Page 1 of 1

what needs supply and what not

Posted: Wed Dec 18, 2013 10:08 pm
by axyarthur
hi,
I just want to clarify which activities needs supply and which doesn't. Please correct me if I'm wrong on following:

building port / airfield / fort : yes
repairing p / a / f : no
LCU replacement / upgrade: yes
LCU repair(disable squads/devices): yes
air group replacement/ upgrade: yes
aircraft repair / maintenance: no
ship repair / upgrade: no

I'm especially not sure on aircraft repair. Any help would be greatly appreciated.

RE: what needs supply and what not

Posted: Wed Dec 18, 2013 10:29 pm
by witpqs
ORIGINAL: axyarthur

hi,
I just want to clarify which activities needs supply and which doesn't. Please correct me if I'm wrong on following:

building port / airfield / fort : yes
repairing p / a / f : no There is no 'repair' for forts. If they get reduced, you must 'build' again.
LCU replacement / upgrade: yes
LCU repair(disable squads/devices): yes
air group replacement/ upgrade: yes
aircraft repair / maintenance: no I think this is 'yes'. If you have no supply, aircraft will not repair.
ship repair / upgrade: no

I'm especially not sure on aircraft repair. Any help would be greatly appreciated.

RE: what needs supply and what not

Posted: Thu Dec 19, 2013 2:03 am
by jmalter
repairing ports & airfields doesn't cost any supply, but the Engr LCUs won't do any repair-work if they don't have adequate supply of their own.

RE: what needs supply and what not

Posted: Thu Dec 19, 2013 9:11 pm
by axyarthur
ok, thanks for answer.