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Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 8:01 am
by GTMOON51
Hi
Attached is a save that when I get to the Annual Additions Crashes
Gary
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 3:21 pm
by Cad908
ORIGINAL: GTMOON51
Hi
Attached is a save that when I get to the Annual Additions Crashes
Gary
Gary,
I ran through the save twice, and could not get a problem. The save starts at factory destruction with a Japanese GARR at Canton. I did the test once without destroying the factory and the second time with destroying it.
Do you recall what you were doing prior to this? I cannot get a problem on my end.
-Rob
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 3:50 pm
by GTMOON51
Rob
Just the normal end of turn activities
Gary
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 4:03 pm
by Cad908
ORIGINAL: GTMOON51
Rob
Just the normal end of turn activities
Gary
Gary,
That is strange. Both times I advanced through reinforcement and into the first impulse of the Jan/Feb turn.
Does the save you sent still crash on your system?
Can you then describe what occurs and if you have a bug report "madexcept" popup generated?
-Rob
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 4:10 pm
by GTMOON51
Rob
I am at work, I will try the zip file saved I sent you and see if that works when I get Home
Gary
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 4:16 pm
by Cad908
ORIGINAL: GTMOON51
Rob
I am at work, I will try the zip file saved I sent you and see if that works when I get Home
Gary
Gary,
Great, I will be lurking around the forum this evening.
-Rob
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 5:42 pm
by GTMOON51
Rob
Just tried it from same save I sent you and it happened again
How can I send the Bug report to you?
Gary
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 5:54 pm
by GTMOON51
Rob
Sent Bug Report to
madexcept@matrixgames.com
Gary
RE: Game Crashes at Annual Additions
Posted: Mon Jan 06, 2014 10:19 pm
by Cad908
Gary,
Good, that should get it to Steve.
If you want me to take a quick look, please send it to my e-mail
rob-wellman@hotmail.com
I am only a Beta tester, but I have looked through a bunch of my own bug reports over the last couple of years.
-Rob
RE: Game Crashes at Annual Additions
Posted: Tue Jan 07, 2014 3:00 pm
by Shannon V. OKeets
Like Rob, I was able to restore and run your saved game without any trouble.
The bug report gives and I/O error 103, which means it was trying to write out an automatic saved game and was unable to close the GAM file after having written out all the data.
Is there a problem with your disk drive? The bug report shows that there is plenty of RAM available and your running the most recent version (1.0.8.3), so those aren't the problem.
One other possibility is that there are two copies of MWIF running. In your screenshot it looks like that is the case - but I could be interpreting the icons incorrectly.
RE: Game Crashes at Annual Additions
Posted: Thu Jan 09, 2014 1:29 pm
by Cad908
ORIGINAL: Shannon V. OKeets
Like Rob, I was able to restore and run your saved game without any trouble.
The bug report gives and I/O error 103, which means it was trying to write out an automatic saved game and was unable to close the GAM file after having written out all the data.
Is there a problem with your disk drive? The bug report shows that there is plenty of RAM available and your running the most recent version (1.0.8.3), so those aren't the problem.
One other possibility is that there are two copies of MWIF running. In your screenshot it looks like that is the case - but I could be interpreting the icons incorrectly.
Steve,
Gary e-mailed me that he was able to clear this by turning off the autosave before advancing to Jan/Feb 40's Annual Additions. Seems odd as there were 2 full turns without an issue with the autosaves, yet it crashed at the first Annual Addition. There is no player interaction with that phase as the game updates the force pool automatically.
Something specific in the code for Annual Addition's autosave? Operating System (Windows 8)? Is the autosave necessary here?
No other player has reported this bug and I have never seen this on any of my systems. Strange.
-Rob
RE: Game Crashes at Annual Additions
Posted: Thu Jan 09, 2014 3:19 pm
by GTMOON51
Rob and Steve
You beat me to it, Crazy day at work
Gary
RE: Game Crashes at Annual Additions
Posted: Sat Jan 11, 2014 1:08 am
by Shannon V. OKeets
ORIGINAL: Cad908
ORIGINAL: Shannon V. OKeets
Like Rob, I was able to restore and run your saved game without any trouble.
The bug report gives and I/O error 103, which means it was trying to write out an automatic saved game and was unable to close the GAM file after having written out all the data.
Is there a problem with your disk drive? The bug report shows that there is plenty of RAM available and your running the most recent version (1.0.8.3), so those aren't the problem.
One other possibility is that there are two copies of MWIF running. In your screenshot it looks like that is the case - but I could be interpreting the icons incorrectly.
Steve,
Gary e-mailed me that he was able to clear this by turning off the autosave before advancing to Jan/Feb 40's Annual Additions. Seems odd as there were 2 full turns without an issue with the autosaves, yet it crashed at the first Annual Addition. There is no player interaction with that phase as the game updates the force pool automatically.
Something specific in the code for Annual Addition's autosave? Operating System (Windows 8)? Is the autosave necessary here?
No other player has reported this bug and I have never seen this on any of my systems. Strange.
-Rob
I have had occasional "I/O error 103" reports from players but I have not been able to reproduce any of them. Nor can I see any commonality when they occur. Apparently it can happen anytime an autosave is performed.