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Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Mon Jan 27, 2014 11:11 am
by Mike McCreery
I just cant get enough....

Going to play a DBB-C scenario game against Dr. Hal with him being the allies. His goal of this game is to take it past the typical ending point in mid 42 to early 43. My goal for this game is to understand the Japanese side of things.

Fog of war ON
Allied Damage ON
PDU ON
Historical First Turn Off
December 7th Surprise On
Reliable US Torps Off
Realistic R&D On
No Unit Withdrawls Off
Reinforcements +- 15 for both
Turn Cycle 1

And that's the way it is. We both understand the limitations of the scenario and that I might not be able to put up a proper defense long term but the Japanese managed it so we shall see. Besides, how fast is he going to move once I sink all his carriers?? :P

My initial expansion will be modeled after my opponent NJP as it is fast and efficient. Once I have Palembang and control the islands of Ceram and Timor I will see what other objectives I want to achieve.

I want the expansion to mirror the amphibious assault bonus so what I havent taken by April will likely not get taken. Considering in the other game I am playing with NJP he is already conquering india

After that I have to conserve my fuel and forces to frustrate his advance. I plan on using counter attacks and specifically focusing on his shipping. If I can take out enough of it the balance might be tipped in my favor for a while.

I will be keeping an AAR but considering I have 2 games running it will have to take 2nd place and we will see how updated I can keep both of them.

Suggestions are welcome, I am a complete newb at the Japanese side although I know how to break stuff so we should be all good right??


RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Mon Jan 27, 2014 11:27 am
by mind_messing
ORIGINAL: Wargmr


Suggestions are welcome, I am a complete newb at the Japanese side although I know how to break stuff so we should be all good right??


My own suggestions, bought at a considerable cost.

- Mass your best fighters (Oscars, Zeros) to clear out early Allied strongholds (Clark AF, Singapore and Java).
- Either use the KB for something worthwhile, or don't use it at all.
- Learn to love the Japanese auxillary ships. You don't have the Allied luxury of plenty of engineers. Want ASW bases forward in the DEI? Send a AG to Miri or Tarakan and shift some of the useless subchasers down there. Want a decent naval base near the frontlines? Send an AKE and a AO. Air search? An AV. The best thing about the Japanese auxillaries is that you can convert plenty of them and once the Allies start getting near your operations, they can sail away. Big ports and AF's can't do that.
- You've got lots of IJA recon units. Don't have any sitting idle. If they're not taking a look at what the Allies are up to, they can search for ships.
- Create a industrial sized pilot training program in the Home Islands and Manchuko, you need a great many combat ready pilots to fill your frontline units to capacity.

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Fri Jan 31, 2014 12:03 pm
by Mike McCreery
I will be sending over the first turn tomorrow morning.

Any suggestions for non-historical turn 1 would be helpful!


RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Fri Jan 31, 2014 12:59 pm
by Simonsez
YMMV.....

Spies on Hawaii have confirmed that all known US carriers are currently at sea and the planned strategic strike to cripple the US pacific Fleet will not materialize. Instead, War plan B will be implemented.

1. Already strong forces reserved for the PI/DEI/JAVA/SUMATRA will be augmented by a majority of the KB (less Kaga and Akagi) to advance the time line in this theater. Alpha strike against the US - Manilla based Far East Fleet will be conducted with support of LBA based in Formosa.

2. The Air and Naval forces of the Empire of Japan will be used to isolate, fix and pin US and Commonwealth forces by striking deep to establish LBA coverage well forward into the SRA. (Ambon, Manado, Kendari, Makassar, Singkawang, Kuantan, *Mersing (*Land in strength no later than 10/17), Palembang, Denpasar, Koepang)

3. Zero (including KB elite groups)and Oscar fighter groups must be used in mass to quickly atrit allied fighter groups, establish local air dominance and secure approach vectors for other LBA assets to bomb allied ground forces into submission.

4. Detachment of Kaga and Akagi to initially support Central Pacific Operations. (Wake, Marshalls, Solomons, etc.). Serve as a temporary Fleet in being to be seen and heard in the area. Can quickly support a move on the Aleutians if desired.



RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Fri Jan 31, 2014 10:49 pm
by Mike McCreery
The first turn is in the tank...

I need help to do my aircraft upgrades/path planning. I really cannot handle yet another aspect of this war from scratch.

PDU is ON, REALISTIC R&D IS ON.

I started setting up convoys. Did a manila port attack to begin the game. Many of the amphib assaults are stock. Just like every JFB my eyes are getting big for too much territory.

This is going to be a roller coaster...





RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Sat Feb 01, 2014 6:15 am
by Spidery
Here is an outline R&D plan as a start for adapting to your own plans.

You have 77 R&D factories. Change them to size 30 (except for 2 that start bigger).

5 B6N1 but consider having them move to B6N2 as soon as they are fixed.
7 A6M2-N that convert to research A6M5 when fixed, 2 enter production and the rest complete the A6M line
Pick Ki-83 or Ki-94-II and assign 6 to that
Pick N1K or J2M and assign 6 to that
7 to Ki-44 that convert to Ki-44-IIa when fixed, 2 enter production and 5 change to work on Ki-44-IIc
1 on Ki-45 KA1a, stop this repairing when 1 short and roll into production. This is just to produce them as soon as possible.
8 Ki-84a can either research that or skip that and change to Ki-84r immediately they are fixed
3 Dinah Night Fighter
3 Irving Night Fighter
4 B7A2
5 D4Y1 when fixed research which ever of the line you prefer
2 Randy Night Fighter
3 Ki-94-1a that research the Ki-94-11a

That is 60 so you have 17 left. You could add a few more to some of the above or pick from amongst the Ki-43, Ki-61 (but to research the Ki-100), Toka, Ki-115, Ki-74-I, Ki-67, Ki-67-1a(T), A7M2, J7W1, P1Y1, H8K1 (actually H8K2) - all of these have some merit, or spread them around to advance each a little.

