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patch eta?
Posted: Mon Jan 06, 2014 6:24 pm
by Phoenix100
Now that people are starting to recover from the holidays, I wonder, Dave, is there any rough ETA on the patch? How did you get on with hunting down the 'show-stopper' you referred to? Thanks.
RE: patch eta?
Posted: Wed Jan 08, 2014 3:51 pm
by navwarcol
I will go ahead and answer this since no one has yet.
As Gandalf said... to paraphrase" A patch is never late, nor is it early... it arrives precisely when Dave means it to"
RE: patch eta?
Posted: Wed Jan 08, 2014 5:19 pm
by Phoenix100
Lol, Navwarcol. But I guess someone will answer more informatively, at some point.
RE: patch eta?
Posted: Wed Jan 08, 2014 7:35 pm
by BletchleyGeek
ORIGINAL: phoenix
Now that people are starting to recover from the holidays, I wonder, Dave, is there any rough ETA on the patch? How did you get on with hunting down the 'show-stopper' you referred to?
The show stopper seems to have been solved - I've spent the past few days going over some scenarios to see how things are (yes, I do play Command Ops quite a bit). We need to put a new build out for the beta testing team and then send it to Matrix. I can't give you an ETA, as I am not the person who can trigger the build process.
RE: patch eta?
Posted: Wed Jan 08, 2014 7:50 pm
by Phoenix100
Good news, Miguel. Muchas gracias.
RE: patch eta?
Posted: Wed Jan 08, 2014 8:58 pm
by navwarcol
That is good news. And Phoenix, did not mean to make light of your post... [:D]my answer above was mostly just a funny way of "bumping" this, because I am looking forward to the patch as well.
RE: patch eta?
Posted: Wed Jan 08, 2014 10:00 pm
by BletchleyGeek
ORIGINAL: phoenix
Good news, Miguel. Muchas gracias.
That was Dave's making, but de nada, hombre [:)]
RE: patch eta?
Posted: Thu Jan 09, 2014 4:59 am
by Phoenix100
I had realised that, Navwarcol. Didn't think you were making light of such a serious matter!