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Naval movement speed
Posted: Tue Dec 31, 2013 3:42 pm
by Courtenay
I just had a Free French speed four battleship stacked in Mogador, Morocco with the Queens. When it moved, this stacking should have cost it a movement point. However, when it went to the North Atlantic, after the Germans declined to intercept, it stopped in the North Atlantic and was given the option of going to the two box.
RE: Naval movement speed
Posted: Wed Jan 01, 2014 12:40 am
by Shannon V. OKeets
ORIGINAL: Courtenay
I just had a Free French speed four battleship stacked in Mogador, Morocco with the Queens. When it moved, this stacking should have cost it a movement point. However, when it went to the North Atlantic, after the Germans declined to intercept, it stopped in the North Atlantic and was given the option of going to the two box.
I'm surprised you could move all these units together.
If you moved the Queens first, then it could reach the 2 box easily. And once it was gone, the -1 MP penalty for being stacked with a Commonwealth unit would not apply.
RE: Naval movement speed
Posted: Wed Jan 01, 2014 1:43 am
by Orm
I am not sure what happened but I do know that the -1 MP penalty applies to all the ships that were stacked in that port regardless in what order they moved out of the port.
Cut from RAC 11.4.2 Moving naval units:
....
How far units can move
A unit must stop moving when you have spent its entire movement allowance or it has reached the limit of its
range, whichever happens first.
You spend 1 point of a unit’s range:
• for each sea area and port it moves into.
You spend 1 point of a unit’s movement allowance:
• for each sea area and port it moves into;
• if it starts the movement out of supply;
• if it starts the impulse in a port with naval units controlled by another major power; and
• for each point of the (unmodified) search number of the section you put the unit into.
RE: Naval movement speed
Posted: Wed Jan 01, 2014 1:50 pm
by Courtenay
The ships did not move together, although they could have. The French speed four battleship moved first, while the Queens moved second.
RE: Naval movement speed
Posted: Wed Jan 01, 2014 4:50 pm
by Centuur
But if both stacks move in the same impulse, than both stacks should pay 1 MP extra to leave port...
RE: Naval movement speed
Posted: Wed Jan 01, 2014 5:13 pm
by Shannon V. OKeets
I would like to have a saved game so I can recreate this problem.
---
The code does record which units are stacked with units of a different nationality at the start of the naval movement phase - I had forgotten that. So the penalty should be applied regardless of the order in which units are moved.
I think there might be a possibility that France is wholly controlled by the Commonwealth, and no longer an independent major power. Unlikely, but possible if my vague memory of a rule somewhere about restoring completely conquered major powers is accurate.
RE: Naval movement speed
Posted: Wed Jan 01, 2014 7:35 pm
by Courtenay
Free France is an independent major power, not controlled by the CW.
Fortunately I have a saved game with the two units in Mogador. Here it is: