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SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 3:15 pm
by Nacho84
Hello all,

The latest update for SPM is now available. Just like SPM v. 0.7.9 and 0.7.10, the new update is available for you to download directly from the Matrix FTP: ftp://beta.matrixgames.com . When prompted, please specify the following username and password: SPMBetaTester/SpmBeta1114. I strongly recommend you to download the file using filezilla.

Inside the FTP you will find a rar file, just download it and overwrite your current installation with its contents. Notice that you need to have your installation updated to at least SPM v. 0.7.8 first in order for it to work properly. If you didn't install any update from 0.7.9 onwards, don't worry, since 0.7.11 is a comprehensive patch and already includes those changes, but please make sure you have updated to 0.7.8 first. Please refer to this link which features a step-by-step guide on how to perform the patching process.

Alternatively, you can use the installer file named SPM-Windows-Slitherine-0-7-11.exe located in the FTP. This file will write the contents of the update into whichever directory you specify.

About the update itself, we have added the Apollo missions, tweaked the Gemini missions data scripts, fixed some glitches reported at the forums and implemented some of your suggestions regarding usability. As always, you can find the full changelog here.

Please, let us know what you think!

Cheers,

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 3:54 pm
by wolf14455
Very nice, downloading now.[&o]

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 4:20 pm
by DGatsby
Awesome, man! Thanks! And happy holidays to you! I was not expecting an update this week, because of Christmas, but I am very excited and happy that there is one!

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 4:29 pm
by wolf14455
When clicking on saved game, its lock game. No other buttons including save button can be accessed. Taskmaster end game and start game works. Starting new now.

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 7:11 pm
by Nacho84
ORIGINAL: Swedewolf

When clicking on saved game, its lock game. No other buttons including save button can be accessed. Taskmaster end game and start game works. Starting new now.

Hello Swedewolf,

You lost me with this one. Can you list the steps I need to make in order to reproduce the glitch?

Cheers,

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 7:17 pm
by Nacho84
ORIGINAL: DGatsby

Awesome, man! Thanks! And happy holidays to you! I was not expecting an update this week, because of Christmas, but I am very excited and happy that there is one!

Thank you! Happy Holidays for you too!

Cheers,

--Ignacio

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 7:49 pm
by SebbiLebga
ORIGINAL: Swedewolf

When clicking on saved game, its lock game. No other buttons including save button can be accessed. Taskmaster end game and start game works. Starting new now.

I've experienced the same issue. When I try to "Load Game" from the main menu the game refuses to do anything. The only working button is the GSA EAP button in the upper right of the main menu, all the other buttons are out of order and won't even do a color change "on mouse click".
Edit: "On mouse over" event doesn't work, too.

If I start a new game, access the game menu and click on Load Game the same issue happens and the game freezes.

Looks like the 25th Apollo episode is in danger :(

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 8:28 pm
by wolf14455
Yup as sebbi says, load game click cancel all other buttons as I guess the program should be in the save list for player choice. But new game works fine so far.

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 8:40 pm
by SebbiLebga
ORIGINAL: Swedewolf

Yup as sebbi says, load game click cancel all other buttons as I guess the program should be in the save list for player choice. But new game works fine so far.

Did some more small tests with a New Game. As I tried to save my new game, the game freezes after I clicked on the "Save Game" menu item.

Furthermore, if I click through all the missions in the HQ, I can't locate the Apollo missions.

All these issues could be reproduced.

RE: SPM v. 0.7.11 is now available

Posted: Fri Dec 27, 2013 8:42 pm
by wolf14455
Well I better not try yo save then in this session. [:)]

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 4:03 am
by Nacho84
Hello folks,

Apologies, I think I know where the problem is. Do you happen to have at least 5 autosave files in your save directory? If you don't, then please start a new game and hit the 'End turn' five times in order to create them. Then try the 'Load Game' function again.

Let me know if that fixes the problem. Otherwise I'll keep digging [:)]

Cheers,

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 5:18 am
by SebbiLebga
ORIGINAL: Nacho84

Hello folks,

Apologies, I think I know where the problem is. Do you happen to have at least 5 autosave files in your save directory? If you don't, then please start a new game and hit the 'End turn' five times in order to create them. Then try the 'Load Game' function again.

Let me know if that fixes the problem. Otherwise I'll keep digging [:)]

Cheers,
Somehow, I've a lot of autosave files in my save directory. Most of them do have a time stamp from before the autosave feature was implemented. Altough there were a lot, I tried your 5 turns idea, but it didn't solve the problem.

Maybe an issue with the existing saves in the folder?

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 6:16 am
by Nacho84
The code in 0.7.11 basically shows the latest 5 autosave files in the load panel. If you have at least 5 autosave files, it should work fine. The code in 0.7.11 cannot deal with the scenario where there are less than 5, although I've fixed it now and will include it in 0.7.12.

Can you try reproducing the glitch and attach the generated logfile so that I can see it?

