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Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 5:35 pm
by pz501
Like the header says, I wonder if anyone might?
I've been playing Gary Grigsby's designs since the "old" days when he was with SSI, through Talonsoft, and now Matrix. The comments I make are NOT intended in ANY way as a criticism of Gary, Joel, OR any forum member here. Truly, if a "Wargame Design Hall of Fame" is ever made, Gary and Joel would belong in it!
That being said, recent posts about the production, replacement, reinforcement, and air systems have set me to wonder if it's worth continuing on with this game, or for that matter any others planned for the future?
At first I believed that all the discoveries and posts concerning things being broken or not working correctly were simply the complaints of a small, vocal, group of either pro-Axis or pro-Soviet players pushing an agenda. However, after re-reading these from the beginning over this past week, and taking into account the recent issues, I have to admit that I was totally wrong...over 95% appear to be accurate and valid points.
This tends to make me somewhat pessimistic about seeing any real improvements or corrections with the game at all. The editor can't correct the main problems, since like the bulk of Gary's designs, most (if not all) of the routines are hard-coded in the .exe files, and it would take a huge amount of work (including access to the source code) to even attempt fixing things. To be sure, it looks like one person here has been given that access, and maybe, he can make some needed changes. We'll see I guess.
The fact is though, every time I start this game now, I begin to wonder what's the use anymore? At first, it looked as though this would be the ultimate East Front experience, complete with an editor to tinker with. Who could ask for more?
Now, (to me at least) it's a question of wondering about what might have been. PBEM is not easy without a ton of house rules, exploiting or bending the game system may even be necessary in a lot of cases. Against the AI (even for "training") things seem to be hopeless.
I've played both PBEM, and vs the AI from both sides more than a few times, and I'm seeing the same things others are describing. Over this last week it's almost as if I'm seeing things for the very first time, and slowly losing faith.
All that being said, I also wonder now if others are feeling the same way, and if prospective buyers are being put off? I don't think anyone could fault them, and that's really sad, since this game had/has so much potential and promise.
I really wanted this game to work out, and believed that after some patching it would. Now, I just don't know anymore, and I wonder if anyone else out there is starting to feel the same?
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 5:45 pm
by SigUp
Not really. Despite the troubles it is still a great game. Of course I have my high expectations for WITE2.
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 5:50 pm
by Oberst_Klink
ORIGINAL: pz501
Like the header says, I wonder if anyone might?
I've been playing Gary Grigsby's designs since the "old" days when he was with SSI, through Talonsoft, and now Matrix. The comments I make are NOT intended in ANY way as a criticism of Gary, Joel, OR any forum member here. Truly, if a "Wargame Design Hall of Fame" is ever made, Gary and Joel would belong in it!
That being said, recent posts about the production, replacement, reinforcement, and air systems have set me to wonder if it's worth continuing on with this game, or for that matter any others planned for the future?
At first I believed that all the discoveries and posts concerning things being broken or not working correctly were simply the complaints of a small, vocal, group of either pro-Axis or pro-Soviet players pushing an agenda. However, after re-reading these from the beginning over this past week, and taking into account the recent issues, I have to admit that I was totally wrong...over 95% appear to be accurate and valid points.
This tends to make me somewhat pessimistic about seeing any real improvements or corrections with the game at all. The editor can't correct the main problems, since like the bulk of Gary's designs, most (if not all) of the routines are hard-coded in the .exe files, and it would take a huge amount of work (including access to the source code) to even attempt fixing things. To be sure, it looks like one person here has been given that access, and maybe, he can make some needed changes. We'll see I guess.
The fact is though, every time I start this game now, I begin to wonder what's the use anymore? At first, it looked as though this would be the ultimate East Front experience, complete with an editor to tinker with. Who could ask for more?
Now, (to me at least) it's a question of wondering about what might have been. PBEM is not easy without a ton of house rules, exploiting or bending the game system may even be necessary in a lot of cases. Against the AI (even for "training") things seem to be hopeless.
I've played both PBEM, and vs the AI from both sides more than a few times, and I'm seeing the same things others are describing. Over this last week it's almost as if I'm seeing things for the very first time, and slowly losing faith.
