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re: Order Stop Time

Posted: Fri Dec 06, 2013 6:35 pm
by davidx
If the time is running out on an order, I have tried to extend the stop time. Though the panel accepts the change, it snaps back to the prior stop time as soon as the game time is started again. Is this the manner in which is expected to behave?

regards,

davidx

RE: re: Order Stop Time

Posted: Fri Dec 06, 2013 6:48 pm
by skarp
happens to me too. Unsure if it's a bug or a feature. It'd be better for the unit to accept the new finish time and create new orders (with delay) than have to cancel current orders and manually issue new with the desired time. This has been particularly annoying when coupled with the bug that sets attack time to the same as end of the move causing the attack to time out.