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Naval Air Support Question

Posted: Sat Jan 04, 2014 12:05 pm
by jcrohio
Playing around with the tutorials - have the following questions.

Trying to move a naval air unit with a movement factor of 9 from Scapa Flow to the North Sea. Getting the normal target shaped cursor that has a little 2 in the lower left and the letter E in the lower right. The two I assume means I can land in sea box 2. What does the E mean?

Also, why only sea box 2 instead of 3? Reading rule 11.3 it states that if I have 6 movement point left I should be able to move to boxes 0,1,2, or 3. I feel like I should have 8 movement points left so should be able to move to any box except 4.

Hope this is clear. I wanted to take a picture but could not.

Thanks
Jack

RE: Naval Air Support Question

Posted: Sat Jan 04, 2014 12:17 pm
by markb50k
Perhaps This is a move in reaction to a combat attempt? In that case range is halved so 2 box is highest it could go

The E I think means enemy presence which shortens movement as well

RE: Naval Air Support Question

Posted: Sat Jan 04, 2014 12:18 pm
by Orm
What tutorial is it?

RE: Naval Air Support Question

Posted: Sat Jan 04, 2014 12:47 pm
by jcrohio
Orm - I was using interactive tutorial 18 Naval Combat and screwing around trying some things out (was not following the script).

Markb5ok - The game was in the Init Air Support Phase - looked up the enemy presence and it only affects naval units

Thanks
Jack

RE: Naval Air Support Question

Posted: Sat Jan 04, 2014 1:03 pm
by Orm
Aircraft flying during the Naval air interception steps fly at half range. Hence the aircraft has only enough MP to reach the 2 box.

The 'E' you mentioned is the marker for aircraft flying at extended range and this seems to be a bug since the Vildebeest do not have the ability to fly at extended range.

May I suggest that this thread is move to the Tech Support forum?

Edit: Here is the relevant rule.


11.5.3 Naval air interception
Once combat is initiated in a sea area, each side (active side first) can fly aircraft units into it. You can only
fly units that could fly a naval air mission into that sea area (see 11.3).
You can’t fly naval air interception missions if you chose a pass action.
An aircraft flying a naval air interception mission flies it like a naval air mission except that:
• the aircraft flies with only half its range; and
• a naval air interception mission doesn’t count against your air mission limits.
You can fly an aircraft into any sea-box section it has the range to reach, even a section that doesn’t already
contain friendly units.

RE: Naval Air Support Question

Posted: Sat Jan 04, 2014 1:29 pm
by jcrohio
I got it - I was messed up on terminology - I was looking at the "Sequence of Play" which named this step as "Att. Air Support" and was not associating it with "Naval Air Interception".

Thanks for the help.
Jack

RE: Naval Air Support Question

Posted: Sat Jan 04, 2014 3:42 pm
by Orm
I understand why it was moved to WIF school thread but I still think that the 'E' that appears in the cursor looks like a bug.

RE: Naval Air Support Question

Posted: Sun Jan 05, 2014 1:38 pm
by Shannon V. OKeets
ORIGINAL: Orm

I understand why it was moved to WIF school thread but I still think that the 'E' that appears in the cursor looks like a bug.
Unless I am mistaken, 'E' is for enemy presence, not extended range.