small point

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

small point

Post by Phoenix100 »

A small point, perhaps, but I still see things like this: this is from Centaurs (slightly altered)in the Greek pack, and it's very obvious (as it certainly was to the Greeks) that te Italians, if they come, will come from the top of the map, yet we can see in the shot 2 units with starting facings that make no sense. I see this periodically in all scenarios - the starting facings are silly sometimes. I did mention this perhaps three years ago, and it's certainly improved since then, but it still happens. These are entrenched units, so changing their facing manually is not so useful. Besides, it would take about 2 hours for the order to get through, by which time the Italians will have run in the back door, whilst their backs were turned. Just thought I'd mention it.

Image

To clarify - these are the facings at the very start of the scenario, that the AI determines, before I've even set the clock running.
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Mahatma
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RE: small point

Post by Mahatma »

I don't know how the AI calculates facing but I would think it is something akin to taking an average of the threats. So friendly unit A vs enemy units B and C, X as open ground, would be:

B
X
A X C

and facing would be at 45 degrees.

B
X
A X C
X
D

would be 90 degrees.

is this how it works?

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BletchleyGeek
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RE: small point

Post by BletchleyGeek »

Phoenix,

those Facings are indeed random - the AI has still to work out the plan and set them.

One thing we're discussing for CO2 is to offer the scenario designer to introduce hints in the Scenario to guide the AI. At the very least, the ability to specify initial facings for units.
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: small point

Post by Phoenix100 »

Ok. Cheers, Bletch. Sounds good.

They can't be totally random though, because they've improved no end. I did, as I said, mention it about three years ago, and there was a fix and it did make a huge difference, because they used to ALL face the wrong way, whereas now it's only a few.
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