All that being said, I also wonder now if others are feeling the same way, and if prospective buyers are being put off? I don't think anyone could fault them, and that's really sad, since this game had/has so much potential and promise.
I really wanted this game to work out, and believed that after some patching it would. Now, I just don't know anymore, and I wonder if anyone else out there is starting to feel the same?
Just out of curiosity, which version you got? The next patch should fix most botched up things, I take it. And house rules, well... they just prevent more experienced players from taking advantage of the game mechanisms that may seem a tad too 'gamey' shall I say; e.g. too many HQ build-ups, air-supply and Panzer spearhead refueling with aircrafts...
Klink, Oberst
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 6:26 pm
by RedLancer
I have posted before:
Those who take the time to read Clausewitz will know that he describes warfare as a chameleon which adapts whilst retaining its fundamental elements of violence, friction, uncertainty etc.
A computer war game (in today's world) cannot adapt as an independent entity and therefore repeated playing of the game can exploit issues to advantage thereby avoiding the natural evolution of warfare that exists. WitE was a ground breaking development and I know from my observation of these forums that very skilful individuals have pushed the game engine to the limit in its current iteration even with the patches that have been consistently delivered.
In terms of realism I would concede that the intellectual power of those individuals has exploited issues in the code beyond that intended but having done so the discussion has focused not on their ahistoric actions but rather the inability of the game to prevent such actions. The normal feedback loop of the nature of warfare does not exist in computer code. That doesn't diminish WitE in any respect. It demonstrates the power of the human mind and shows that the next step is needed for no better reason than to challenge the human mind once more. I have no doubt that the successor to WitE will be exploited in its turn when it is published but I'm sure we will enjoy doing it as that's the point after all.
WitE is what it is and morvael's excellent work of the last 6 months is pure brilliance but it is also said that familiarity breeds contempt. WitE is still excellent and I'm enjoying making sure that WitW will be even better.
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 7:29 pm
by javats
Thanks
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 7:30 pm
by javats
I too have played from the AH days and hope to understand your concerns. And please note it is very important which version one use.
But much of the problems discussed have already been addressed or will be addressed by WITW.
My belief is that some of the "problems" are because of player's expectations, historical knowledge and game experience.
How does a designer/developer balance a historical game of which so much has been discussed & written with new information is coming to light every day.
Also the designer/developer must consider the players level of game knowledge, military knowledge, gamer experience from beginner to 'over' seasoned expert .
and make it sellable.
I believe WITE has been fine tuned to a point that it is balanced and is a fine simulation of the operational art of modern war on the East Front of WWII .
It is not perfect, it is not "War in Europe" and it is a simulation. but it is very playable with a complexness level it needs too have.
Any scale higher and it would stop being a divisional level and become a corp. level and altho I believe it could be a little larger in scale which I hope WITW will address (ex.ships)
But the complexities start to raise very fast . An example of bad things can happen; one of my favorite 4x games was SOTS1 (simple, but with a fleet combat).
But SOTS2 development history demonstrates all the problems of game design and development getting out of hand.
Over the years I have watched many fine games crushed under by added bells & whistles and/or poor development control.
The designers/developers walk a fine line between playable and sellable while getting their baby done.
I am looking forward to the improvements WITW will bring and concern to what that will do to WITE.
Thanks
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 8:44 pm
by Flaviusx
We all love this game and are grognards and also drama queens, so like any romance there are times of doubt and disillusion, theatrically expressed, yet we keep coming back to this old lady and forgive her for her flaws. She forgives us right back. It's that kind of relationship.
The make up sex is awesome, btw.
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 8:46 pm
by GamesaurusRex
My opinion, despite my pointed commentaries on apparent shortcomings of the game, is that IT IS WELL WORTH PURCHASING !
Aside from it's remaining issues, it is still one of the best East Front games that enables a simulation on so grand a scale, while remaining playable. The publishers are still working at allowing the game to be tweaked for improvement and I cannot overemphasize how much that fact raises my opinion of Matrix/2by3/Grigsby for pursuing that.
I still believe that improvements can and are being made. The player base participation in forum discussions has played a good part in this I think.
(LOL ! [:D] FLAVIUSX: I was gonna say it's better than sex..., but I decided that would be over the top.)
