New guy: confused about ship classes (i.e. why bother?)
Posted: Sun Dec 15, 2013 8:12 pm
As I play 100% micromanage (otherwise why play, right?) I research bigger and bigger possible ships.
But instead of designing a cruiser, or a capital ship, I start the game with a basic frigate (why not?) and then as I research better equipment and weapons, I pile them onto the design, as much as I can up to the current research limit.
So that in effect what started as a frigate becomes a much, much bigger ship.
Is there a benefit to making a cruiser, or capital ship, instead of just making your starting design bigger and better?
Is there something I am missing?
But instead of designing a cruiser, or a capital ship, I start the game with a basic frigate (why not?) and then as I research better equipment and weapons, I pile them onto the design, as much as I can up to the current research limit.
So that in effect what started as a frigate becomes a much, much bigger ship.
Is there a benefit to making a cruiser, or capital ship, instead of just making your starting design bigger and better?
Is there something I am missing?