Uh oh, thought this one was squashed?
Posted: Wed Jan 29, 2014 8:35 pm
Can't place a minor reinforcement although clearly should be able to.


What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: Shannon V. OKeets
Using Zartacla's saved game I was able to reproduce and fix this. You'll have the correction in 1.1.2, (hopefully available tomorrow/Friday). The problem was subtle:
Fixed a problem with reinforcements where an air unit was not being permitted to set up in a city if there were only 1 city available and a militia unit was also arriving in that city (e.g., a Hungarian air unit and the Budapest militia). That line of code was intended only for other land units, to prevent placing them in the only city available to the militia unit.
ORIGINAL: Zartacla
ORIGINAL: Shannon V. OKeets
Using Zartacla's saved game I was able to reproduce and fix this. You'll have the correction in 1.1.2, (hopefully available tomorrow/Friday). The problem was subtle:
Fixed a problem with reinforcements where an air unit was not being permitted to set up in a city if there were only 1 city available and a militia unit was also arriving in that city (e.g., a Hungarian air unit and the Budapest militia). That line of code was intended only for other land units, to prevent placing them in the only city available to the militia unit.
It sounds like that might still create a problem under a circumstance where there is only 1 city available but the city is empty and there is a land unit and a militia unit arriving that turn. Won't the land unit still get incorrectly kicked under that rule?
Only if stacking is a problem. If there is room, then both units can set up in the hex. Indeed, if you are using Off-City Reinforcements and there is room for only 1 unit, then the Militia would be placed in the city and the other land unit adjacent to the city.ORIGINAL: Zartacla
ORIGINAL: Shannon V. OKeets
Using Zartacla's saved game I was able to reproduce and fix this. You'll have the correction in 1.1.2, (hopefully available tomorrow/Friday). The problem was subtle:
Fixed a problem with reinforcements where an air unit was not being permitted to set up in a city if there were only 1 city available and a militia unit was also arriving in that city (e.g., a Hungarian air unit and the Budapest militia). That line of code was intended only for other land units, to prevent placing them in the only city available to the militia unit.
It sounds like that might still create a problem under a circumstance where there is only 1 city available but the city is empty and there is a land unit and a militia unit arriving that turn. Won't the land unit still get incorrectly kicked under that rule?