Fight with the 0.7.8
Posted: Sat Dec 14, 2013 4:37 am
After a hard RL week finally focus my attention in 0.7.8 and play.
My thoughts:
1-Failures. I think the program manages the calculations in a different way. In the earlier versions remember you can do a success (with luck)with a RD 70% up in safety factor. Now seems impossible make a success with below 90%. And i have a lot, A LOT! of failures with 95% and 96%. Weird. Upset. In my opinion this is an error so the player it's forced to no assume risk.
2-Because playing you harvest a huge number of failures, this cost money, a lot, so many, many missions never flight. It's a nonsense spent money in Biosatellite, OFO, Luna 2, etc, missions with doubtful objective in this situation. I think this kind of missions should be another way to be rewarded. No prestige and money, by exemple. You had success in Biosatellite then you get 1000 additional $ each season this period. Then it makes sense to spend money with them.
3-IMHO would be great adjusting a little the penalization in RD after failures. It's hard, excessive. If you get two failures in critical missions...goodby to minimal aproaching to historic path.
4-Some situations must be corrected. In my play, get a lot of failures in Gemini program, two deaths, two scrubb missions because the agena-dock blow up at lauch (TWO TIMES), so decide to investigate and RD the short moon missions at same time. Whithout a SINGLE DOCKING MISSION with success with Gemini, my personal had success DOCKING at first try the Gemini-moon-flyby and return to Earth. Weird and probably impossible.
5-Money, money..i think the budget progression must be adjusted when new missions are added because this changes the path. Now i found the first 8 years more or less "in control", after that no money to other missions. I cannot send probes (because the constant failures in Mercury/Gemini). Only capable to show my head again when the budget jumps to 12000 each season.
However, enjoy the game, A LOT! The game it's better each week, but a lot of work to do.
Cheers.
My thoughts:
1-Failures. I think the program manages the calculations in a different way. In the earlier versions remember you can do a success (with luck)with a RD 70% up in safety factor. Now seems impossible make a success with below 90%. And i have a lot, A LOT! of failures with 95% and 96%. Weird. Upset. In my opinion this is an error so the player it's forced to no assume risk.
2-Because playing you harvest a huge number of failures, this cost money, a lot, so many, many missions never flight. It's a nonsense spent money in Biosatellite, OFO, Luna 2, etc, missions with doubtful objective in this situation. I think this kind of missions should be another way to be rewarded. No prestige and money, by exemple. You had success in Biosatellite then you get 1000 additional $ each season this period. Then it makes sense to spend money with them.
3-IMHO would be great adjusting a little the penalization in RD after failures. It's hard, excessive. If you get two failures in critical missions...goodby to minimal aproaching to historic path.
4-Some situations must be corrected. In my play, get a lot of failures in Gemini program, two deaths, two scrubb missions because the agena-dock blow up at lauch (TWO TIMES), so decide to investigate and RD the short moon missions at same time. Whithout a SINGLE DOCKING MISSION with success with Gemini, my personal had success DOCKING at first try the Gemini-moon-flyby and return to Earth. Weird and probably impossible.
5-Money, money..i think the budget progression must be adjusted when new missions are added because this changes the path. Now i found the first 8 years more or less "in control", after that no money to other missions. I cannot send probes (because the constant failures in Mercury/Gemini). Only capable to show my head again when the budget jumps to 12000 each season.
However, enjoy the game, A LOT! The game it's better each week, but a lot of work to do.
Cheers.