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Ambient Sounds
Posted: Sat Jan 11, 2014 10:37 pm
by Bel8910
I noticed there are not ambient sounds in PITF (night sounds, winds, storms, etc). I added ambient sounds to the sound file but they are not played. Was this intentional when making the game or is there a way to have the ambient sounds played?
RE: Ambient Sounds
Posted: Sun Jan 12, 2014 1:04 pm
by CGGrognard
I'm not certain there is a way to implement ambient sounds in PitF, but past issues of the series there's a number of instances where stock sounds were either changed out, or modified. Those past issues, especially the initial series had some good sound effects that sorta put you in the scene. Now, it seems there are fewer sound cues, and stranger yet are when you hear the enemy sound cues. Hopefully, as the series progresses, more attention will be made to incorporating significant sound cues that will make the game even more awesome.
RE: Ambient Sounds
Posted: Mon Jan 13, 2014 2:44 pm
by Bel8910
I figured it out....but the sounds all smashed together and it doesn't sound as "natural" as they have in the pass. Thanks for the response, though.