If you expand all of these to 30 at start, plus expand vehicle production a bit, fix all the research engine factories to 30 and expand production engines you will find that supply in the home isles gets very low and you should not plan on shipping much out before April at the earliest. If you plan on a tempo that needs more supply then don't expand all the R&D factories at start to size 30.

Then work out your engine demands based upon expected R&D demands and plane production.

To get a rough idea when a model will be available. If "N" is the months left before the first model in line is available and "M" to the model you plan on research and you have "X" factories and expect to have engine bonus. Then the expected months before availability is, roughly:

(M + 0.4NX) / (1 + 0.6X)

E.g. for the Jill N = 15, M = 22 if X = 5 that gives 13 so would expect the B6N2 available about 43/1.

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Sat Feb 01, 2014 5:50 pm
by Lokasenna
RE: B6N1 - don't bother building this plane. It uses a unique engine. Move straight to the B6N2 R&D - it will save you engines, and therefore HI, as well as having the B6N2 arrive earlier. Don't research the B6N2a - the only difference is radar, and that doesn't activate until the historical availability date of the plane (11/44 in the device availability).

I would consider investing even more in the A6M2-N line (maybe 10 factories). Even if you go this route, you won't have an upgrade for your A6M2 groups until at least June of '42, and since the A6M2 factories can't upgrade to M5, you don't want to build them up... It also means A6M5c and possibly A6M8 way earlier, as you can allow 2-3 factories to convert to production and continue R&D with 7-8.

I like Ki-83.

I R&D both Jack and George, but I only invest 3-4 factories in each. I produce the first and second Jack mdoels and the second version of George.

Get some night fighters - pick one.

People seem split on the Dinah III to replace the Babs as an Army Recon plane. It is twice the cost, but it's also much faster and better.

I'm not sure the B7A is worth it. Maybe. I'm trying it out this time.

I would put more than 5 in the D4Y line.

I would add 6 additional Frank factories, beyond the one that starts 0(55), as the size 55 will convert to production and you can leave the other 6 on R&D.


I would also consider just leaving a lot of the factories alone. Is this a Scenario 1 base? Do your refineries produce Supply in DBB-C? Leaving a lot of factories alone and being very sparing in your aircraft R&D will save you buckets and buckets of supply. If your refineries don't produce Supply, I would consider just R&Ding maybe 6-8 models in total. Zero, Judy, Jill, Jack or George, Frank, Ki-100, and 1-2 bombers per service. Skip the rest. Remember that passing on the R&D doesn't mean you can't produce the plane, just that it will arrive as historical.

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Mon Feb 03, 2014 9:40 pm
by Mike McCreery
ORIGINAL: Lokasenna

RE: B6N1 - don't bother building this plane. It uses a unique engine. Move straight to the B6N2 R&D - it will save you engines, and therefore HI, as well as having the B6N2 arrive earlier. Don't research the B6N2a - the only difference is radar, and that doesn't activate until the historical availability date of the plane (11/44 in the device availability).

I would consider investing even more in the A6M2-N line (maybe 10 factories). Even if you go this route, you won't have an upgrade for your A6M2 groups until at least June of '42, and since the A6M2 factories can't upgrade to M5, you don't want to build them up... It also means A6M5c and possibly A6M8 way earlier, as you can allow 2-3 factories to convert to production and continue R&D with 7-8.

I like Ki-83.

I R&D both Jack and George, but I only invest 3-4 factories in each. I produce the first and second Jack mdoels and the second version of George.

Get some night fighters - pick one.

People seem split on the Dinah III to replace the Babs as an Army Recon plane. It is twice the cost, but it's also much faster and better.

I'm not sure the B7A is worth it. Maybe. I'm trying it out this time.

I would put more than 5 in the D4Y line.

I would add 6 additional Frank factories, beyond the one that starts 0(55), as the size 55 will convert to production and you can leave the other 6 on R&D.


I would also consider just leaving a lot of the factories alone. Is this a Scenario 1 base? Do your refineries produce Supply in DBB-C? Leaving a lot of factories alone and being very sparing in your aircraft R&D will save you buckets and buckets of supply. If your refineries don't produce Supply, I would consider just R&Ding maybe 6-8 models in total. Zero, Judy, Jill, Jack or George, Frank, Ki-100, and 1-2 bombers per service. Skip the rest. Remember that passing on the R&D doesn't mean you can't produce the plane, just that it will arrive as historical.


I do not believe refineries produce in DBB-C.

Both of those sets of instructions made my head spin. Remember I have never played the Japanese side...

I am not trying to reach the finish line faster so it would be better for me to hoard supply and produce planes at a slightly later date. Should I upgrade all factories to 30 eventually regardless of my R&D plans?


RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Mon Feb 03, 2014 10:04 pm
by Lokasenna
ORIGINAL: Wargmr

ORIGINAL: Lokasenna

RE: B6N1 - don't bother building this plane. It uses a unique engine. Move straight to the B6N2 R&D - it will save you engines, and therefore HI, as well as having the B6N2 arrive earlier. Don't research the B6N2a - the only difference is radar, and that doesn't activate until the historical availability date of the plane (11/44 in the device availability).

I would consider investing even more in the A6M2-N line (maybe 10 factories). Even if you go this route, you won't have an upgrade for your A6M2 groups until at least June of '42, and since the A6M2 factories can't upgrade to M5, you don't want to build them up... It also means A6M5c and possibly A6M8 way earlier, as you can allow 2-3 factories to convert to production and continue R&D with 7-8.

I like Ki-83.

I R&D both Jack and George, but I only invest 3-4 factories in each. I produce the first and second Jack mdoels and the second version of George.

Get some night fighters - pick one.

People seem split on the Dinah III to replace the Babs as an Army Recon plane. It is twice the cost, but it's also much faster and better.

I'm not sure the B7A is worth it. Maybe. I'm trying it out this time.

I would put more than 5 in the D4Y line.

I would add 6 additional Frank factories, beyond the one that starts 0(55), as the size 55 will convert to production and you can leave the other 6 on R&D.


I would also consider just leaving a lot of the factories alone. Is this a Scenario 1 base? Do your refineries produce Supply in DBB-C? Leaving a lot of factories alone and being very sparing in your aircraft R&D will save you buckets and buckets of supply. If your refineries don't produce Supply, I would consider just R&Ding maybe 6-8 models in total. Zero, Judy, Jill, Jack or George, Frank, Ki-100, and 1-2 bombers per service. Skip the rest. Remember that passing on the R&D doesn't mean you can't produce the plane, just that it will arrive as historical.


I do not believe refineries produce in DBB-C.

Both of those sets of instructions made my head spin. Remember I have never played the Japanese side...

I am not trying to reach the finish line faster so it would be better for me to hoard supply and produce planes at a slightly later date. Should I upgrade all factories to 30 eventually regardless of my R&D plans?


If you want the model to advance and have it available before its historical date, I would expand them to 30, yes. It is the optimal size.

For other models that you know you will want to produce, it might be a good time to get a conservative estimate of what you want your production numbers for that model to be, and increase factory size accordingly. For example, you should start with a Ki-84a factory that is 0 (55). If you want to produce, say, 75 Ki-84a Franks per month, you might consider adding a second factory and making it size 0 (20). That way you've already spent the supply to expand to your eventual production numbers, and you might get enough R&D points along the way to advance it by a month or two.

Give it time, you'll digest it all eventually [:)].

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Mon Feb 03, 2014 10:25 pm
by Mike McCreery
Give it time, you'll digest it all eventually .

LOL! It would be easier if absolutely everything were not different ;]


RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Mon Feb 03, 2014 10:29 pm
by Mike McCreery
December 7, 1941

Allied Bases Captured

Batan Island


I decided to go with an alternate beginning and attacked Manila with the KB. Managed to sink quite a few subs. I wonder how this is going to affect carrier activity in the pacific ocean. Hal has a little more free reign knowing my carriers are not close to his.

I screwed up the replacement of the AO convoy and lost some pretty important ships. Put it down to inexperience.

AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-24

Allied Ships
PC Reliance
BB Tennessee, Torpedo hits 1

PC Reliance cannot establish contact with SSX Ha-24
SSX Ha-24 eludes PC Reliance by hugging bottom
SSX Ha-24 eludes ASW attack from PC Reliance
SSX Ha-24 eludes ASW attack from PC Reliance


--------------------------------------------------------------------------------
ASW attack near Kota Bharu at 52,75

Japanese Ships
DD Uranami
DMS W-3
xAK Asakasan Maru
DD Ayanami
DD Shikinami
PB Tatsumiya Maru

Allied Ships
SS KXII

SS KXII is sighted by escort
DD Ayanami fails to find sub and abandons search
DD Shikinami fails to find sub and abandons search
PB Tatsumiya Maru fails to find sub, continues to search...
PB Tatsumiya Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Day Time Surface Combat, near Iba at 74,71, Range 19,000 Yards

Japanese Ships
DD Amagiri, Shell hits 5, on fire
DD Akebono, Shell hits 1
AO Ken'yo Maru, Shell hits 4, heavy fires
AO Kokuyo Maru, Shell hits 5, heavy fires
AO Kyokuto Maru, Shell hits 11, Torpedo hits 1, and is sunk
AO Nippon Maru
AO Shinkoku Maru
AO Toei Maru
AO Toho Maru, Shell hits 1