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 9:25 pm
by Disgruntled Veteran
Flavius does have the best comments on this board hands down. Where does he come up with this stuff?
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 10:22 pm
by pz501
I'm running the latest beta patch, with the .exe "hotfix" (I think it's version .13?).
I really hope the next patch does clean up things. Like I've said, great potential.
I've got a little experience beta testing (for Talonsoft, when John Tiller's "West Front" was in development) and some limited scenario design experience (a WW I scenario that is still included with TOAW III), and have worked (again TOAW) with our own Trey "Jefe" Marshall on a still-born Cold War project. So, I have some understanding of how hard it can get to keep everyone happy.
What I've been trying to say is that at times it does seem to me after reading (and verifying) some of the issues, it gets frustrating, and I begin to wonder if I can really get back into WiTE. I still keep messing with the editor, so I'll admit that the game still does have a great attraction for me.
I won't get into some of the things I would have liked to have seen (maybe WiTE II will include some of them), and people are correct when they say War in the West should be much improved based on what's been learned with this game. I hope Gary and Joel have a really good alpha and beta team available who aren't afraid to tear things up a little in order to make it as good as can be. In fact, given their past performance and attention to detail, I know they do.
I really do hope that a few of the issues WiTE currently has get ironed out. I'd really like to get back into playing again (rather than just using the editor), even if it's only against the AI.
RE: Does anyone feel the same way about this game?
Posted: Sun Dec 22, 2013 11:03 pm
by Flaviusx
ORIGINAL: Disgruntled Veteran
Flavius does have the best comments on this board hands down. Where does he come up with this stuff?
It's all about clean living.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 2:01 am
by Wheat
What game was ever perfect in each of our minds? Without a doubt, this game is worth buying. It also has had great support.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 7:34 am
by Peltonx
ORIGINAL: pz501
I'm running the latest beta patch, with the .exe "hotfix" (I think it's version .13?).
I really hope the next patch does clean up things. Like I've said, great potential.
I've got a little experience beta testing (for Talonsoft, when John Tiller's "West Front" was in development) and some limited scenario design experience (a WW I scenario that is still included with TOAW III), and have worked (again TOAW) with our own Trey "Jefe" Marshall on a still-born Cold War project. So, I have some understanding of how hard it can get to keep everyone happy.
What I've been trying to say is that at times it does seem to me after reading (and verifying) some of the issues, it gets frustrating, and I begin to wonder if I can really get back into WiTE. I still keep messing with the editor, so I'll admit that the game still does have a great attraction for me.
I won't get into some of the things I would have liked to have seen (maybe WiTE II will include some of them), and people are correct when they say War in the West should be much improved based on what's been learned with this game. I hope Gary and Joel have a really good alpha and beta team available who aren't afraid to tear things up a little in order to make it as good as can be. In fact, given their past performance and attention to detail, I know they do.
I really do hope that a few of the issues WiTE currently has get ironed out. I'd really like to get back into playing again (rather than just using the editor), even if it's only against the AI.
WitE2 can and probably will fix all the issues with WitE, I am currently helping with alpha testing of WitW and am very happy with the air system ( amazing) and combat system (engine).
I have been playing wite from release and would spend 3x what I paid for it 3 yrs ago dispite its short comings.
morveal will have all the swapping/ammo sinks fixed with the next patch and that will leave just 2 things crippling wite 1v1=2v1 and 50 morale brigades. Other then that all the GHC fuel
exploits have been removed and over all GHC logistics pushed down. The wite is just about "done" other then a few things that should clearly be thrown out.
I have helped play test allot of MMO's with huge staffs and they have all the same issue's as wite.
WoW was an exploiter/duper/cheaters wet dream for several yrs.
I am amazed at what the handful guys at 2by3 have done with such a complex game and they address bugs as fast or faster then any other gaming staff.
I surely bitch ALLOT, because I want to see a
great product be amazing.
Now is the very best time to be buying WitE because it is almost done.
Take my word for what it is worth, the guys at 2by3 see all the short comings of wite and have already worked their asses off to address them in the up coming release ( witw ).
WitE is the best eastern front game out there and will only get better.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 8:47 am
by STEF78
ORIGINAL: Flaviusx
We all love this game and are grognards and also drama queens, so like any romance there are times of doubt and disillusion, theatrically expressed, yet we keep coming back to this old lady and forgive her for her flaws. She forgives us right back. It's that kind of relationship.
