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Red Storm 6 Redux
Posted: Wed Dec 18, 2013 10:24 pm
by Jamm
Hey guys,
I've done up another map, Red Storm 6.
I've made up a -no hex version again as well.
Download from the Flashpoint Campaigns folder in my dropbox.
https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob
Hope you enjoy.
Here's a pic.

RE: Red Storm 6 Redux
Posted: Wed Dec 18, 2013 10:37 pm
by Elfastball7
Nice! I love your map remakes.
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 12:19 am
by budd
these add so much to the game, thx and keep them coming please.
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 1:03 am
by tide1530
The city names are a bit difficult to see- blending into the city color but the map all in all is very nice
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 2:17 am
by budd
how hard would it be to add road names and not mess up the look? wish they would put that in the game on a toggle to switch road names off and on.
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 10:42 am
by Mad Russian
That's an interesting consideration. To have labels that toggle. I'll check and see how hard that would be.
Good Hunting.
MR
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 10:59 am
by Panta_slith
Excellent map, thank you! [:D]
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 3:26 pm
by budd
I'd like a toggle for all labels personally, cities,water,roads ect.
ORIGINAL: Mad Russian
That's an interesting consideration. To have labels that toggle. I'll check and see how hard that would be.
Good Hunting.
MR
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 7:21 pm
by Mad Russian
ORIGINAL: **budd**
I'd like a toggle for all labels personally, cities,water,roads ect.
I've already inquired about that possibility. We'll see what we can do in that regard.
Good Hunting.
MR
RE: Red Storm 6 Redux
Posted: Thu Dec 19, 2013 7:44 pm
by Rosseau
HPS does cities it with the shift key. But what I don't like is you have to keep the shift key held down!
RE: Red Storm 6 Redux
Posted: Fri Dec 20, 2013 3:10 pm
by battlerbritain
That is a really nice map. Love it.
Can we have some more please? [:)]
RE: Red Storm 6 Redux
Posted: Fri Dec 20, 2013 4:25 pm
by TheWombat_matrixforum
ORIGINAL: rosseau
HPS does cities it with the shift key. But what I don't like is you have to keep the shift key held down!
You don't. Shift + alt keeps the labels on the map until you press shift again.
RE: Red Storm 6 Redux
Posted: Sat Dec 21, 2013 12:28 am
by Rosseau
10 years and now you tell me [:D]
Thanks!
RE: Red Storm 6 Redux
Posted: Tue Feb 04, 2014 11:23 am
by pekische
Jamm, are you still working on your fantastic maps? I hope so![&o]
RE: Red Storm 6 Redux
Posted: Tue Feb 04, 2014 3:06 pm
by Jamm
Thanks pekische.
At present, my professional projects have been in the driver's seat.
But I hope to get back to FPCS as it is a great engine with many possibilities.
RE: Red Storm 6 Redux
Posted: Wed Feb 05, 2014 7:31 pm
by pekische
I hope also because your maps are the best what I have met

Come back early, please

RE: Red Storm 6 Redux
Posted: Wed Feb 05, 2014 8:05 pm
by mikeCK
Noob question: does this map work only for pied piper? I see a number of different red storm maps you have made, do I have to download a different one for each scenario?
RE: Red Storm 6 Redux
Posted: Wed Feb 05, 2014 9:27 pm
by Mad Russian
One of the ways to get a lot of maps into the game was to give each scenario it's own map. For the basic game release each scenario actually does come with it's own map. There was no sharing.
Since the game has been released and we have a lot more content there has been some map reuse. I thought about making more maps but the game has a lot of maps in it and I want to see where the modding takes us. [:D] [&o]
Good Hunting.
MR