Allied Ships
DD Scout, Shell hits 1
DD Thanet, Shell hits 6, heavy fires

Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
CONTACT: Allied lookouts spot Japanese task force at 19,000 yards
AO Toho Maru screened from combat
Range closes to 17,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru , AO Kyokuto Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Thanet at 17,000 yards
Range closes to 13,000 yards
AO Toho Maru screened from combat
DD Amagiri engages DD Thanet at 13,000 yards
DD Amagiri engages DD Thanet at 13,000 yards
Range closes to 12,000 yards
AO Toho Maru , AO Toei Maru screened from combat
DD Amagiri engages DD Thanet at 12,000 yards
DD Amagiri engages DD Thanet at 12,000 yards
DD Thanet engages AO Kyokuto Maru at 12,000 yards
Range closes to 10,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru , AO Kyokuto Maru , AO Kokuyo Maru screened from combat
- escorted by DD Akebono
DD Thanet engages DD Amagiri at 10,000 yards
Range closes to 7,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Thanet at 7,000 yards
DD Scout engages AO Kyokuto Maru at 7,000 yards
Range closes to 6,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru , AO Kyokuto Maru screened from combat
- escorted by DD Akebono
DD Thanet engages DD Amagiri at 6,000 yards
DD Scout engages DD Amagiri at 6,000 yards
Range increases to 7,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Thanet at 7,000 yards
DD Thanet engages AO Kyokuto Maru at 7,000 yards
DD Thanet engages AO Kokuyo Maru at 7,000 yards
Range closes to 6,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru , AO Kyokuto Maru screened from combat
DD Amagiri engages DD Thanet at 6,000 yards
DD Amagiri engages DD Thanet at 6,000 yards
DD Thanet engages AO Kokuyo Maru at 6,000 yards
Range closes to 5,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru screened from combat
- escorted by DD Akebono
DD Thanet engages DD Amagiri at 5,000 yards
DD Scout engages AO Kyokuto Maru at 5,000 yards
DD Thanet engages AO Kokuyo Maru at 5,000 yards
DD Akebono engages DD Thanet at 5,000 yards
DD Amagiri engages DD Scout at 5,000 yards
DD Thanet engages AO Kyokuto Maru at 5,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru , AO Kyokuto Maru , AO Kokuyo Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Scout at 5,000 yards
DD Scout engages AO Ken'yo Maru at 5,000 yards
Range closes to 4,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru screened from combat
- escorted by DD Akebono
DD Thanet engages DD Amagiri at 4,000 yards
DD Amagiri engages DD Scout at 4,000 yards
DD Thanet engages AO Kokuyo Maru at 4,000 yards
Range closes to 2,000 yards
DD Thanet engages DD Akebono at 2,000 yards
DD Amagiri engages DD Scout at 2,000 yards
DD Thanet engages AO Toho Maru at 2,000 yards
DD Scout engages AO Kyokuto Maru at 2,000 yards
DD Thanet engages AO Ken'yo Maru at 2,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Scout at 2,000 yards
DD Scout engages DD Amagiri at 2,000 yards
DD Scout engages AO Ken'yo Maru at 2,000 yards
Range increases to 3,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru , AO Kyokuto Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Thanet at 3,000 yards
DD Thanet engages AO Kokuyo Maru at 3,000 yards
Range closes to 2,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru screened from combat
- escorted by DD Akebono
DD Akebono engages DD Thanet at 2,000 yards
DD Scout engages AO Kyokuto Maru at 2,000 yards
DD Scout engages AO Ken'yo Maru at 2,000 yards
Range increases to 4,000 yards
DD Thanet engages DD Akebono at 4,000 yards
DD Amagiri engages DD Scout at 4,000 yards
DD Scout engages AO Toho Maru at 4,000 yards
DD Thanet engages AO Toei Maru at 4,000 yards
DD Thanet engages AO Toei Maru at 4,000 yards
DD Thanet engages AO Shinkoku Maru at 4,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru ,
AO Nippon Maru screened from combat
- escorted by DD Akebono
DD Thanet engages AO Ken'yo Maru at 4,000 yards
AO Toho Maru , AO Toei Maru screened from combat
DD Akebono engages DD Thanet at 4,000 yards
DD Amagiri engages DD Scout at 4,000 yards
DD Thanet engages AO Kokuyo Maru at 4,000 yards
Davies, E.S. orders Allied TF to disengage
Range increases to 11,000 yards
AO Toho Maru , AO Toei Maru screened from combat
- escorted by DD Akebono
DD Thanet engages DD Akebono at 11,000 yards
DD Scout engages AO Shinkoku Maru at 11,000 yards
DD Scout engages AO Kokuyo Maru at 11,000 yards
DD Thanet engages AO Ken'yo Maru at 11,000 yards
Range increases to 16,000 yards
AO Toho Maru , AO Toei Maru , AO Shinkoku Maru screened from combat
- escorted by DD Akebono
DD Amagiri engages DD Thanet at 16,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 33 NM, estimated altitude 17,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 13

No Japanese losses

Aircraft Attacking:
13 x A6M2 Zero sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 25 NM, estimated altitude 18,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 13

No Japanese losses

Aircraft Attacking:
13 x A6M2 Zero sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Clear sky

Raid spotted at 19 NM, estimated altitude 24,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-44 Tojo x 9

No Japanese losses

Aircraft Attacking:
9 x Ki-44 Tojo sweeping at 20000 feet



--------------------------------------------------------------------------------
Morning Air attack on Wake Island , at 136,98

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 6,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G3M2 Nell x 27

Allied aircraft
F4F-3 Wildcat x 12

No Japanese losses

No Allied losses

Airbase hits 9
Airbase supply hits 6
Runway hits 21

Aircraft Attacking:
27 x G3M2 Nell bombing from 2000 feet *
Airfield Attack: 2 x 250 kg GP Bomb

CAP engaged:
VMF-211 Det with F4F-3 Wildcat (0 airborne, 0 on standby, 12 scrambling)
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 116 minutes



--------------------------------------------------------------------------------
Morning Air attack on Iba , at 78,75

Weather in hex: Clear sky

Raid spotted at 15 NM, estimated altitude 28,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 37
G4M1 Betty x 54

