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Maria y Victoria...

Posted: Wed Jan 22, 2014 8:54 pm
by cwemyss
I realized I haven't been posting AARs! I played Maria and Victoria last night and this afternoon, in between a boatload of real life.

I sank the minesweeper at the mouth of Estrecho de San Carlos (Falkland Sound to the hated limeys) then went to periscope depth to get an ESM read on what was out there. Spotted a couple helo search radars, decided hanging around up there wasn't smart. Back to 'just above the layer' to wait.

Helloooooo, time compression!

Crept around getting a picture of what was where... lots of contacts. I assumed the three bunched-up "Skunks" without sonars would be the 'Phibs, so I tried to avoid getting picked up by the various sonar-carrying ships. Back and forth between "as deep as possible" and "just above the layer" to avoid detection but maintain a picture.

I got lucky, made it past the screen, and nailed all three 'phibs. As a torpedo was running toward the last one, I got greedy and turned back toward the cans. Bad move... before I could get to firing position I got nailed. I spotted one sonobouy, then the map blinked white, and I was informed that a torpedo (most likely helo-launched) had wiped out the intrepid ARA San Luis.


RE: Maria y Victoria...

Posted: Sun Mar 16, 2014 4:53 am
by JSF
Interesting and helpful AAR.I have played this one several times and always lost. Will try it again.

RE: Maria y Victoria...

Posted: Sun May 11, 2014 11:22 pm
by cwemyss
ORIGINAL: JSF

Interesting and helpful AAR.I have played this one several times and always lost. Will try it again.
Did you ever go back and replay? How did it go?

RE: Maria y Victoria...

Posted: Wed Jul 16, 2014 1:29 pm
by Patmanaut
Thank you for the comments.
I designed it, and seems a lot depends on the random initial position of the sub.
I play it from time to time and even with a favourable initial position I got my sub whacked often.
Any suggestiion to improve this scenario or another Falklands / Malvinas related possible design, please let me know.

Saludos!

Patricio
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RE: Maria y Victoria...

Posted: Sat Jul 19, 2014 11:16 am
by JSF
ORIGINAL: cwemyss

ORIGINAL: JSF

Interesting and helpful AAR.I have played this one several times and always lost. Will try it again.
Did you ever go back and replay? How did it go?

Yes, I did. Lost again and again. maybe I have to dig deeper into Command before playing too much.

RE: Maria y Victoria...

Posted: Mon Jul 21, 2014 3:23 pm
by vettim89
I played this scenario the other night after reading this post. I sunk three LSL and escaped without an attack. Thinking I just got lucky. Went deep after detecting the approaching TF. I skirted just east of a Type 21 on that flank then turned in to get all three LSL. I then went deep and ran North. Did not see anything besides fishing boats (MSW???) and some SB rest of scenario

RE: Maria y Victoria...

Posted: Wed Aug 13, 2014 11:14 pm
by magi
interesting....

RE: Maria y Victoria...

Posted: Fri Aug 29, 2014 8:22 am
by JSF
Well, I´m still trying this one. No surrender! [:)]

My last failure was a progress in as far I as did not lose my sub. But I didn´t get the LSTs, either.

RE: Maria y Victoria...

Posted: Fri Aug 29, 2014 2:35 pm
by JSF
Progress! This time I played the sub-vs-ship-game better. Managed to come in firing position. But then I obviously blundered again: switched to auto-attack-mode. Thus I sunk a FF and one LS. But, alas, no more torps left. The AI wasted torps and soon all 10 AsuW fish were gone and those four left are anti-sub only.

So I stopped and scored a Minor Defeat.

RE: Maria y Victoria...

Posted: Fri Aug 29, 2014 3:09 pm
by JSF
Victory! At last...

Got three LS and scored a Minor Victory with 1.100 points. Had only one torpedo left so I decided not to attack the British FF.

Question is: what is the way to Total Victory? Is it necessary to sink the FF as well?