The make up sex is awesome, btw.
+1
It's so sad that my English is too poor to wtrite such sentences...
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 10:22 am
by Flaviusx
ORIGINAL: STEF78
ORIGINAL: Flaviusx
We all love this game and are grognards and also drama queens, so like any romance there are times of doubt and disillusion, theatrically expressed, yet we keep coming back to this old lady and forgive her for her flaws. She forgives us right back. It's that kind of relationship.
The make up sex is awesome, btw.
+1
It's so sad that my English is too poor to wtrite such sentences...
Mais non, I wish I could write such sentences in French! They would sound even better.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 11:55 am
by Tom Hunter
I share some of your reservations. There is a design philosophy behind the 2x3 games that seems to cause the same set of recurring problems.
I’m a bit more on the fence than most people here, I am enjoying the game but there are major problems that make me think I might enjoy a different game from a different source more. This is probably the best eastern front simulation there is, but its not very good at it on the whole. Its very good at parts of the war, and terrible at other parts.
Some people are very attracted to high levels of detail, including the design team of the game and the people who buy it an are on this forum. If you are reading this you are one of them. The danger is that too much detail can knock the whole thing off the rails. As it stands this game is right on the edge of that, its not really historical, just one example of this is half the people are missing from the Red Army.
I sometimes wonder if they could sell more with a somewhat different design focus, but I am not sure they could.
I’m enjoying myself picking the game apart as I play Saper222, but I’m not trying to pretend that its world war II in Russia, its just a game.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 12:36 pm
by SigUp
ORIGINAL: Tom Hunter
I’m enjoying myself picking the game apart as I play Saper222, but I’m not trying to pretend that its world war II in Russia, its just a game.
While I'm in favour of historical plausibility I also recognize that there are elemental problems in the attempt to completely remodel the Eastern Front. Just take the issue of the low replacement rate for the Soviets. If the Soviets get their historical units, what would happen in the current engine? The German wouldn't stand even the slightest chance, as the Soviet player wouldn't make the mistakes Stalin did. In the end you would have the Red Army in Berlin in 1943, which would deter most German players. So if you introduce historical replacement rates you have to introduce some simulation of the political situation in the Soviet Union, forcing the player to make at least some of the mistakes Stalin did. That in return could deter people who don't like seeing their operational freedom restricted too much.
Does WITE have much improvement potential? Yes, of course. There are many issues which have me on the fence. But designing an East Front game isn't really the easiest task there's out there.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 1:30 pm
by Tom Hunter
@SigUp we are pretty much in agreement, the fact that I noticed millions of Red Army soldiers are missing does not mean I want them back in this game with this engine. It does mean I think it would be good if someone could design a game that included them.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 1:59 pm
by Michael T
I share some of your reservations. There is a design philosophy behind the 2x3 games that seems to cause the same set of recurring problems.
Agreed
I’m a bit more on the fence than most people here, I am enjoying the game but there are major problems that make me think I might enjoy a different game from a different source more. This is probably the best eastern front simulation there is, but its not very good at it on the whole. Its very good at parts of the war, and terrible at other parts.
Definitely
Some people are very attracted to high levels of detail, including the design team of the game and the people who buy it an are on this forum.
Actually I am not. I prefer less detail and more time put in to having the thing work properly.
I sometimes wonder if they could sell more with a somewhat different design focus, but I am not sure they could.
Yes, I wonder. A better game with less detail. Would it sell better?
but I’m not trying to pretend that its world war II in Russia, its just a game.
Yes I concur. I wonder if a bug free version of Schwerpunkts WWIE will serve me better as a less detailed but better simulation of the War in the East.
I also think that the game is overly complex in many crucial sub systems and this makes it especially prone to the butterfly effect when changes are made.
But the bottom line is its still the best EF PC game around. So we are all still here.
RE: Does anyone feel the same way about this game?
Posted: Mon Dec 23, 2013 2:32 pm
by rmonical
the fact that I noticed millions of Red Army soldiers are missing does not mean
How many of these were in the construction armies and transport services and less suitable for front line duty?
How many were in the training establishment?