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 5 damaged

Airbase hits 2
Airbase supply hits 1
Runway hits 10

Aircraft Attacking:
27 x G4M1 Betty bombing from 23000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
27 x G4M1 Betty bombing from 23000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 25,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 25
G3M2 Nell x 27
G4M1 Betty x 27

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
P-40B Warhawk: 21 damaged
B-17D Fortress: 9 damaged
P-35A: 1 damaged
O-47A: 1 damaged

Airbase hits 7
Airbase supply hits 1
Runway hits 24

Aircraft Attacking:
27 x G4M1 Betty bombing from 23000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
27 x G3M2 Nell bombing from 23000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 38 NM, estimated altitude 10,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 58
B5N2 Kate x 144
D3A1 Val x 126

Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 1 damaged

Allied aircraft losses
SOC-1 Seagull: 13 damaged
SOC-1 Seagull: 1 destroyed on ground
P-40E Warhawk: 51 damaged
P-40E Warhawk: 3 destroyed on ground
PBY-4 Catalina: 19 damaged
PBY-4 Catalina: 1 destroyed on ground

Allied Ships
xAP Don Esteban, Bomb hits 1, and is sunk
PG Isabel, Bomb hits 1, heavy fires, heavy damage
SS Seadragon, Bomb hits 2, and is sunk
SS Swordfish, Bomb hits 2, and is sunk
DD Peary, Bomb hits 2, heavy fires
SS Perch, Bomb hits 2, and is sunk
xAP President Madison, Bomb hits 1, on fire
xAK American Leader
SS Seawolf, Bomb hits 3, and is sunk
SS Sailfish, Bomb hits 1, heavy damage
xAKL Dos Hermanos, Bomb hits 1, heavy fires, heavy damage
xAP Rochambeau, Bomb hits 1, on fire
SS Sculpin, Bomb hits 1, heavy damage
AM Bittern, Bomb hits 1, heavy fires, heavy damage
PG Tulsa, Bomb hits 1, heavy fires
SS Stingray, Bomb hits 3, and is sunk
DD Pope, Bomb hits 2, heavy fires, heavy damage
SS Skipjack, Bomb hits 3, and is sunk
xAK Si Kiang, Bomb hits 2, on fire
TK Mindanao, Bomb hits 1
SS Snapper, Bomb hits 2, heavy damage
SS Sealion, Bomb hits 1
AO Trinity, Bomb hits 1, on fire
PG Asheville, Bomb hits 1, heavy fires
SS S-37, Bomb hits 2
SS S-40, Bomb hits 1
xAKL Corregidor, Bomb hits 1, heavy fires, heavy damage
AS Holland, Bomb hits 2
SS Saury, Bomb hits 1
SS Shark, Bomb hits 2, heavy damage
PT-32, Bomb hits 1, and is sunk
SS S-41, Bomb hits 1
SS Salmon, Bomb hits 2, and is sunk
DD Pillsbury, Bomb hits 2, and is sunk
DD John D. Ford, Bomb hits 1, heavy fires
AM Quail, Bomb hits 1, and is sunk
xAK Yu Sang, Bomb hits 1, on fire
SS Sargo, Bomb hits 1, heavy damage
PT Q-112, Bomb hits 1, and is sunk
SS Pike, Bomb hits 1, heavy damage
xAKL Compagnia Filipinas, Bomb hits 1, and is sunk
YO-41, Bomb hits 1, and is sunk
TK La Estrella Caltex, Bomb hits 1, and is sunk

Allied ground losses:
28 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Repair Shipyard hits 5
Airbase hits 15
Airbase supply hits 11
Runway hits 43
Port hits 5
Port fuel hits 2

Aircraft Attacking:
15 x A6M2 Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
14 x B5N2 Kate bombing from 9000 feet
City Attack: 1 x 800 kg AP Bomb
13 x A6M2 Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
6 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
14 x B5N2 Kate bombing from 9000 feet
City Attack: 1 x 800 kg AP Bomb
5 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
12 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
1 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
1 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
13 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
13 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
5 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
13 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
1 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb

Massive explosion on SS Saury


--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 8,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-27b Nate x 29

Allied aircraft
no flights

Japanese aircraft losses
Ki-27b Nate: 5 damaged

Allied aircraft losses
Hudson I: 19 damaged

Airbase hits 8
Airbase supply hits 5
Runway hits 42

Aircraft Attacking:
29 x Ki-27b Nate bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Tuguegarao , at 82,74

Weather in hex: Clear sky

Raid spotted at 36 NM, estimated altitude 20,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-48-Ib Lily x 27

No Japanese losses

Airbase hits 2
Airbase supply hits 2
Runway hits 14

Aircraft Attacking:
27 x Ki-48-Ib Lily bombing from 15000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Alor Star , at 49,73

Weather in hex: Clear sky

Raid spotted at 26 NM, estimated altitude 2,200 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-21-IIa Sally x 52

Allied aircraft
no flights

Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged

Allied aircraft losses
Blenheim I: 10 damaged
Blenheim I: 2 destroyed on ground

Airbase hits 16
Airbase supply hits 3
Runway hits 43

Aircraft Attacking:
21 x Ki-21-IIa Sally bombing from 1200 feet *
Airfield Attack: 2 x 250 kg GP Bomb
31 x Ki-21-IIa Sally bombing from 1200 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Alor Star , at 49,73

Weather in hex: Clear sky

Raid spotted at 15 NM, estimated altitude 20,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-43-Ib Oscar x 6
Ki-48-Ib Lily x 25

