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What would be the reason?
Posted: Sun Dec 08, 2013 11:19 am
by warspite1
I organised all my Soviet units last turn, but one HQ (Koniev - pictured) remained disorganised. Is there an explanation for this (zone of control or something) or a possible bug?

RE: What would be the reason?
Posted: Sun Dec 08, 2013 11:25 am
by Centuur
No oil available (due to a blocked supplyroute across the Black Sea) is something which comes into my mind here.
RE: What would be the reason?
Posted: Sun Dec 08, 2013 11:37 am
by warspite1
Thank-you. Not sure why the Black Sea would be blocked - there are no units from either side at sea. I can see why oil could not flow from the hex east of the HQ - there is an all sea hexside, but I would have thought the port would be a viable route?
Meanwhile, how about this? I have just done the reinforcement stage and about to start the turn when I get greeted with this box.
I thought the program told you if stacking limits were exceeded?
I've just had to destroy 8 (Eight) aircraft..... That's the Japanese naval air arm decimated. Any reason why that would happen?

RE: What would be the reason?
Posted: Sun Dec 08, 2013 12:03 pm
by Zorachus99
ORIGINAL: warspite1
Thank-you. Not sure why the Black Sea would be blocked - there are no units from either side at sea. I can see why oil could not flow from the hex east of the HQ - there is an all sea hexside, but I would have thought the port would be a viable route?
Meanwhile, how about this? I have just done the reinforcement stage and about to start the turn when I get greeted with this box.
I thought the program told you if stacking limits were exceeded?
I've just had to destroy 8 (Eight) aircraft..... That's the Japanese naval air arm decimated. Any reason why that would happen?
Could it be that the you were insulted by the Japanese at one time?
I bet this has to do with Empire101, showing him how the Aircraft stack on the Yamato...
Edit: I was joking [:D]
RE: What would be the reason?
Posted: Sun Dec 08, 2013 12:40 pm
by AxelNL
ORIGINAL: Zorachus99
ORIGINAL: warspite1
Thank-you. Not sure why the Black Sea would be blocked - there are no units from either side at sea. I can see why oil could not flow from the hex east of the HQ - there is an all sea hexside, but I would have thought the port would be a viable route?
Meanwhile, how about this? I have just done the reinforcement stage and about to start the turn when I get greeted with this box.
I thought the program told you if stacking limits were exceeded?
I've just had to destroy 8 (Eight) aircraft..... That's the Japanese naval air arm decimated. Any reason why that would happen?
Could it be that the you were insulted by the Japanese at one time?
I bet this has to do with Empire101, showing him how the Aircraft stack on the Yamato...
Wow - which version are you running? Steve did something about a bug where the CV air component should not linger on hexes flown earlier - maybe this is a regression bug.
RE: What would be the reason?
Posted: Sun Dec 08, 2013 12:55 pm
by Centuur
If there are no naval vessels in the Black Sea, than it's a bug...
RE: What would be the reason?
Posted: Sun Dec 08, 2013 12:56 pm
by Courtenay
If you are using the limited overseas supply optional rule, you need a convoy point, TRS, or AMPH in the Black Sea to trace supply through it.
RE: What would be the reason?
Posted: Sun Dec 08, 2013 1:15 pm
by Zorachus99
Kamikaze training worked?
RE: What would be the reason?
Posted: Sun Dec 08, 2013 3:06 pm
by warspite1
ORIGINAL: AxelNL
ORIGINAL: Zorachus99
ORIGINAL: warspite1
Thank-you. Not sure why the Black Sea would be blocked - there are no units from either side at sea. I can see why oil could not flow from the hex east of the HQ - there is an all sea hexside, but I would have thought the port would be a viable route?
Meanwhile, how about this? I have just done the reinforcement stage and about to start the turn when I get greeted with this box.
I thought the program told you if stacking limits were exceeded?
I've just had to destroy 8 (Eight) aircraft..... That's the Japanese naval air arm decimated. Any reason why that would happen?
Could it be that the you were insulted by the Japanese at one time?
I bet this has to do with Empire101, showing him how the Aircraft stack on the Yamato...
Wow - which version are you running? Steve did something about a bug where the CV air component should not linger on hexes flown earlier - maybe this is a regression bug.
warspite1
1.05 I'm afraid. In terms of the game this is pretty huge - I mean a Japan without carriers....
RE: What would be the reason?
Posted: Sun Dec 08, 2013 3:11 pm
by warspite1
ORIGINAL: Courtenay
If you are using the limited overseas supply optional rule, you need a convoy point, TRS, or AMPH in the Black Sea to trace supply through it.
warspite1
Yes it looks like from a read of the rules you are right. Although the supply path for oil reorganisation can be of any length, there is nothing to say you don't need a TRS, AMPH or CP if playing with limited overseas supply.
RE: What would be the reason?
Posted: Sun Dec 08, 2013 3:28 pm
by Shannon V. OKeets
ORIGINAL: warspite1
Thank-you. Not sure why the Black Sea would be blocked - there are no units from either side at sea. I can see why oil could not flow from the hex east of the HQ - there is an all sea hexside, but I would have thought the port would be a viable route?
Meanwhile, how about this? I have just done the reinforcement stage and about to start the turn when I get greeted with this box.
I thought the program told you if stacking limits were exceeded?
I've just had to destroy 8 (Eight) aircraft..... That's the Japanese naval air arm decimated. Any reason why that would happen?
I would like to see a saved game for this.
The program shouldn't permit you to unload all the carrier air units from their carriers in a port (e.g., via rebasing). My best guess would be something to do with the code for: "naval units returning to base with cargo automatically unload their cargo". But that shouldn't apply to carrier air units.[&:]
RE: What would be the reason?
Posted: Sun Dec 08, 2013 3:38 pm
by warspite1
Saved Game sent - hopefully!
RE: What would be the reason?
Posted: Sun Dec 08, 2013 4:25 pm
by warspite1
Weird...
When I look at the destroyed pool, the eight Japanese carrier aircraft are there as expected. However, the aircraft also appear to be on the carriers.
Only a D3A1 appears to be missing...

