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Update 1.04 is coming
Posted: Sun Jan 05, 2014 10:02 am
by Templer_12
Will Ronald Wendt maybe tell us, on what in detail we can look forward to? [:)]
RE: Update 1.04 is coming
Posted: Mon Jan 06, 2014 4:20 am
by Ronald Wendt
Hello Templer,
1.04 will see the first official release of the Script Editor as well as plenty of stuff for it to play around with.
Besides the changes i already commented across this forum there will be several fixes of minor issues (e.g. "vehicle range was available after abandoning them" ) and some new stuff, but thats secret for now. [;)]
Regards,
RE: Update 1.04 is coming
Posted: Wed Jan 15, 2014 10:09 pm
by tombo
...as soon as 1.04 is released, i will buy.
Can Dev's list changes coming?
cheers.
RE: Update 1.04 is coming
Posted: Thu Jan 16, 2014 5:06 pm
by Ronald Wendt
Hello tombo,
please be patient for a bit longer, update 1.04 is not far away anymore.
Regards,
RE: Update 1.04 is coming
Posted: Mon Jan 20, 2014 9:06 pm
by von altair
I am intrested about this game. Wondering if there is supply routes modeled in any way? I mean is it possible to surround an enemy (other than placing
a unit in all 6 hex around a unit). Units should be able to trace a supply route from its supply source city or depot before it can reinforce. But if it is
cut out of it by an enemy ZOC, it should not be able to supply an unit. It should also suffer larger ammo/fuel usage while surrounded.
This is one of the most important thing in the wargames in time of the Barbarossa. The German army surrounded a lot of Soviet armies in a large
pockets and then annihilate them. It gives a good tactical element in strategy games.
RE: Update 1.04 is coming
Posted: Tue Jan 21, 2014 12:13 am
by Ralph1961
Can I continue my campaign started with version 1.03 after updating to 1.04?
RE: Update 1.04 is coming
Posted: Tue Jan 21, 2014 6:45 am
by Ronald Wendt
Hello von altair,
ORIGINAL: von altair
I am intrested about this game. Wondering if there is supply routes modeled in any way? I mean is it possible to surround an enemy (other than placing
a unit in all 6 hex around a unit). Units should be able to trace a supply route from its supply source city or depot before it can reinforce. But if it is
cut out of it by an enemy ZOC, it should not be able to supply an unit. It should also suffer larger ammo/fuel usage while surrounded.
This is one of the most important thing in the wargames in time of the Barbarossa. The German army surrounded a lot of Soviet armies in a large
pockets and then annihilate them. It gives a good tactical element in strategy games.
there is no such feature in the game, just restrictions according to neighbouring units and the detailed supply rules.
Regards,
RE: Update 1.04 is coming
Posted: Tue Jan 21, 2014 6:48 am
by Ronald Wendt
Hello Ralph Harper,
ORIGINAL: Ralph Harper
Can I continue my campaign started with version 1.03 after updating to 1.04?
we included a new feature that evaluates your campaign performance and adds medals/skulls next to missions and campaigns to show the success. This can cause trouble to savegames of the three small campaigns (Barbarossa, Case Blue and AGN) but should work fine with the Grand Campaign.
Regards,