Random ramlings of a rookie regent
Posted: Sun Dec 08, 2013 12:48 pm
I'm sure this isn't the first time a newbie has entered the forum and shared his experience, and I'm sure at this point the excitement of reading about it has worn off, but I feel like sharing, and you guys would seem to be the most suitable audience to share with.
So, my experience? It starts out well enough, in that at least the game loads. That's always a good start, isn't it? But wait, is that 3mm tall line supposed to be tooltip text? So yeah, count me in as number 142,741 who had a font readability problem.
In my case, it turned out to be a mixture of font choices (color, shape, background color, size) and pixel scaling. I'm playing on a 22" 16:9 monitor and my desktop resolution is 1680x1050, since the monitor's native 1920x1080 makes everything a bit too tiny. 1680x1050 is a 16:10 ratio, however, so to fit the entire screen, the picture ends up getting stretched slightly out of it's usual aspect, and it turns out that the gnarly fonts in DW doesn't like to be stretched at all.
So it took me a bit over a day to experiment back and forth with different options and eventually use 12noon's resolution change thing to make the game run in 1365x768, which results in very little stretching as the picture is scaled to fit on my monitor, while also keeping the text size itself quite high. Add a touch of brightness and gamma increase from the Nvidia control panel and suddenly everything's actually more or less eye friendly and I can play without needing a nap every ten minutes. And that res change tool doesn't even nuke my desktop icon placement.
Moving on to the game, everything was quite a lot nicer now that I could read the text. A tutorial? That sounds sensible. I've read through the hundred page manual but still, why not? Unfortunately, it turns out the tutorial mostly repeats what's in the manual. It's really just a pop-up thing with some 30 instructions that I couldn't remember ten minutes after having clicked through all of them. And so, despite playing in a tutorial game, I found myself mostly on my own, in a massive universe, trying to survive.
On the positive side, this really isn't my first 4X game so I did have some ideas. Unfortunately, so did the game. The normal thing in a 4X is to secure your resources, expand, and do research. Well, in my tutorial game I started out with very little money, two colonies, one space port, and practically no supplies of anything. I thought I was being smart in loading up on colony ships right away but it turns out that I merely managed to stall the production because of a lack of resources.
So, lesson learned: Next game, I'll look in the design screen, edit my colony ship design, click on the summary button, and write down what materials my colony ship needs. I'll probably do the same with constructors and explorers. Then I'll go through expansion planner and queue up mines for those resources. Well, I'll do that next game. This game I'm lagging way behind because I spent a year or so getting my production sorted out.
Anyway, slowly but surely I think that I'm getting things on track. I manage to get one colony ship off and then another. Big progress. Of course, at this point I've run into another 7 factions and a matching number of pirate groups. Okay, not the biggest problem. The AI factions aren't *that* aggressive just yet and the pirates are mostly wimps. Granted, the other factions are way more powerful than I am and they're ahead in terms of colonies but as long as they don't care to squish me just yet, I'm sure I'll catch up.
And then it happens. Legendary pirates. Bleh! Turns out that a long forgotten pirate faction lives in the sector right next to where most of my stuff is located. They've got themselves a nifty little base with 240 firepower and their total firepower, according to the diplo screen, is 4000 and rapidly rising. I can build size 320 ships and with a bit of supply luck I might be able to use shattering lazers, but for now I'm relying on regular destroyers. Things that have 320 shield, 100 armor, and 42 firepower.
That's not what made me take a break and white this story, though. But these damn psycho-pirates have started taking offense to me having mines scattered about. "Mining station under attack" tends to be only clue I get before a whole bunch of pirates are blasting away at my poor stations and it seems like the firepower of those raid groups is increasing. First it was a mix of escorts and frigates, next time it included a destroyer complement, and the last attack included capital ships. What the hell can my pitiful destroyers do against raging capital ships?
Oh well. At least I know where their base is. If I can somehow manage to take that out then hopefully the rest will stop being such a damn pest. It's worth a try, I think, and I can't imagine that my odds will be worse than if I tried to duke it out with those raid fleets. If anyone's interested, my entire "massive navy" consists of three fleets of 12-15 destroyers each and a wing of all the tinies I started with that I use to crush regular pirates. I'm not sure if 12-15 is a good fleet size but I guess I'll find out.
