A2A behaviour
Posted: Fri Dec 06, 2013 7:28 pm
I think that one of the latest fixes (this is build 474) has changed the A2A combat routines and once all of the OTH missiles are gone, the Ftr RTBs. Problem is that if the last OTH missile is an SARH (Aim-7 or SkyFlash), the A/C turns away once it off the rails and the missile goes blind and 5 seconds later self destructs. I think this one needs a tweak.
This A2A behaviour of staying out of the knife fight is usually good and I like the fix in general, but perhaps it should have a toggle. Once an A/C is RTB it stays that way and I cannot seem to break it away from its B-Line to the Barn. Since this fix I haven't managed to fire a Sidewinder yet! Suggest that there is an ROE setting to allow the AC to go in for the dog-fight to beat away the flock of Fencers. [:D]
Thanks
B

This A2A behaviour of staying out of the knife fight is usually good and I like the fix in general, but perhaps it should have a toggle. Once an A/C is RTB it stays that way and I cannot seem to break it away from its B-Line to the Barn. Since this fix I haven't managed to fire a Sidewinder yet! Suggest that there is an ROE setting to allow the AC to go in for the dog-fight to beat away the flock of Fencers. [:D]
Thanks
B
