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Paratrooper OOS after drop
Posted: Sat Jan 18, 2014 1:06 pm
by Klydon
Running version 1.09 since a couple of people have posted issues with 1.10.
Dropped the paratroopers on Malta. They show OOS and didn't figure in the combat. I thought they were in supply through the impulse they were dropped.
RE: Paratrooper OOS after drop
Posted: Sun Jan 19, 2014 2:56 am
by paulderynck
Interesting that you got the +1 bonus for paratroops in the attack. But the Paras should be in supply and they aren't. [:(]
RE: Paratrooper OOS after drop
Posted: Sun Jan 19, 2014 12:14 pm
by Klydon
Yeah, it made a huge difference when it came for shore bombardment support and the amount of air I could use. I also screwed up in not cutting supply to the island, but that is sort of moot to a point.
RE: Paratrooper OOS after drop
Posted: Sun Jan 19, 2014 4:16 pm
by paulderynck
The odds for the attack showed 1:1 no net upshift, so it looked to me the CW Mech was OOS too.
RE: Paratrooper OOS after drop
Posted: Mon Mar 24, 2014 4:50 pm
by Shannon V. OKeets
I just ran this saved game and do not see any problems. Perhaps this has been fixed since it was originally posted?
I continued the combat and with the paradrop succeeding and all the Axis units were in supply.
If there was a problem earlier with the Para unit's supply that affected the maximum shore bombardment and tactical air, then I would like to have a saved game from earlier, so I can fix that. But at the point the given saved game was made, the program appears to be processing supply correctly.
