ORIGINAL: michaelbaldur
there are really no advances to surrender ..
in every case it is better to fight on to the end, and bye time ..
if the Germans did not vichy, (which meant he had the chance) he might be going for a conquest of france.
and by surrendering you just make it easy .
Remove from the game all the conquered home county’s land and aircraft units that are in the conquered home country. Remove from the game all of its land and aircraft units not on the map.
Remove any naval units in its force pools (except convoy points) from the game. All other units remain where they are.
Roll a die for each of its naval units on the production circle, or in the construction pool or repair pool.
On a ‘1’ or ‘2’ it becomes controlled by any major power the conquered major power chooses (including itself).
On a ‘3’ through ‘5’ it is destroyed.
On a ‘6’ or higher it becomes controlled by any major power the conqueror chooses.
All units from the conquered side in that country are now moved to the nearest friendly hex outside the country that they may stack in, unless they are at war with the conquerer.
All aircraft and naval units now in enemy controlled hexes are treated as if they had been overrun (see 11.11.6). This means they can be captured, destroyed or forced to rebase.
Now change the control of the conquered home country. Every one of its hexes occupied by a land unit become controlled by that unit’s controlling major power (most combat factors if more than one). All other hexes in the home country become controlled by the conquering major power. All other territory the conquered major power or minor country controls remains under its control.
If a unit’s original home country is conquered and not yet liberated, remove it from the game if it is destroyed while out of supply.
Roll a die if it is destroyed in supply ~ remove it from the game on a ‘5’ or less; otherwise return it to the force pools.
Units from conquered major power home countries can still be built with whatever production the major power retains (minor countries, conquered or not, never build their own units ~ see 19.4). However only 1 unit or marker (PiF option 28: and any number of pilots) originally from each conquered home country can arrive as a reinforcement each turn. It arrives in its new home country. Any excess units stay on the production circle until next turn.
Incompletely conquered major powers (only the UK in the case of the Commonwealth) have only half their normal activity limits (see 10.2) until liberated. They still receive the annual additions to their force pools (see 4.1.1) as normal.
Overrunning naval units
If a land unit from the other side moves into a port containing any of your naval units, they must rebase. Before they do, roll for each facedown or surprised naval unit there.
If you roll a ‘5’ or higher, you keep control of the unit. If you roll a ‘1’, the enemy major power takes control of it until destroyed (option 46: partisans destroy naval units instead of taking control). Place it in the Repair pool. On a roll of ‘2’ ~ ‘4’, it is destroyed. (Options 9 & 28: Any carrier plane (and its pilot) suffer the same fate as a CV it is on.).
With the units from the overrun hex that you keep control of, you must immediately make a return to base move (see 13.4.1) and then turn them face-down. They may not embark units during this move. They can be intercepted as they rebase and must attempt to fight through from the ‘0’ box if intercepted. If they can’t reach such a base within double their range (ignoring their movement allowance), destroy them instead.
On the production circle, or in the construction pool or repair pool on a die roll of:
1 or 2 the Allies get to keep the naval unit.
3 or 4 the naval unit is destroyed.
5+ the Axis gets to keep any naval unit.
When France surrenders:
France keeps All its Minor countries and territories and units there.
While all land and air units available at the time of incomplete conquest are removed from the game. The French force pools are not effected and annual additions are still available. Any units in the Minor countries and territories are not effected.
All face up naval units rebase that are in the Home country.
On a 5+ the Allies keep control of any face down naval unit.
On a 1 or 2 the Allies keep naval units on the production circle, in the construction pool, or repair pool.
France keeps the oil resource from Iraq and the non-oil resources from Hanoi, New Caledonia, and Senegal.
Since no Vichy France was established Japan cannot align French Indo-china or Madagascar.
France still cannot co-operate with the CW and establishes a new Home country.
France has only half it's normal activity limits
The Axis has to occupy all of France not just conquered France.
When Vichy France is declared
The French Minor countries and territories and the units there become Vichy French or Free French.
All naval units not in French ports rebase to the nearest French port (Vichy French or Free French) or are destroyed.
Face down naval units become Vichy French, Free French, or are destroyed depending where they are.
Half the units in the French force pools are removed.
Naval units on the production circle, in the construction pool, or repair pool become Vichy French and remain where they are.
Vichy France or Free France control the oil resource from Iraq and the non-oil resources from Hanoi, New Caledonia, and Senegal.
Vichy France uses the activity limits the conquering Major power.
Japan can align French Indo-china and Madagascar.
Free French can co-operate with the CW
The Axis only has to occupy conquered France.
I'm sure if I have misrepresented Incomplete conquest someone will correct me.
It has been some time but we discussed this before.
Summary of surrendering France
The Allies keep more of the Royals (French Navy).
French Minor countries, and territories, and their units are not effected.
France has only half it's normal activity limits.
France still cannot co-operate with the CW and establishes a new Home country.
Japan cannot align French Indo-china or Madagascar.
This is the counter for the Axis players occupying mainland France and
not declaring Vichy France
or Incomplete conquest of France.
If the Axis players hold Paris and is trying to incompletely conquer France. The French are probably only looking at 2 impulses before the Axis succeed.
2 impulses is not worth the loss of the French fleet.