Reports from the front.
Posted: Sun Oct 27, 2002 10:02 pm
Not a Network Game report, but just me and the AI in one of the more fun and intense games I've had in a while.
The Setup
Superior small teams for both of us on a classic map. We both draw 5 titans a side and the game is on. i start in the middle of a field on the west side of things, the AI draws the mountains (more specifically the valley on the other side of them) in the east.
Opening Moves
I send my Vulcanoid (with it's two GM6s, the only long range missiles I've got) to a mountain SE of my starting position and divide the other four into two groups, one light and one medium titan in each group. The first group circles north of the mountain range, the second curls around the south. Group 1 has a Fire Beetle and a Dragonscale. Group two runs off with a Deathblossom and a Blizzard. Impatient, I let my lighter titans get ahead of their buddies, which will land me in trouble.
Mid Game
The Vulcanoid crests it's mountain and....no sign of the oposition. They must be staying put behind their mountains there. I hesitate to move my GMs though as it's got a good view of everything else, and if the AI comes out I've got a good shot.
The Deathblossom is now 4 hexes ahead of the Blizzard and beginning the curl around, when the Blizzard, with it's bigger height, sees the stack of all 5 AI titans. They're seriously all sitting in the crook of the mountains, just waiting me out. The blizzard is caught out in the open with no help. My northern group hasn't begin it's curl and the Deathblossom needs to get some height, so i start it climbing while I charge with the Blizzard and begin to pray.
I beat the AI to the hex, which isn't really a good thing as it sends all 5 in on top of me. The Blizzard gets off 4 shots before it's incapacitated and the jock dies. The Deathblossom is nowhere to be seen, but the Fire Beetle is coming on strong. It enters the now 7 deep stack and begins to throw what little weight it has around. It drops a couple titans before it's CBT is knocked out and it's on the ground.
End Game
Now the Deathblossom comes withing range. Having rushed the first two times I hang back now. The Vulcanoid is being moved up as the AI seems to have no interest in taking a peek out from it's mountain nook. The Dragonscale can't see a thing and I'm slowly, agonizingly as it were, moving it up the mountains so it can get a glimpse. In the meantime I'm banging the Fire Beetle with repeated 'stand up' commands on the ground trying to pop the engine and cause some havoc in the pile. The Deathblossome unleashes it's payload, knocking a Medium titan right off it's feet. As it reloads the AI gets some good shots in, but can't or won't move the stack over one hex to go hand-to-hand. The Deathblossom fires again, tossing a light titan on it's back this time. At this point the Fire Beetle catches it's CT on a fall and things go BOOM.
The Fire Beetle's explosions knocks everything in a 2 hex radius on it's derriere. Then the massive damage pops off the Blizzards engine. 2 of the AI's jocks are dead. One titan incapacitated and two others desperately trying to regain their feet. My Deathblossom, already having been warned about it's heat has ammo start cooking off. And I tell you what, this is where the Blossom part must come in, because that's one impressive sight when that many weapons blow all at once. When the 'Ammo Meltdown' checks clear my jock is, somehow, alive, but the Titan is never moving again. The only system still working is the Life Support. And pretty much the only thing still intact is it's head and CBT.
Moping Up
I actually timed the entrance of the Vulcanoid and Dragonscale pretty well here and they get the last three kills to end it. The AI gets off a couple good shots (from it's back mostly) but with all the damage from the engine explosions the remaining 3 jocks don't stand a chance against two fresh Titans. The end is quick.
The Setup
Superior small teams for both of us on a classic map. We both draw 5 titans a side and the game is on. i start in the middle of a field on the west side of things, the AI draws the mountains (more specifically the valley on the other side of them) in the east.
Opening Moves
I send my Vulcanoid (with it's two GM6s, the only long range missiles I've got) to a mountain SE of my starting position and divide the other four into two groups, one light and one medium titan in each group. The first group circles north of the mountain range, the second curls around the south. Group 1 has a Fire Beetle and a Dragonscale. Group two runs off with a Deathblossom and a Blizzard. Impatient, I let my lighter titans get ahead of their buddies, which will land me in trouble.
Mid Game
The Vulcanoid crests it's mountain and....no sign of the oposition. They must be staying put behind their mountains there. I hesitate to move my GMs though as it's got a good view of everything else, and if the AI comes out I've got a good shot.
The Deathblossom is now 4 hexes ahead of the Blizzard and beginning the curl around, when the Blizzard, with it's bigger height, sees the stack of all 5 AI titans. They're seriously all sitting in the crook of the mountains, just waiting me out. The blizzard is caught out in the open with no help. My northern group hasn't begin it's curl and the Deathblossom needs to get some height, so i start it climbing while I charge with the Blizzard and begin to pray.
I beat the AI to the hex, which isn't really a good thing as it sends all 5 in on top of me. The Blizzard gets off 4 shots before it's incapacitated and the jock dies. The Deathblossom is nowhere to be seen, but the Fire Beetle is coming on strong. It enters the now 7 deep stack and begins to throw what little weight it has around. It drops a couple titans before it's CBT is knocked out and it's on the ground.
End Game
Now the Deathblossom comes withing range. Having rushed the first two times I hang back now. The Vulcanoid is being moved up as the AI seems to have no interest in taking a peek out from it's mountain nook. The Dragonscale can't see a thing and I'm slowly, agonizingly as it were, moving it up the mountains so it can get a glimpse. In the meantime I'm banging the Fire Beetle with repeated 'stand up' commands on the ground trying to pop the engine and cause some havoc in the pile. The Deathblossome unleashes it's payload, knocking a Medium titan right off it's feet. As it reloads the AI gets some good shots in, but can't or won't move the stack over one hex to go hand-to-hand. The Deathblossom fires again, tossing a light titan on it's back this time. At this point the Fire Beetle catches it's CT on a fall and things go BOOM.
The Fire Beetle's explosions knocks everything in a 2 hex radius on it's derriere. Then the massive damage pops off the Blizzards engine. 2 of the AI's jocks are dead. One titan incapacitated and two others desperately trying to regain their feet. My Deathblossom, already having been warned about it's heat has ammo start cooking off. And I tell you what, this is where the Blossom part must come in, because that's one impressive sight when that many weapons blow all at once. When the 'Ammo Meltdown' checks clear my jock is, somehow, alive, but the Titan is never moving again. The only system still working is the Life Support. And pretty much the only thing still intact is it's head and CBT.
Moping Up
I actually timed the entrance of the Vulcanoid and Dragonscale pretty well here and they get the last three kills to end it. The AI gets off a couple good shots (from it's back mostly) but with all the damage from the engine explosions the remaining 3 jocks don't stand a chance against two fresh Titans. The end is quick.