Page 1 of 1

Breaking down 1.0.9

Posted: Fri Jan 10, 2014 7:28 pm
by Courtenay
I can now breakdown British units in 1.0.9, but I can not break down an Australian MOT division that should be able to break down. (It is alone in Brisbane, with no other units anywhere near it, and there are two British MOT divisions in the force pool.)

RE: Breaking down 1.0.9

Posted: Fri Jan 10, 2014 9:14 pm
by Dabrion
You cannot breakdown a division. You can breakdown a corps/army into a division of the same type + Inf/Mot. You can reform a division + Mot into a corps/army of mx twice the strengh of both division.

Assuming you meant to write "break down an Australian MOT corps", then it could be a bug where non-British CW units are handled like minor country units?

RE: Breaking down 1.0.9

Posted: Sat Jan 11, 2014 1:03 am
by Shannon V. OKeets
ORIGINAL: Courtenay

I can now breakdown British units in 1.0.9, but I can not break down an Australian MOT division that should be able to break down. (It is alone in Brisbane, with no other units anywhere near it, and there are two British MOT divisions in the force pool.)
If possible, could you please attach a zipped GAM file to a post in this thread so I can look into this?

RE: Breaking down 1.0.9

Posted: Sat Jan 11, 2014 12:28 pm
by Courtenay
I am sorry I said division. I meant corps. There is an Australian MOT corps in Brisbane. (There are no Australian divisions in the game.) My apologies.

Here is a save from the breakdown unit step.

RE: Breaking down 1.0.9

Posted: Mon Jan 13, 2014 4:44 pm
by Shannon V. OKeets
ORIGINAL: Courtenay

I am sorry I said division. I meant corps. There is an Australian MOT corps in Brisbane. (There are no Australian divisions in the game.) My apologies.

Here is a save from the breakdown unit step.
Thank you.

RE: Breaking down 1.0.9

Posted: Mon Jan 13, 2014 7:55 pm
by Shannon V. OKeets
ORIGINAL: Courtenay

I am sorry I said division. I meant corps. There is an Australian MOT corps in Brisbane. (There are no Australian divisions in the game.) My apologies.

Here is a save from the breakdown unit step.
I fixed this today using your saved game to figure out what was wrong. You'll see the correction in 1.1.0.0 later this week.