RE: What would be the reason?
Posted: Sun Dec 08, 2013 5:10 pm
by warspite1
This may be part of the answer why they are appearing on the carriers...I get this message for three units only though...

RE: What would be the reason?
Posted: Sun Dec 08, 2013 6:02 pm
by paulderynck
ORIGINAL: warspite1
ORIGINAL: Courtenay
If you are using the limited overseas supply optional rule, you need a convoy point, TRS, or AMPH in the Black Sea to trace supply through it.
warspite1
Yes it looks like from a read of the rules you are right. Although the supply path for oil reorganisation can be of any length, there is nothing to say you don't need a TRS, AMPH or CP if playing with limited overseas supply.
To re-org an oil dependent unit you trace like a basic supply path - only an unlimited distance - to the oil. With LOS and no TRS/Amph/CP in the Black Sea, Koniev is in supply from Odessa but has no supply line to an oil.
The game did it right.

RE: What would be the reason?
Posted: Sun Dec 08, 2013 7:08 pm
by warspite1
ORIGINAL: paulderynck
ORIGINAL: warspite1
ORIGINAL: Courtenay
If you are using the limited overseas supply optional rule, you need a convoy point, TRS, or AMPH in the Black Sea to trace supply through it.
warspite1
Yes it looks like from a read of the rules you are right. Although the supply path for oil reorganisation can be of any length, there is nothing to say you don't need a TRS, AMPH or CP if playing with limited overseas supply.
To re-org an oil dependent unit you trace like a basic supply path - only an unlimited distance - to the oil. With LOS and no TRS/Amph/CP in the Black Sea, Koniev is in supply from Odessa but has no supply line to an oil.
The game did it right.
warspite1
Let's hear it for the game - the game done good
Not sure about the Japanese carriers though [:(]
RE: What would be the reason?
Posted: Sun Dec 08, 2013 7:19 pm
by warspite1
I've put the Japanese Fleet to sea to see what the effect is - three aircraft appear in the transports and sub box???

RE: What would be the reason?
Posted: Sun Dec 08, 2013 9:39 pm
by Shannon V. OKeets
ORIGINAL: warspite1
I've put the Japanese Fleet to sea to see what the effect is - three aircraft appear in the transports and sub box???
The 3 carrier air units on the right appear to be the second aircraft aboard the carriers on the left; it looks like they are being shown twice. You (as a beta tester) can check this by doing a right click on the units and seeing if ID numbers are the same.
Were you using the Debug feature to place units on the map? That 'tool' is not super-reliable and should only be used for a very specific, and limited, purpose.
RE: What would be the reason?
Posted: Sun Dec 08, 2013 11:06 pm
by Ncore
Well well.
I just started on my Global War. Slowly trying to learn the way to set up convoys properly, and gotten as far as ground strikes on impulse 1 when I noticed Umezu in China is OOS. The weather is fine, convoys are in place, and I've scratched my head as to why the game does not list Umezu as a valid supply source. It's been a while since I played the boardgame version, but I can't fathom what I am missing (considering the map scale is the same in Asia on MWiF).

RE: What would be the reason?
Posted: Sun Dec 08, 2013 11:32 pm
by Ncore
What the...
I closed the game and reloaded it. Now Umezu is in supply, and acting as a secondary supply source.
Very, very weird behaviour for a program...