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Mission Control Center Screen - Poorly
Posted: Sat Jan 25, 2014 7:52 am
by Templer_12
The "Mission Control/Control Center" screen during the missions is so poorly implemented!
I can live well with the cutscenes - but otherwise...
No high tech to see.
No control panels, no blinking buttons, no parables somewhere on the wall, no "rushing" screens.
No countdown in Russian language at the start of Sputnik.
Where is the atmosphere of great events?
How should atmosphere come up this way?
Disappointing! [:(]
RE: Mission Control Screen - Poorly
Posted: Sat Jan 25, 2014 11:00 am
by Nacho84
Hello Templer,
Welcome to the forums. We have been prototyping some ideas in order to make the MCC screen more exciting last month, but at the moment we're focusing on other equally important stuff (widescreen resolution support, mix-and-match of rockets and payloads, etc), so the improvements in that screen will have to wait for a while. They will be done at some point, so don't worry. Make sure you check the
changelog from time to time to see which new features have been added.
Cheers,
RE: Mission Control Screen - Poorly
Posted: Sat Jan 25, 2014 12:50 pm
by jjknap
I agree that the mission control screen in BARIS was neat to see with the small pictures of tracking radar, spacecraft, astronauts etc shown on the screens. I would like to see even the main graphics on a smaller "screen" in mission control with the option to view it in full screen after the mission.
I understand you have a lot on your plate....I hope Slitherine/Matrix gives you some more resources to work on the game now that a major new campaign has been added.
I have said this from the beginning: it is so refreshing to see a game developer have so much contact/discussion with fans of the game!
RE: Mission Control Screen - Poorly
Posted: Sat Jan 25, 2014 1:13 pm
by Templer_12
I would like to stay each time in mission control, so exciting, so nerve wracking, as fingernail biting as possible! [8D]
Find ways to build up nervous tension!
RE: Mission Control Screen - Poorly
Posted: Sat Jan 25, 2014 3:33 pm
by AbeSimpson
I only can agree. For me the Mission Control is the focus point, where all my management decisions come together. BARIS did it in a great way.
Small videos and/ or pictures of the activities, perhaps some audios like "Houston, we've had a problem." and stuff like this. That would be really great.
RE: Mission Control Screen - Poorly
Posted: Sun Jan 26, 2014 4:28 pm
by Templer_12
ORIGINAL: AbeSimpson
...the Mission Control is the focus point, where all my management decisions come together. BARIS did it in a great way.
Small videos and/ or pictures of the activities, perhaps some audios like "Houston, we've had a problem." and stuff like this. That would be really great.
Absolutly!
The MCC room is the place where all unhealthy tension builds.
There we see the result of all the countless hours of hard work, deprivation, cigarettes and alcohol und sedatives.
Cheers or nervous breakdown?
Was it all worth it?
The MCC is the climax of the drama!
Try your very best to implement all this.
RE: Mission Control Screen - Poorly
Posted: Mon Jan 27, 2014 11:41 am
by nats
Yes and also the fact that the launches are left to be implemented after you choose next season - its as if they are relegated to be carried out between seasons. I would like to see you be able to launch a mission and see the results manually even if it has to wait till in the next season. But carrying out these launches without any further player interaction is not very good. They are the most important part of the game, you should see a rocket waiting ready on the launch pad and be able to manually control whether you wish to progress with the launch. Also there should be a way of seeing exactly what launches you have scheduled because at the moment its impossible to find this out other than looking at your command crew assignments. It should be very obvious when missions are getting ready and then ready to launch.
And I certainly agree with the need for more immersion whilst in the missions - seeing the rockets moving to the launch pads, a view of the control room, possibly an onboard camera of the astronauts, possibly a timer showing mission time and distance/hieght etc.
Would be nice if all of this took part on the TV screen of the control room and it looked like you were actually watching it all take place from the control room itself.
RE: Mission Control Screen - Poorly
Posted: Mon Jan 27, 2014 5:37 pm
by nico7550
In fact you ask for a HD Baris control room with even more details (multi angles animation, step by step mission control, mission step detail, mission timer) ?
I'm also adding "clickable FC to got advices, humors, feelings, etc... (even fame or money)".
Regarding onboard camera animations, I'm fully agree with you. It's really missing.
But adding all this (even if fully possible) will take a lot of time and that's the main problem. Wait and see.
RE: Mission Control Screen - Poorly
Posted: Tue Jan 28, 2014 6:49 am
by Templer_12
ORIGINAL: nico7550
...multi angles animation, step by step mission control, mission step detail, mission timer...
Yes, yes, yes and yes!
Immersion, I am all for it!
RE: Mission Control Screen - Poorly
Posted: Tue Jan 28, 2014 11:20 am
by nats
ORIGINAL: Templer
Yes, yes, yes and yes!
Immersion, I am all for it!
Well it should feel as if you are in the control room watching the mission rather than just playing it on a big video player. So yes I am also for as much immersion as possible. I used to love the Microprose flight sim games of old and those games excelled at immersing the player in the game. And this game is pretty good already at that its just really the mission control room that is a bit lacking and that should be the most exciting place to be in the game.
RE: Mission Control Screen - Poorly
Posted: Tue Jan 28, 2014 12:45 pm
by Templer_12
ORIGINAL: nats
I used to love the Microprose flight sim games of old and those games excelled at immersing the player in the game.
I know exactly what you're talking about! Good old time and a fantastic company!
RE: Mission Control Screen - Poorly
Posted: Sun Feb 23, 2014 6:09 pm
by nico7550
RE: Mission Control Screen - Poorly
Posted: Sat Jun 14, 2014 8:20 am
by Templer_12
I push this thread up as a reminder. [:)]
RE: Mission Control Screen - Poorly
Posted: Mon Jun 16, 2014 8:31 am
by nico7550
And I support you

RE: Mission Control Screen - Poorly
Posted: Mon Jun 16, 2014 11:25 am
by wolf14455
+1 [:)]
RE: Mission Control Screen - Poorly
Posted: Fri Jul 18, 2014 8:53 pm
by jjknap
Any thoughts on making changes to the mission control screen based on the comments on this thread? I think this would be fantastic!
RE: Mission Control Screen - Poorly
Posted: Fri Jul 18, 2014 11:13 pm
by wolf14455
ORIGINAL: jjknap
I agree that the mission control screen in BARIS was neat to see with the small pictures of tracking radar, spacecraft, astronauts etc shown on the screens. I would like to see even the main graphics on a smaller "screen" in mission control with the option to view it in full screen after the mission.
I understand you have a lot on your plate....I hope Slitherine/Matrix gives you some more resources to work on the game now that a major new campaign has been added.
I have said this from the beginning: it is so refreshing to see a game developer have so much contact/discussion with fans of the game!
Hear Hear [:)]
RE: Mission Control Screen - Poorly
Posted: Sat Jul 19, 2014 12:26 am
by jjknap
You know, even the mission control scene in the movie at the start of the game would be a great background for the Mission Control during launches.... You would have to display small thumbnail pictures like you do in the movie...
RE: Mission Control Screen - Poorly
Posted: Sat Jul 19, 2014 5:54 am
by Nacho84
Hello all,
We will implement some changes to the Mission Control screen before the final release. Yesterday I went to Slitherine's HQ and we have been bouncing around some ideas. Let us finish support for PBEM and the single player campaigns first and we'll tackle the UI afterwards.
It's all coming, so bear with us [:)]
Cheers,
RE: Mission Control Screen - Poorly
Posted: Sat Jul 19, 2014 8:21 am
by jjknap
You guys are great! [&o]