Suggestion : be able to force contact type
Posted: Wed Dec 18, 2013 5:49 pm
You can mark a contact as hostile, but you cannot tell "your staff" to assume it's a given type of ship for example.
I explain : if the emissions from the contact enable you to narrow down the possible type to only a few (one of which is an hostile one),
maybe you want to assume that it's a bad guy, and take into account its weapons' range.
If you could say :
ok, let's assume it's a Perry, and it has harpoons with 75 NM range, and see it on the map, it would be helpful.
In the example below : it can only be hostile, and I would like to select the worst case :
Does anyone agree ?

I explain : if the emissions from the contact enable you to narrow down the possible type to only a few (one of which is an hostile one),
maybe you want to assume that it's a bad guy, and take into account its weapons' range.
If you could say :
ok, let's assume it's a Perry, and it has harpoons with 75 NM range, and see it on the map, it would be helpful.
In the example below : it can only be hostile, and I would like to select the worst case :
Does anyone agree ?