So, my experience? It starts out well enough, in that at least the game loads. That's always a good start, isn't it? But wait, is that 3mm tall line supposed to be tooltip text? So yeah, count me in as number 142,741 who had a font readability problem.
In my case, it turned out to be a mixture of font choices (color, shape, background color, size) and pixel scaling. I'm playing on a 22" 16:9 monitor and my desktop resolution is 1680x1050, since the monitor's native 1920x1080 makes everything a bit too tiny. 1680x1050 is a 16:10 ratio, however, so to fit the entire screen, the picture ends up getting stretched slightly out of it's usual aspect, and it turns out that the gnarly fonts in DW doesn't like to be stretched at all.
So it took me a bit over a day to experiment back and forth with different options and eventually use 12noon's resolution change thing to make the game run in 1365x768, which results in very little stretching as the picture is scaled to fit on my monitor, while also keeping the text size itself quite high. Add a touch of brightness and gamma increase from the Nvidia control panel and suddenly everything's actually more or less eye friendly and I can play without needing a nap every ten minutes. And that res change tool doesn't even nuke my desktop icon placement.
Moving on to the game, everything was quite a lot nicer now that I could read the text. A tutorial? That sounds sensible. I've read through the hundred page manual but still, why not? Unfortunately, it turns out the tutorial mostly repeats what's in the manual. It's really just a pop-up thing with some 30 instructions that I couldn't remember ten minutes after having clicked through all of them. And so, despite playing in a tutorial game, I found myself mostly on my own, in a massive universe, trying to survive.
On the positive side, this really isn't my first 4X game so I did have some ideas. Unfortunately, so did the game. The normal thing in a 4X is to secure your resources, expand, and do research. Well, in my tutorial game I started out with very little money, two colonies, one space port, and practically no supplies of anything. I thought I was being smart in loading up on colony ships right away but it turns out that I merely managed to stall the production because of a lack of resources.
So, lesson learned: Next game, I'll look in the design screen, edit my colony ship design, click on the summary button, and write down what materials my colony ship needs. I'll probably do the same with constructors and explorers. Then I'll go through expansion planner and queue up mines for those resources. Well, I'll do that next game. This game I'm lagging way behind because I spent a year or so getting my production sorted out.
Anyway, slowly but surely I think that I'm getting things on track. I manage to get one colony ship off and then another. Big progress. Of course, at this point I've run into another 7 factions and a matching number of pirate groups. Okay, not the biggest problem. The AI factions aren't *that* aggressive just yet and the pirates are mostly wimps. Granted, the other factions are way more powerful than I am and they're ahead in terms of colonies but as long as they don't care to squish me just yet, I'm sure I'll catch up.
And then it happens. Legendary pirates. Bleh! Turns out that a long forgotten pirate faction lives in the sector right next to where most of my stuff is located. They've got themselves a nifty little base with 240 firepower and their total firepower, according to the diplo screen, is 4000 and rapidly rising. I can build size 320 ships and with a bit of supply luck I might be able to use shattering lazers, but for now I'm relying on regular destroyers. Things that have 320 shield, 100 armor, and 42 firepower.
That's not what made me take a break and white this story, though. But these damn psycho-pirates have started taking offense to me having mines scattered about. "Mining station under attack" tends to be only clue I get before a whole bunch of pirates are blasting away at my poor stations and it seems like the firepower of those raid groups is increasing. First it was a mix of escorts and frigates, next time it included a destroyer complement, and the last attack included capital ships. What the hell can my pitiful destroyers do against raging capital ships?
Oh well. At least I know where their base is. If I can somehow manage to take that out then hopefully the rest will stop being such a damn pest. It's worth a try, I think, and I can't imagine that my odds will be worse than if I tried to duke it out with those raid fleets. If anyone's interested, my entire "massive navy" consists of three fleets of 12-15 destroyers each and a wing of all the tinies I started with that I use to crush regular pirates. I'm not sure if 12-15 is a good fleet size but I guess I'll find out.
