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Main Window Focus

Posted: Sat Jan 04, 2014 11:13 am
by Shemar
A small suggestion that will make a huge difference:

Return the input focus to the main window after any action (by the player or the game) on secondary windows is taken (including closing a secondary window).

As it is now every time I click on the log window or any other secondary window or even when there is a log entry without me clicking anywhere, the input focus shifts to that window disabling all my hotkeys. I have to mouse click back into the main window before any of the keys start working again.

It is a minor annoyance but I believe it is something easily addressed.

RE: Main Window Focus

Posted: Sat Jan 04, 2014 12:43 pm
by Dimitris
We tried it in the past. Believe me, it's anything but trivial.

RE: Main Window Focus

Posted: Sat Jan 04, 2014 2:29 pm
by Shemar
Is the problem the actual setting of the focus or that it has to be done in too many places? Because in my own applications I had no problem making sure the window I wanted had the focus (using standard win32 C++).

RE: Main Window Focus

Posted: Tue Jan 14, 2014 5:46 pm
by samtheeagle
My issue with the main window losing focus is that hitting enter on the numpad doesn't drop the speed back down to 1 second. This can lead to nasty mishaps which is very annoying. I MUCH prefer having the message log as a separate window, but by doing this I am plagued by it stealing the focus at a critical time! :( Can you make the message log window listen to key presses relating to the time compression setting?

That's the only really tiresome focus issue I suffer from...