Page 1 of 1

First Impressions: Version 0.7.9 until 2001

Posted: Sun Dec 15, 2013 10:49 pm
by RolandRahn_MatrixForum
First of all:
Many thanks that somebody creates a successor for BARIS!

I played the game until 2001. I landed on the moon twice, but both times, there was an accident on the way home.
In 2001, I had only 12 flight controllers left, could not hire new ones and would have needed 13 for the next lunar landing attempt.

Here are my observations:
- Entry screen: When selecting between "Campaign"/"Sandbox" and
"Normal"/"Hard"/"Buzz-Hard", the selection is highlighted with a
thin white oval in front of a light blue-greyish background -
difficult to see. I would suggest a more visible color OR that the
selected button remains in red.

- Launch windows for interplanetary flights:
I can always launch a space probe to Mars, Venus or Jupiter. As
each turn represents 3 months, this is not realistic.

- Interplanetary flight times (Mars):
Mars space probes arrive on the next turn after the launch - that
would indicate a flight time of 3 months (or a little more). Mariner 4
needed more than 7 months, Mariner 6 a little more than 5 months,
Mariner 9 5 1/2 months and the Viking 1 needed nearly 10 months for
that journey.
I would suggest to 1 or two turns in transit.

- Interplanetary flight times (Jupiter):
In the game, Pioneer 10 arrives after 20 turns.
Pioneer 10 was launched on March 3rd, 1972 and
arrived at Jupiter on December 3rd, 1973.
I would suggest 7 turns.

- Pioneer spacecraft animation sequences:
The pioneers were spin stabilized, in the game,
they are static

- No experience gain of personal
When someone is assigned to a mission/engineering
a new rocket/spacecraft/whatever, shouldn't there
be a chance of experience gain?

Again, many thanks that somebody creates a successor for BARIS,

Roland

RE: First Impressions: Version 0.7.9 until 2001

Posted: Mon Dec 16, 2013 6:04 pm
by CowboyRonin
Thank you for your input. The suggestions have been logged and sent to the developers. I know they are leery of reworking some things based on season length, since this has changed once already and may change again. We have had discussions about the long missions. I believe the experience gain is also in development; the first skill improvement mechanism was just added in the latest release.