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
Blenheim I: 1 damaged

Airbase hits 6
Airbase supply hits 2
Runway hits 15

Aircraft Attacking:
25 x Ki-48-Ib Lily bombing from 15000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 30th Chinese Corps, at 85,48 , near Sinyang

Weather in hex: Clear sky

Raid spotted at 48 NM, estimated altitude 16,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-27b Nate x 17
Ki-30 Ann x 12

No Japanese losses

Allied ground losses:
63 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Ki-30 Ann bombing from 15000 feet
Ground Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 62nd Chinese Corps, at 77,58 , near Canton

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 21,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-27b Nate x 7
Ki-36 Ida x 27
Ki-48-Ib Lily x 12
Ki-51 Sonia x 24

No Japanese losses

Allied ground losses:
177 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
24 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb
27 x Ki-36 Ida bombing from 15000 feet
Ground Attack: 4 x 30 kg GP Bomb
12 x Ki-48-Ib Lily bombing from 15000 feet
Ground Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Georgetown , at 49,74

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 27

Allied aircraft
Buffalo I x 8

Japanese aircraft losses
Ki-21-IIa Sally: 6 destroyed, 5 damaged

No Allied losses

Airbase hits 1
Airbase supply hits 1
Runway hits 1

Aircraft Attacking:
19 x Ki-21-IIa Sally bombing from 15000 feet *
Airfield Attack: 2 x 250 kg GP Bomb

CAP engaged:
No.21 Sqn RAAF with Buffalo I (1 airborne, 4 on standby, 3 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 131 minutes



--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 20,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-21-IIa Sally x 22

No Japanese losses

Airbase hits 1
Runway hits 2

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 15000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 3rd New Chinese Corps, at 84,55 , near Nanchang

Weather in hex: Clear sky

Raid spotted at 25 NM, estimated altitude 21,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-27b Nate x 8
Ki-51 Sonia x 12

No Japanese losses

Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Clark Field , at 79,76

Weather in hex: Clear sky

Raid spotted at 12 NM, estimated altitude 24,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 25
G3M2 Nell x 9

Allied aircraft
P-40B Warhawk x 1

Japanese aircraft losses
A6M2 Zero: 1 destroyed

No Allied losses

Runway hits 1

Aircraft Attacking:
9 x G3M2 Nell bombing from 23000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
24th PG/HqS with P-40B Warhawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kota Bharu at 51,75

Weather in hex: Clear sky

Raid spotted at 2 NM, estimated altitude 5,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
Ki-27b Nate x 7

Allied aircraft
Hudson I x 3

No Japanese losses

No Allied losses

Japanese Ships
xAK Zenyo Maru

Aircraft Attacking:
3 x Hudson I bombing from 3000 feet
Naval Attack: 4 x 250 lb SAP Bomb

CAP engaged:
11th Sentai with Ki-27b Nate (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
77th Sentai Det A with Ki-27b Nate (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
1st Sentai with Ki-27b Nate (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead



--------------------------------------------------------------------------------
Pre-Invasion action off Kota Bharu (51,75)

33 Coastal gun shots fired in defense.

Japanese Ships
CL Sendai
DD Ayanami
DD Shikinami
DD Isonami
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru

Japanese ground losses:
35 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
347 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 1 destroyed, 26 disabled
Engineers: 0 destroyed, 4 disabled

CL Sendai firing at 8th Indian Brigade
DD Ayanami firing at 8th Indian Brigade
DD Shikinami firing at 8th Indian Brigade
DD Isonami firing at 8th Indian Brigade
PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops
DD Ayanami fired at enemy troops
DD Isonami fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu (51,75)

TF 85 troops unloading over beach at Kota Bharu, 51,75

Japanese ground losses:
24 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

17 troops of a IJA Engineer Squad lost overboard during unload of 12th Engr Rgt /1


--------------------------------------------------------------------------------
Amphibious Assault at Batan Island (85,70)

TF 90 troops unloading over beach at Batan Island, 85,70

Japanese ground losses:
48 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

17 troops of a SNLF Inf Squad 41 lost overboard during unload of Sasebo 1st SNLF
17 troops of a SNLF Inf Squad 41 lost from landing craft during unload of Sasebo 1st SNLF /2


--------------------------------------------------------------------------------
Pre-Invasion action off Kota Bharu (51,75)

32 Coastal gun shots fired in defense.

Japanese Ships
DD Shirakumo
AK Tosan Maru

Japanese ground losses:
25 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
22 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

DD Shirakumo firing at 8th Indian Brigade
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu (51,75)

TF 92 troops unloading over beach at Kota Bharu, 51,75

Japanese ground losses:
24 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

17 troops of a IJA Inf Squad lost from landing craft during unload of 42nd Infantry Rgt


--------------------------------------------------------------------------------
Pre-Invasion action off Kota Bharu (51,75)

43 Coastal gun shots fired in defense.

Japanese Ships
E Shimushu
xAP Miike Maru

Japanese ground losses:
83 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

E Shimushu fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu (51,75)

TF 94 troops unloading over beach at Kota Bharu, 51,75

Japanese ground losses:
24 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

17 troops of a IJA Inf Squad accidentally lost during unload of II./143rd Infantry Bn
15 Support troops lost in surf during unload of II./143rd Infantry Bn /2


--------------------------------------------------------------------------------
Pre-Invasion action off Kota Bharu (51,75)