After that, I would try emptying the save files folder (or moving its contents to another folder), then create a new game and move 5 turns (so that you can get enough autosave files inside the folder) and then try the "Load File" option from the menu and see what happens.

Cheers,

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 6:49 am
by SebbiLebga
Reproducing the glitch is easy ;)

#1

Existing Save Games in the save folder, more than 5 autosaves, Main Menu -> Load Game

I've added the appropriate log entry below in the code section from the output_log.txt, but I can upload it as well, if needed.

Moving overlay MainMenu to default camera.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Overlay Overlays/Common/SaveLoadGameOverlay not found!

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
at SceneOrchestrator.AddSaveLoadGameOverlayToBaseScreen (System.String parentBaseScreenName, OverlayType overlayType, .WorldMapBaseScreenGameLogic worldMapScreenGameLogic, .GameWorld gameWorld) [0x00000] in <filename unknown>:0

at LoadGameButtonER.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 3299.
Total: 2.744203 ms (FindLiveObjects: 0.352000 ms CreateObjectMapping: 0.419327 ms MarkObjects: 1.246806 ms DeleteObjects: 0.095822 ms)

###@@@###@@@

#2

Emptied the save folder, started New Game, moved 8 turns ahead, checked if autosaves are made in the folder (yes), Game Menu -> SaveGame

I've added the appropriate log entry below in the code section from the output_log.txt, but I can upload it as well, if needed.

Showing Menu

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Adding overlay Overlays/WorldMap/WorldMapMenuOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Invalid screen width! Current width is: 1280

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Invalid screen width! Current width is: 1280

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Invalid screen width! Current width is: 1280

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Invalid screen width! Current width is: 1280

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Adding overlay Overlays/Common/SaveLoadGameOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Moving overlay WorldMap to default camera.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Parent overlay is BaseScreens/WorldMapBaseScreen (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Overlay Overlays/Common/SaveLoadGameOverlay not found!

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
at SceneOrchestrator.AddSaveLoadGameOverlayToBaseScreen (System.String parentBaseScreenName, OverlayType overlayType, .WorldMapBaseScreenGameLogic worldMapScreenGameLogic, .GameWorld gameWorld) [0x00000] in <filename unknown>:0

at WMMenuSaveGameButtonER.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 4044.
Total: 4.624330 ms (FindLiveObjects: 0.583034 ms CreateObjectMapping: 0.419885 ms MarkObjects: 2.916013 ms DeleteObjects: 0.079060 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4044.
Total: 4.499454 ms (FindLiveObjects: 0.540292 ms CreateObjectMapping: 0.416254 ms MarkObjects: 2.927746 ms DeleteObjects: 0.016203 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4044.
Total: 3.832889 ms (FindLiveObjects: 0.474082 ms CreateObjectMapping: 0.365130 ms MarkObjects: 2.506463 ms DeleteObjects: 0.015085 ms)

###@@@###@@@

Not directly related to the aforementioned problem, but where should I find the Apollo missions, because I can't find them in a new game, when I click through the HQ Program Categories?

I can make some screenshots, if you like.

Edit: The code function of this forum seems to have some issues, too. Removed the code style.

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 8:22 am
by wolf14455
Removed all but 5 autosaves, all with todays datestamp. Same issue excist.

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 9:27 am
by SebbiLebga
Ok, the issue was caused by myself and I don't know exactly, what went wrong.

Yesterday, I downloaded the rar file and copied the files into my game folder. After that, the problem started. In case something went wrong, I downloaded the rar file again, unpacked it and the problem remained.

Some minutes ago, I just inserted the patch files into my game folder again - and somehow everything's now working fine.

I apologize for the confusion caused.

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 10:40 am
by wolf14455
Works for me too now. Just downloaded again and I can access all my saves, including the 5 autosaves.
And the Apollo program is there too. In the short term manned moon mission program list.
So go back and reload your batteries, Natcho. [:)]

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 10:52 am
by Nacho84
Good stuff, glad you got it sorted.

Enjoy!

Cheers,

RE: SPM v. 0.7.11 is now available

Posted: Sat Dec 28, 2013 10:13 pm
by kentcol
Is there any way you can make an installer with theses beta's for ignorant people like me? I'v copied the files numerous ways into the directory and it still shows 7.10 when I start the game.

RE: SPM v. 0.7.11 is now available

Posted: Sun Dec 29, 2013 4:01 am
by Nacho84
ORIGINAL: kentcol

Is there any way you can make an installer with theses beta's for ignorant people like me? I'v copied the files numerous ways into the directory and it still shows 7.10 when I start the game.

There's nothing I can do until Matrix resumes activities at the beginning of January and they build an official installer. If you follow the step by step guide I made, you should be fine. Otherwise I'm afraid you'll need to wait until the official installer gets built.

Apologies for the inconvenience, but I'd rather release patches this way so that players can still get updates during the Christmas break than leave you guys 2 or 3 weeks without anything new to play.

Cheers,