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World in Flames gets Updated!

Posted: Mon Dec 02, 2013 12:20 pm
by Philkian
Matrix Games is pleased to announce that a new update for World in Flames is available to make your wargaming experience even better!

The v1.0.4.1 Update includes a number of Bug and Crash fixes focused on NetPlay games, some auto-save issues and a port attack bugs. The update also adds some gameplay improvements like better calculation of oil needed to reorganize cruisers and also improves the performance of the Seeking Opponent database server for NetPlay.

Check below the full change list:

v1.0.4.1 - December 02, 2013

Bug Fixes

• Fixed a non-fatal problem with canceling using an air reorganization point.
• Fixed a problem with Production Planning where trying to use the Radio Checkbox for Route 1, when a factory was the selected, caused a non-fatal error.
• Revised a check for re-computing production before saving a game. This was generating non-fatal errors at different places in the sequence of play if Auto-save executed while the Production Planning form was open. The auto-saves should no longer encounter this problem.
• Added a check for a valid route existing before displaying an animation of the route’s path.
• Fixed the fatal port attack bug that was introduced in one of the two immediately previous versions.
• Added more details about the problem when an error is returned trying to access the Seeking Opponent database.
• For NetPlay, fixed a problem with starting a new NetPlay game. This bug was introduced in version 1.0.2. These modifications return the program’s behavior for starting a NetPlay game to what had been before version 1.0.2.
• Fixed a problem that was causing a fatal error during port attack anti-aircraft fire when playing head-to-head.
• Removed some checks for maintaining connections to the NetPlay servers and that had had the perverse effect of disconnecting the players’ computers from the servers.
• Fixed a major problem with replying to posts in the NetPlay Seeking Opponent database.
• Increased the frequency of pinging the Seeking Opponent database server from once every two minutes to once a minute. Sending a ‘ping’ tells the server to maintain the connection.
• Fixed a bug with artillery ground strikes and ground support missions where they would get left in the hex they attacked, resulting in an overstack problem later.
• Added some checks to prevent a fatal error in the air-to-air combat form when it was still processing after the game had been terminated.
• Fixed a bug in the calculation of oil needed to reorganize cruisers when playing with Cruisers in Flames.
• Added a check to avoid a non-fatal error when bringing up the UnitsInHex form while there is no detailed map displayed.
• Corrected a problem where displaying an informative message could generate a non-fatal error when a previous informative message was still visible. There were 4 similar forms that had this vulnerability.
• Removed carrier air units from the Selectable Units list when they are on land or being transported by non-carriers. This was primarily a confusing bug since the units were not selectable.

Cosmetic
• Modified the Interactive Tutorial abbreviation list to include MF = Main Form.


To download the update, players can run “Check for Update” via the game menu or on the game’s download page.

Get more information on World in Flames from its official product page.

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 12:29 pm
by Toby42
Is this the same update that I downloaded on 11/25?

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 12:32 pm
by Zorachus99
ORIGINAL: Treale

Is this the same update that I downloaded on 11/25?

That was a hotfix, I think this is official.

My client updated even though I had the hotfix installed.

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 1:09 pm
by Toby42
ORIGINAL: Zorachus99

ORIGINAL: Treale

Is this the same update that I downloaded on 11/25?

That was a hotfix, I think this is official.

My client updated even though I had the hotfix installed.

I ran the updater and it said that I was up to date?

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 1:32 pm
by Froonp
ORIGINAL: Philkian

Matrix Games is pleased to announce that a new update for World in Flames is available to make your wargaming experience even better!

The v1.0.4.1 Update includes a number of Bug and Crash fixes focused on NetPlay games, some auto-save issues and a port attack bugs. The update also adds some gameplay improvements like better calculation of oil needed to reorganize cruisers and also improves the performance of the Seeking Opponent database server for NetPlay.

Check below the full change list:

v1.0.4.1 - December 02, 2013
Wasn't there already a version 1.0.4.1 from 25 november available ?


Image
Indeed, there already was a 1.0.4.1 update on 25 November :
tm.asp?m=3479507

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 3:26 pm
by Centuur
The official from Matrix is late with this information... He's probably been busy...

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 4:29 pm
by paulderynck
Yeah mine says already updated to most current.

RE: World in Flames gets Updated!

Posted: Mon Dec 02, 2013 9:36 pm
by Dorb
Yep, nothing to see here, move along.[:)]

RE: World in Flames gets Updated!

Posted: Tue Dec 03, 2013 12:31 am
by icitrom_y
This was the associated text for 1.0.4.1 from 25-Nov-2013:
 
The attachment (MWIF 1 0 4 1.txt) contains a hot patch: version 1.0.4.1. You download the file, rename it to change the extension from TXT to ZIP, unzip the file, and replace the file MWIF.exe. This should only be done if you have already updated your version to 1.0.4.0 (a.k.a. v1.04).
The modifications from version 1.0.4.0 are:
1. November 22, 2013 - Fixed a non-fatal problem with cancelling using an air reorganization point.
2. November 23, 2013 - Fixed a problem with Production Planning where trying to use the Radio Checkbox for Route 1, when a factory was the selected, caused a non-fatal error.
3. November 23, 2013 - Revised a check for recomputing production before saving a game. This was generating non-fatal errors at different places in the sequence of play if Autosave executed while the Production Planning form was open. The autosaves should no longer encounter this problem.
4. November 23, 2013 - Added a check for a valid route existing before displaying an animation of the route’s path.
5. November 24, 2013 - Fixed the fatal port attack bug that was introduced in one of the two immediately previous versions.
6. November 24, 2013 - Added more details about the problem when an error is returned trying to access the Seeking Opponent database.
EDIT: This process seems to work. The name of the download file is a long string of letters and numbers. But if you ignore that and change the extension to ZIP, you'll find MWIF.exe inside the zipped file (with the crazy long name).
Attachment (1)
< Message edited by Shannon V. OKeets -- 11/25/2013 2:28:53 AM >
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It seems like there is a lot more fixes in this update. Perhaps it ought to be renamed to 1.0.5 or something like that.
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In short, I'm not sure whether this 02-Dec-2013 is the same update as from 25-Nov-2013.
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