29 Coastal gun shots fired in defense.

Japanese Ships
xAK Johore Maru

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

xAK Johore Maru firing at 8th Indian Brigade
xAK Johore Maru fired at enemy troops
xAK Johore Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu (51,75)

TF 95 troops unloading over beach at Kota Bharu, 51,75

Japanese ground losses:
48 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

17 troops of a IJA Inf Squad lost from landing craft during unload of III./143rd Infantry Bn
17 troops of a IJA Inf Squad lost in surf during unload of III./143rd Infantry Bn
15 Support troops lost overboard during unload of III./143rd Infantry Bn


--------------------------------------------------------------------------------
Amphibious Assault at Batan Island (85,70)

TF 96 troops unloading over beach at Batan Island, 85,70



--------------------------------------------------------------------------------
Pre-Invasion action off Kuching (58,88)
Defensive Guns engage approaching landing force

12 Coastal gun shots fired in defense.

Japanese Ships
xAK Gosei Maru
AV Sagara Maru
DMS W-4
PB Eiko Maru
xAK Nojima Maru

AV Sagara Maru firing to suppress enemy battery at 6,000 yards
DMS W-4 firing to suppress enemy battery at 6,000 yards
PB Eiko Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kuching (58,88)

TF 98 troops unloading over beach at Kuching, 58,88

Japanese ground losses:
24 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

17 troops of a SNLF Inf Squad 41 lost from landing craft during unload of 91st Nav Gd


--------------------------------------------------------------------------------

Ground combat at Pengpu (90,50)

Japanese Shock attack

Attacking force 6261 troops, 38 guns, 0 vehicles, Assault Value = 182

Defending force 1645 troops, 18 guns, 0 vehicles, Assault Value = 45

Japanese adjusted assault: 318

Allied adjusted defense: 5

Japanese assault odds: 63 to 1

Combat modifiers
Defender: op mode(-), leaders(+), preparation(-), morale(-)
experience(-)
Attacker: shock(+), leaders(+)

Japanese ground losses:
147 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
972 casualties reported
Squads: 19 destroyed, 24 disabled
Non Combat: 22 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
13th Ind.Mixed Brigade

Defending units:
89th Chinese Corps


--------------------------------------------------------------------------------

Ground combat at Batan Island (85,70)

Japanese Shock attack

Attacking force 2755 troops, 27 guns, 6 vehicles, Assault Value = 68

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 64

Allied adjusted defense: 1

Japanese assault odds: 64 to 1 (fort level 0)

Japanese forces CAPTURE Batan Island !!!

Combat modifiers
Attacker: shock(+)

Assaulting units:
Sasebo 1st SNLF
24th JAAF AF Bn


--------------------------------------------------------------------------------

Ground combat at Kuching (58,88)

Allied Bombardment attack

Attacking force 1236 troops, 5 guns, 4 vehicles, Assault Value = 42

Defending force 1780 troops, 12 guns, 0 vehicles, Assault Value = 59

Assaulting units:
Sarawak Force
2/15 Punjab Battalion
106th RN Base Force

Defending units:
91st Naval Guard Unit



RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Tue Feb 04, 2014 5:25 am
by FeurerKrieg
Welcome to the dark side! R&D suggestions are all good. Someone mentioned converting ships - this is important to get going early as they take some time and later you may have damaged ships clogging your repair yards anyway. If nothing else, be sure to get some of the big AKEs. Also, look for some big AG's that can convet in mid-42 to big AKEs. Big is good for AKE because the size of the AKE cargo capacity determines what size shells and other ordinance it can reload. Park a big AKE just about anywhere and you can reload all the cruisers main guns and maybe even the 14" BB guns, if I recall.

In the first page or two of my AAR we had some discussions about ship conversions, so feel free to look there for some ideas.

Also, no supply from refineries so be sure to watch supply! Even forts, port and AF build can really add up if you are just expanding every base you take.

Good luck!!

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Tue Feb 04, 2014 12:15 pm
by Lokasenna
Holy cow! Save that midget sub commander, he's a good one!

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Tue Feb 04, 2014 2:29 pm
by Simonsez
Good Strike on Manilla. I can't remember exactly how many US subs start there, but between 20 and thirty I think so you have that going for you. Use more of the KB zeros to sweep the cap over manilla and clark and send in the bombers to clean up the damaged ships and keep the airfields out of commission. No reason to have 58 Zeroes on escort this early in game. Have at least two of the KB zero groups sweep manila at dif alts, plus the big groups from Formosa to hit both Clark and Manilla (say one at 20k feet and a seconf an 18k feet). Then rope-a-dope the PI until forces can be freed up to put on the pressure. Maybe sweep and attack clark and manilla one more day with KB before heading out to begin sweeps of Singapore to lock it down. Be careful with the KB in the DEI as the Dutch subs have working torps. Be sure to have some kates or vals on ASW search and have plenty of DD's with your carriers. If you can get one of your CS cruisers with the KB to provide ASW search that woould work as well.

Have to run off now, so forgive lack of editing on this post. Good luck!

