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small point

Posted: Sun Dec 15, 2013 11:09 am
by Phoenix100
A small point, perhaps, but I still see things like this: this is from Centaurs (slightly altered)in the Greek pack, and it's very obvious (as it certainly was to the Greeks) that te Italians, if they come, will come from the top of the map, yet we can see in the shot 2 units with starting facings that make no sense. I see this periodically in all scenarios - the starting facings are silly sometimes. I did mention this perhaps three years ago, and it's certainly improved since then, but it still happens. These are entrenched units, so changing their facing manually is not so useful. Besides, it would take about 2 hours for the order to get through, by which time the Italians will have run in the back door, whilst their backs were turned. Just thought I'd mention it.

Image

To clarify - these are the facings at the very start of the scenario, that the AI determines, before I've even set the clock running.

RE: small point

Posted: Sun Dec 15, 2013 1:47 pm
by Mahatma
I don't know how the AI calculates facing but I would think it is something akin to taking an average of the threats. So friendly unit A vs enemy units B and C, X as open ground, would be:

B
X
A X C

and facing would be at 45 degrees.

B
X
A X C
X
D

would be 90 degrees.

is this how it works?


RE: small point

Posted: Sun Dec 15, 2013 7:43 pm
by BletchleyGeek
Phoenix,

those Facings are indeed random - the AI has still to work out the plan and set them.

One thing we're discussing for CO2 is to offer the scenario designer to introduce hints in the Scenario to guide the AI. At the very least, the ability to specify initial facings for units.

RE: small point

Posted: Mon Dec 16, 2013 4:59 am
by Phoenix100
Ok. Cheers, Bletch. Sounds good.

They can't be totally random though, because they've improved no end. I did, as I said, mention it about three years ago, and there was a fix and it did make a huge difference, because they used to ALL face the wrong way, whereas now it's only a few.