[0.7.13] Notes
Posted: Fri Jan 17, 2014 3:49 pm
I finished my 0.7.13 game last night. Here are some notes:
Gameplay
After a successful "Lunar Landing" Mission, I'm not seeing any reliability upgrade for the Lunar EVA suit.
I'm not seeing the Lunar Rover used at all. I was surprised to see it included in the first lunar landing anyway.
Perhaps there could be an additional Mission Configuration after "Lunar Landing" that could have a step for the Rover, like "Lunar Landing - Duration I", That would reflect Apollo 15-17.
Reliability improvements from successful planetery probes is even lower than advertised. I didn't notice this at first, but both Luna 15 (lunar sample return) and Mariner 6 (Mars flyby) had advertised min/max upgrades of 0.1%/0.2%, but in both cases I only got around 0.06%
Interface
Manual Assignment of Astronauts to mission only shows first 10 candidates of list.
If one starts to assemble a mission, then cancels it, the "unassigned personnel" numbers at the bottom of the screen do not reflect that these people are free again.
Does the Auto-Assign function for Flight Controllers go through the lineup from the top down? If so, I suggest the lineup be re-ordered so that the FLIGHT and AFLIGHT positions are first, since they require the best average skills.
An alternative would be to have Auto-Assign NOT override positions already manually selected, so I can judge who's best for FLIGHT and AFLIGHT, and automatically assign the rest.
It's currently not possible to schedule two missions of the same type in the same season. If one tries, one sees "scrub mission" instead.
Admittedly it would be rare when would one would try to do this, but I was trying to get 8 Saturn V launches in to meet a short-term objective.
Gameplay
After a successful "Lunar Landing" Mission, I'm not seeing any reliability upgrade for the Lunar EVA suit.
I'm not seeing the Lunar Rover used at all. I was surprised to see it included in the first lunar landing anyway.
Perhaps there could be an additional Mission Configuration after "Lunar Landing" that could have a step for the Rover, like "Lunar Landing - Duration I", That would reflect Apollo 15-17.
Reliability improvements from successful planetery probes is even lower than advertised. I didn't notice this at first, but both Luna 15 (lunar sample return) and Mariner 6 (Mars flyby) had advertised min/max upgrades of 0.1%/0.2%, but in both cases I only got around 0.06%
Interface
Manual Assignment of Astronauts to mission only shows first 10 candidates of list.
If one starts to assemble a mission, then cancels it, the "unassigned personnel" numbers at the bottom of the screen do not reflect that these people are free again.
Does the Auto-Assign function for Flight Controllers go through the lineup from the top down? If so, I suggest the lineup be re-ordered so that the FLIGHT and AFLIGHT positions are first, since they require the best average skills.
An alternative would be to have Auto-Assign NOT override positions already manually selected, so I can judge who's best for FLIGHT and AFLIGHT, and automatically assign the rest.
It's currently not possible to schedule two missions of the same type in the same season. If one tries, one sees "scrub mission" instead.
Admittedly it would be rare when would one would try to do this, but I was trying to get 8 Saturn V launches in to meet a short-term objective.