Daz's minor issues & features request thread
Posted: Mon Dec 16, 2013 7:37 am
I'm starting this to point out minor issues with the game that I think could be improved on. Ill add to it as I remember them.
1.) The "greying out", of orders that have no effect on a unit, thus making the game more user friendly to new players and save confusion.
For example;
a.) The only formation that artillery units can move in is road column, yet it is still possible to select all the other formations for this move, which to my knowledge have no effect.
b.) Being able to change the formation frontage, and depth, when a single unit is selected, as this has no effect on a single unit.
2.) An arrow shaped footprint for units moving and defending in arrowhead formation.
3.) I would like to be able to manually order a bombardment, from mortars and infantry guns, that have been deployed in the Bn reserve location by the AI, without if affecting the line units conducting their assault.
It would still stay attached to its Bn HQ unless you give it an independent move order. Manually giving the unit a bombard order would not detach it from the HQ, so no re-plan would happen as the force size would not be modified.
If you try to do this at the moment it causes a re-plan and the whole attack falls apart.
I think this is necessary because the AI will not do a preliminary bombardment during an assault, or do a very good job of suppressing fire on a dug in enemy position.
From my experience, the mortars under AI control only react well to the enemy, once they have been ousted from their entrenched positions.
1.) The "greying out", of orders that have no effect on a unit, thus making the game more user friendly to new players and save confusion.
For example;
a.) The only formation that artillery units can move in is road column, yet it is still possible to select all the other formations for this move, which to my knowledge have no effect.
b.) Being able to change the formation frontage, and depth, when a single unit is selected, as this has no effect on a single unit.
2.) An arrow shaped footprint for units moving and defending in arrowhead formation.
3.) I would like to be able to manually order a bombardment, from mortars and infantry guns, that have been deployed in the Bn reserve location by the AI, without if affecting the line units conducting their assault.
It would still stay attached to its Bn HQ unless you give it an independent move order. Manually giving the unit a bombard order would not detach it from the HQ, so no re-plan would happen as the force size would not be modified.
If you try to do this at the moment it causes a re-plan and the whole attack falls apart.
I think this is necessary because the AI will not do a preliminary bombardment during an assault, or do a very good job of suppressing fire on a dug in enemy position.
From my experience, the mortars under AI control only react well to the enemy, once they have been ousted from their entrenched positions.


