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[ADDED B533] Harpoon type display
Posted: Wed Dec 25, 2013 8:49 pm
by Stevechase
Just curious is it possible to have plain map display. By that I mean Harpoon "wireframe" ish. Don't misunderstand love the default so not a complaint, but just curious.
RE: Harpoon type display
Posted: Wed Dec 25, 2013 8:56 pm
by RoryAndersonCDT
During beta testing I came across this, I dunno if its a mode or what is it but I took a video of it because it was so weird and cool!

RE: Harpoon type display
Posted: Wed Dec 25, 2013 8:58 pm
by Stevechase
Seems like such an option would be very cpu freindly.
RE: Harpoon type display
Posted: Wed Dec 25, 2013 9:09 pm
by RoryAndersonCDT
I think it would be CPU neutral, texturing the polygons is something that the videocard does.
RE: Harpoon type display
Posted: Wed Dec 25, 2013 9:10 pm
by RoryAndersonCDT
I have no clue what I did to cause the wireframes to show up, I've tried to recreate it a bunch of times because I think it looks so cool. [:)]
RE: Harpoon type display
Posted: Wed Dec 25, 2013 11:51 pm
by brassem
Looks like a pre-render image, where the actual surface textures have not been selected, hence the square position wireframe. Very much a developer image only I think.
RE: Harpoon type display
Posted: Mon Dec 30, 2013 1:27 pm
by Phoenix100
Just a bump for the original question. I would love to JUST have the yellow land lines, sometimes. Is that possible?
RE: Harpoon type display
Posted: Mon Dec 30, 2013 3:31 pm
by RoryAndersonCDT
RE: Harpoon type display
Posted: Mon Dec 30, 2013 3:34 pm
by RoryAndersonCDT
In this directory
C:\Matrix Games\Command Modern Air Naval Operations\WW\Cache\BMNG
rename "BMNG (Shaded + Bathymetry) Tiled - 7.2004" to "BMNG (Shaded + Bathymetry) Tiled - 7.2004 - Copy" or something.
Then make a BACKUP OF "C:\Matrix Games\Command Modern Air Naval Operations\WW\Data\Earth\BmngBathy\world.topo.bathy.200407.jpg"
Then replace it with this attachment
RE: Harpoon type display
Posted: Mon Dec 30, 2013 4:09 pm
by Stevechase
Wow! Thanks Baloo. I will give it a try.
RE: Harpoon type display
Posted: Mon Dec 30, 2013 4:42 pm
by Phoenix100
I like it. Many thanks Baloogan. Will try it now.
RE: Harpoon type display
Posted: Mon Dec 30, 2013 4:51 pm
by Phoenix100
Mmm. The file to replace is a jpeg, but when I download your link it saves as a web page, not a jpg. Not sure why, but hence it doesn't work. The matrix download pop up says the file is a jpg, but when I click to download it, it turns out an html.
RE: Harpoon type display
Posted: Mon Dec 30, 2013 5:36 pm
by RoryAndersonCDT
Hopefully matrix forums can understand this zip [:D]
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:11 pm
by Phoenix100
Got it, and call me crazy, but I actually like it like that. So many thanks, Baloogan. I think the land textures are a mainly a cosmetic/immersion thing, because if you ever have to get low enough to use them they're just a blur, and I find the 'blurred' coastlines very confusing. This way I can at least see the coast clearly. The downside is I don't have any water depth cues (or altitude cues, but I've never needed them so far, and I'm guessing the subs and ships won't just drive into a sandbank?)The exact data on depth and height is in the datablock anyway. This is a really clear image. It doesn't actually effect the water depths, land heights, does it, Baloogan - it merely effects the graphics?
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:15 pm
by RoryAndersonCDT
ORIGINAL: phoenix
Got it, and call me crazy, but I actually like it like that. So many thanks, Baloogan. I think the land textures are a mainly a cosmetic/immersion thing, because if you ever have to get low enough to use them they're just a blur, and I find the 'blurred' coastlines very confusing. This way I can at least see the coast clearly. The downside is I don't have any water depth cues (or altitude cues, but I've never needed them so far, and I'm guessing the subs and ships won't just drive into a sandbank?)The exact data on depth and height is in the datablock anyway. This is a really clear image. It doesn't actually effect the water depths, land heights, does it, Baloogan - it merely effects the graphics?
As far as I know. I'm thinking of using this mode myself too [:)] its quite striking! very abstract, especially when there are lots of units!
I'm thinking of developing my own abstract tiles for Command. Something along the lines in my video up top.
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:16 pm
by Phoenix100
I mentioned a few times how blurred the coastlines are close up - the Falklands, for example - well now it looks beautifully clear - like this:
Personally, I much prefer that.
Now, if I could just turn the sea a nice shade of blue? You don't know how to do that, Baloogan, no?
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:20 pm
by Phoenix100
Close up and ready for tutorial number 2!
the tiny little green speckles, by the way, are just because I converted it to a gif. In the game it's pure black!
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:23 pm
by RoryAndersonCDT
ORIGINAL: phoenix
the tiny little green speckles, by the way, are just because I converted it to a gif. In the game it's pure black!
Ah okay thank god, those were driving me insane trying to figure what they were [:D]
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:32 pm
by mikmykWS
Added a request to add this to the game.
Mike
RE: Harpoon type display
Posted: Mon Dec 30, 2013 6:34 pm
by Phoenix100
Appreciated, Mike.
Mmm. Did the underwater sensor rings look like this before?
