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1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 5:27 am
by BrianSchick
Hi,
In my solitaire Global War game, Russia demanded Bessarabia and Germany declined to give it to them. They attacked Rumania, and the Germans sent in shiny helmets. Now the German shiny helmets are standing in the way and the soviet army cannot shoot at them.

RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 7:00 am
by Majorball68
That is normal and not a glitch.
RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 8:11 am
by michaelbaldur
ORIGINAL: Majorball68
That is normal and not a glitch.
that was really a confusing answer.
but it is clearly a bug, and as I remember, it have already been reported
so it will be fixed some day
RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 5:26 pm
by Dabrion
You can shoot at peacekeepers, they cannot shoot back. Is this an attempt of MWiF to address the travesty of peacekeepers?
For RAW7 this is not normal and a bug (glitch w/e).
RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 6:25 pm
by AxelNL
ORIGINAL: Dabrion
You can shoot at peacekeepers, they cannot shoot back. Is this an attempt of MWiF to address the travesty of peacekeepers?
For RAW7 this is not normal and a bug (glitch w/e).
It is a bug and reported this year.
RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 6:49 pm
by Shannon V. OKeets
ORIGINAL: BrianSchick
Hi,
In my solitaire Global War game, Russia demanded Bessarabia and Germany declined to give it to them. They attacked Rumania, and the Germans sent in shiny helmets. Now the German shiny helmets are standing in the way and the soviet army cannot shoot at them.
I would like a saved game for this if you have one available. The fix should be easy to implement, but I want to be able to test any code changes to make sure they work correctly.
RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 11:23 pm
by Major Ball68
What should the happen?
The Russian should be able to attack Germans units but the German units cannot fight back?
I am confused after someone told me something different

RE: 1.1.1 Multiple States of War Bug
Posted: Thu Jan 30, 2014 11:57 pm
by Dabrion
ORIGINAL: Major Ball68
The Russian should be able to attack Germans units but the German units cannot fight back?
Yes. RAW 9.9 explains.
RE: 1.1.1 Multiple States of War Bug
Posted: Fri Jan 31, 2014 1:08 am
by oleb
Savegames from 1.0.6 in
this post.
RE: 1.1.1 Multiple States of War Bug
Posted: Fri Jan 31, 2014 1:21 am
by paulderynck
ORIGINAL: Major Ball68
What should the happen?
The Russian should be able to attack Germans units but the German units cannot fight back?
I am confused after someone told me something different
What should happen is German units in a Rumanian hex can be attacked by the Russians and can have defensive ground support from German units or Rumanian units. But the neutral major power (WiF-slang-name = Peacekeepers = Germans in this case) can't enter Russian controlled hexes and can't attack Russian units. Their fighters can only intercept missions against their own units, not Rumanians.
Even trickier is Russians ignore Peacekeeper (but not Rumanian) ZoCs.
This is written for this thread's example but applies to any situation where an aligning major power brings units into a minor that was DoW'd by a major power not at war with the aligning major.
RE: 1.1.1 Multiple States of War Bug
Posted: Fri Jan 31, 2014 1:30 am
by joshuamnave
I was also under the impression that this was not a bug and have been happily playing accordingly. I hope this bug is on the bottom of the fix list

RE: 1.1.1 Multiple States of War Bug
Posted: Mon Feb 10, 2014 4:59 pm
by BrianSchick
Here's the saved game file.
Aww. Poor peacekeepers. Maybe the bug will be slow to fix?
RE: 1.1.1 Multiple States of War Bug
Posted: Wed Mar 05, 2014 11:53 pm
by Shannon V. OKeets
ORIGINAL: BrianSchick
Here's the saved game file.
Aww. Poor peacekeepers. Maybe the bug will be slow to fix?
Thank you.