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Tue Feb 04, 2014 6:22 pm
by Lokasenna
ORIGINAL: Simonsez

Good Strike on Manilla. I can't remember exactly how many US subs start there, but between 20 and thirty I think so you have that going for you. Use more of the KB zeros to sweep the cap over manilla and clark and send in the bombers to clean up the damaged ships and keep the airfields out of commission. No reason to have 58 Zeroes on escort this early in game. Have at least two of the KB zero groups sweep manila at dif alts, plus the big groups from Formosa to hit both Clark and Manilla (say one at 20k feet and a seconf an 18k feet). Then rope-a-dope the PI until forces can be freed up to put on the pressure. Maybe sweep and attack clark and manilla one more day with KB before heading out to begin sweeps of Singapore to lock it down. Be careful with the KB in the DEI as the Dutch subs have working torps. Be sure to have some kates or vals on ASW search and have plenty of DD's with your carriers. If you can get one of your CS cruisers with the KB to provide ASW search that woould work as well.

Have to run off now, so forgive lack of editing on this post. Good luck!

27x SS [:)].

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Tue Feb 04, 2014 10:56 pm
by Mike McCreery
Ok, I would like to go over some of the things I have learned to make sure they are correct and I understand why I am doing what I am doing.

The Japanese start with 77 R&D factories of varying sizes researching almost 77 different planes. These factories are mostly damaged at the start of the game. A factory can change the type of plane it is doing R&D for but it causes the factory to be damaged or "re-tooled" which costs supplies. Therefore, it is efficient to change the planes R&D at the first turn.

The most efficient factory size is 30 and so to get the optimal you would set all to 30 to obtain 2310 points of R&D. However, this will use an enormous amount of supply and could be an issue in a DBB-C scenario. Alternatively the R&D factories can be left alone or added on a bit now and grown later as numerically it does not matter if you go from 1-30 in one swing or step up to say 20 then 25 and eventually 30 when supplies are available. Each time an R&D factory is repairing or re-tooling it will not produce any R&D Points.

Because PDU is on it might be advantageous to limit the number of different planes I produce to save in R&D, Engines & Production.

Lokasenna suggests I limit R&D to about 8 planes which would give me almost 10 R&D factories per plane type. That sounds like it may be the way I want to go.

So when you say leave them alone, do you mean let the R&D factories research what they are originally set to or change the R&D to a plane I want to accelerate but do not increase the size of the factory?

Also, when you say build another factory do you mean expand an existing production factory or is there an actual command to build a new one? Or do you mean set an R&D factory to an existing plane and change over to production?

As far as how many planes I will need, I would say... ALL of them!! I have no idea what my eventual plane demand might be. This is like having a instruction book on a car that tells you how to accelerate, brake and shift gears with a manual transmission. Doing it and getting a feel for it and an understanding of how it all works together will take some time ;] I just dont want to crash the car or run out of gas before that happens.






RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Tue Feb 04, 2014 11:06 pm
by FeurerKrieg
A couple quick answers -

It is best to set them to 30 asap. The probability of successful repair increases as the size of the R&D factory increases. Besides, the supply cost comes from the repair much more so than the actual expansion to size 30.

When you 'leave them alone' you could set them to not repair at all and that will save even more supply.

You can't create new factories, only change them around.




RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Wed Feb 05, 2014 2:07 am
by DesertedFox
I do not believe refineries produce in DBB-C.

Hi,

GL with your game.

If you are using the latest version of DBB-C, then I believe refineries will produce
supplies EXCEPT at Palembang.

Mark

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Wed Feb 05, 2014 3:08 am
by FeurerKrieg
That is correct - in the latest version, refineries do produce supply. I think JWE/Symon just moved the refineries out of Palembang or something like that. There is a thread in the scenario section about the changes in the most recent version. Those changes we not long ago - maybe just a couple months back I think.

RE: Open the pod bay doors HAL. Wargmr (J) vs Dr. HAL (A)

Posted: Wed Feb 05, 2014 7:16 am
by Spidery
The reason size 30 is suggested is because above size 30 an R&D factory produces no more than at size 30 (until it reaches size 300 !). Below size 30, on average, a factory's efficiency is pro-rata to the size of the factory; a size 15 factory will take as long to repair as a size 30 factory and then produce half as much R&D having used half the supplies (but with greater randomness both for repair time and R&D progress). The recommendation to expand to size 30 is to maximise R&D effectiveness assuming the limiting factor is number of factories and not of supply. This is also the reason for increasing them early.

There are (at least) two strategies to R&D.

You can concentrate everything on a few models, get them early, then change the excess factories (over what you want to produce) to work on something else. This gets models early but costs a lot of supply. In theory, because the better models are available earlier you take fewer losses so that saves supply.

Or, you can look at all the models you plan to produce and assign just enough factories to cover the expected production (read AARs to get an idea what this is). So if you expect to produce 60 Frances when they are available assign two size 30 factories to work on the P1Y1. You start with one for that and another for the P1Y2. You could leave the P1Y2 alone but to change it to the P1Y1 will cost only about 300 supply and will advance the availability of the aircraft. If you think you will only need 45 then go for a combination of factories such as 1 size 15 and the other 30.

With the second strategy, the aim is to avoid paying the cost of damaging repaired factories (by changing between lines) and having to repair them again. All your factory expansion is directed at increasing production with the beneficial side-effect of the R&D benefit.

Note that, on average, a single size 30 factory (with engine bonus) assigned to an aircraft that is 9 months away will advance it by a month (17 months away by 2 months).

There is an upper bound on how many planes you need that comes from the number of pilots you have and an estimate of the ratio of planes lost to pilots lost. I use an estimate of 2:1. In 43 you will be getting about 150 IJN and 185 IJA pilots per month so you can see there should be no point in producing more than 300 IJN and 370 IJA aircraft per month. Whether you can use that many aircraft will depend upon how aggressive you plan to be.