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1.0.8 naval interception crash

Posted: Wed Dec 25, 2013 11:09 pm
by Courtenay
Using v1.0.8, when a successful naval interception occurs, and the moving player decides to not fight through, an access violation happens.

Here is a game file. Take the German fleet at Brest, move it to sea using Cntl-left click, have the British attempt to intercept in the Bay of Biscay, and have the British succeed on a roll of a 3. Program will ask if you want to fight through; say no. Program will ask which sea box you want to go to; say four. Program will generate an access violation. If program keeps running, ships are in the four box, but one can not proceed because end phase button is grayed out, and there is nothing to do.

RE: 1.0.8 naval interception crash

Posted: Thu Dec 26, 2013 12:25 am
by Shannon V. OKeets
ORIGINAL: Courtenay

Using v1.0.8, when a successful naval interception occurs, and the moving player decides to not fight through, an access violation happens.

Here is a game file. Take the German fleet at Brest, move it to sea using Cntl-left click, have the British attempt to intercept in the Bay of Biscay, and have the British succeed on a roll of a 3. Program will ask if you want to fight through; say no. Program will ask which sea box you want to go to; say four. Program will generate an access violation. If program keeps running, ships are in the four box, but one can not proceed because end phase button is grayed out, and there is nothing to do.
Rats. I fixed the setup bug but I hadn't noticed this problem.

Not a good day.[:(]

RE: 1.0.8 naval interception crash

Posted: Thu Dec 26, 2013 1:46 am
by Shannon V. OKeets
Version 1.0.8.3 fixes this. It is available as a patch in the general forum.

RE: 1.0.8 naval interception crash

Posted: Thu Dec 26, 2013 10:11 am
by Courtenay
Thank you very much.

I find your productivity remarkable. Bugs happen. MWiF's are getting fixed.

RE: 1.0.8 naval interception crash

Posted: Thu Dec 26, 2013 7:13 pm
by Majorball68
ORIGINAL: Shannon V. OKeets

ORIGINAL: Courtenay

Using v1.0.8, when a successful naval interception occurs, and the moving player decides to not fight through, an access violation happens.

Here is a game file. Take the German fleet at Brest, move it to sea using Cntl-left click, have the British attempt to intercept in the Bay of Biscay, and have the British succeed on a roll of a 3. Program will ask if you want to fight through; say no. Program will ask which sea box you want to go to; say four. Program will generate an access violation. If program keeps running, ships are in the four box, but one can not proceed because end phase button is grayed out, and there is nothing to do.
Rats. I fixed the setup bug but I hadn't noticed this problem.

Not a good day.[:(]

It's a good day, we are on holidays with plenty of time to play and finding bugs which you are working to fix quickly. You can't get better support than that!