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Multiple netplay issues

Posted: Sat Dec 21, 2013 12:41 am
by Sabre21
Bloodybill and I spent the last few hours using patch 1.07 for a Global campaign game. He was the Axis.

We ran into several issues the first of which was Port attack. I described what occurred in the other thread that was started by Lingering Frey who looks like they had pretty close to the same problem.

1a. Port Attack - Just as a recap from that other thread, the first port attack was done on a ship unit by a nav air unit during a surprise attack with no ground or other unit present in the hex. The unit was destroyed but remained on Bill's screen but was removed from mine. His destroyed list did not show it present while on mine it did. The same auto savegame did not have matching numbers between our 2 computers. Redoing an earlier save and placing a ground unit in that target hex seemed to allow the attack to go through ok.

1b. Port attack - This was a surprise air attack onto a port with all types of ships, an air unit, and a ground unit present. This was done by 2 British air units. The game locked up with no crash pop-up occurring. See screenshot here again.



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RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 12:48 am
by Sabre21
2. This issue involved me undoing a naval transport move. I thought I loaded a French infantry unit from Syria and transported it to France. When I docked in Marseilles I noted that the ground unit was missing, so I did an undo move. The screen flickered and back in the Syrian port, the ground unit and transport were missing but Bill had them displayed on his screen. We had to reload an earlier save and could not repeat this problem.

3. This issue deals with supply in China. I know there has been a few issues here and there, but this is the first time I have seen a Chinese unit out of supply in one of their own cities. We use the extra Chinese cities so I don't know if this is one of those or not. It starts out as a Japanese controlled city and I took it as the Chinese. The screenshot indicates it is out of supply. I have no idea why. The Japanese ZOC's should have no impact on the Chinese unit in the city supply status.

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RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 12:51 am
by bloodybill
here is my copy of the game that sabre21 and I had been playing where a surprise port attack by the Germans. I destroyed the Polish flotilla. On sabre21's screen the flotilla was not on his screen after it was destroyed, but on my computer the flotilla is still there. Plus when i overrun the ports the ships were not forced to displace. the attachment is labeled "ba2"

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 12:59 am
by Sabre21
4. This last issue deals with land combat resolution. In two instances, both of which we were able to dublicate, Bill as the attacker destroyed the defender but in turn suffered a loss with some units being disorganized. In both cases, the Axis units that were supposedly lost remained present on the screen and were not listed on the destroyed list.

The first of the two attacks involved the surprise attack into Holland at Amsterdam. Bill rolled a 7 on the Assault chart using the 2d10 table and suffered a loss with half the units being disorganized. The Dutch unit was destroyed. Following the battle, the Axis unit he indicated as destroyed (the 5-4 within the red circle) was still present and no units were disorganized. See screenshot.

The second attack was in hex 59, 41 just north of Zagreb in Yugoslavia. I don't recall what he rolled but the result was defender destroyed, 1 attacker destroyed and remaining attackers disorganized. The unit that Bill selected again remained on both of our screens but all units did indicate disorganized as can be seen in the screenshot.

We will be attaching both of our Axis Land Combat resolution savegame to this thread as well as our post combat savegame (BA1) so whomever can try and duplicate this issue (which we did run it twice with the same problem), and also see that those Axis units that were destroyed still remain in play.

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RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 1:01 am
by Sabre21
Here is my copy of the Axis Land Combat Resolution automated savegame.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 1:02 am
by Sabre21
Here is my copy of the post combat savegame labeled BA2 between Bill and myself.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 1:05 am
by bloodybill
This is in response to the 4th bug reported by sabre21. This deals with the ground attack by the Germans against the Dutch in Amsterdam and Yugoslavia. The Germans won both attacks, but they took loses, but once advance after combat is over all lost units are still there. Plus on the attack on Amsterdam, none of the Germans were displaced as well. I am including a copy of the game that deals with this issue. sabre21 has included his copy of the game. it is the land combat resolution game file from the axis autosave.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 1:16 am
by bloodybill
To add to sabre21's issue with his Chinese unit being out of supply, even though he is in a Chinese city(Nanchang). I have always had issues with supply for the Japanese in the area from Hang chow to Nanchang to Wuhan.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 4:59 am
by AxelNL
ORIGINAL: bloodybill

To add to sabre21's issue with his Chinese unit being out of supply, even though he is in a Chinese city(Nanchang). I have always had issues with supply for the Japanese in the area from Hang chow to Nanchang to Wuhan.

That area is the Bermuda triangle for supply. I think it has to do with the river road being buggy.

Very solid bug reporting, guys. Very impressive.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 11:25 am
by Majorball68
Issue 3: In order to be a Supply source for the Chinese the Chinese city would have to be controlled at the start on the turn by the Chinese. So if you capture the city in Jan/Feb you wont be able to use it for supply until Mar/Apr.

From RAC 2.4.2:

A city can only be a supply source for a unit if it has not been controlled by the other side at any time in the turn.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 12:23 pm
by Sabre21
ORIGINAL: Majorball68

Issue 3: In order to be a Supply source for the Chinese the Chinese city would have to be controlled at the start on the turn by the Chinese. So if you capture the city in Jan/Feb you wont be able to use it for supply until Mar/Apr.

From RAC 2.4.2:

A city can only be a supply source for a unit if it has not been controlled by the other side at any time in the turn.

Thanks..that clears that issue up.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 4:21 pm
by Zorachus99
ORIGINAL: Sabre21

2. This issue involved me undoing a naval transport move. I thought I loaded a French infantry unit from Syria and transported it to France. When I docked in Marseilles I noted that the ground unit was missing, so I did an undo move. The screen flickered and back in the Syrian port, the ground unit and transport were missing but Bill had them displayed on his screen. We had to reload an earlier save and could not repeat this problem.

3. This issue deals with supply in China. I know there has been a few issues here and there, but this is the first time I have seen a Chinese unit out of supply in one of their own cities. We use the extra Chinese cities so I don't know if this is one of those or not. It starts out as a Japanese controlled city and I took it as the Chinese. The screenshot indicates it is out of supply. I have no idea why. The Japanese ZOC's should have no impact on the Chinese unit in the city supply status.

Image

Did you recapture the city? A recaptured city should not be a primary supply source for the Major Power until the next turn IIRC.

RE: Multiple netplay issues

Posted: Sat Dec 21, 2013 7:10 pm
by Braig
This is true. The location, though, is also where the China supply bugs pop up for my Japanese units.

RE: Multiple netplay issues

Posted: Fri Mar 07, 2014 9:52 pm
by Shannon V. OKeets
ORIGINAL: Sabre21

2. This issue involved me undoing a naval transport move. I thought I loaded a French infantry unit from Syria and transported it to France. When I docked in Marseilles I noted that the ground unit was missing, so I did an undo move. The screen flickered and back in the Syrian port, the ground unit and transport were missing but Bill had them displayed on his screen. We had to reload an earlier save and could not repeat this problem.

3. This issue deals with supply in China. I know there has been a few issues here and there, but this is the first time I have seen a Chinese unit out of supply in one of their own cities. We use the extra Chinese cities so I don't know if this is one of those or not. It starts out as a Japanese controlled city and I took it as the Chinese. The screenshot indicates it is out of supply. I have no idea why. The Japanese ZOC's should have no impact on the Chinese unit in the city supply status.

Image
A city only operates as a supply source if it has been held for the entire turn. That city starts the scenario in Japanese control, hence the program is correct and the Chinese can not get supply from it until the second turn (if they still hold it then).