[Suggestion] Definable threat areas
Posted: Thu Jan 30, 2014 10:58 am
It seems that units may want to take up a particular posture when they're in an area of threat, or that the AI may want to make certain decisions based on expected threat. Such decisions and posture may be a good idea even if enemies are not yet detected in that area, so it would help if there's some way of defining that area.
RPs could be used to define such an area, similar to how mission areas are defined now. Scenarios could come with pre-defined areas, or the player could place their own based on intelligence and intuition. When a unit enters the area it could take on a new posture, or the AI could modify its decisions for those units.
Related to that, regular mission areas could be similarly defined as threat areas, depending on the nature of the mission. e.g. a BARCAP would default to being one, an ASW would not (though if an enemy detected relevant behaviour ensues). A checkbox would allow manual override. A unit en-route to a mission area could have a different posture from those already there, e.g. silent & defensive vs. full sensors & aggressive.
RPs could be used to define such an area, similar to how mission areas are defined now. Scenarios could come with pre-defined areas, or the player could place their own based on intelligence and intuition. When a unit enters the area it could take on a new posture, or the AI could modify its decisions for those units.
Related to that, regular mission areas could be similarly defined as threat areas, depending on the nature of the mission. e.g. a BARCAP would default to being one, an ASW would not (though if an enemy detected relevant behaviour ensues). A checkbox would allow manual override. A unit en-route to a mission area could have a different posture from those already there, e.g. silent & defensive vs. full sensors & aggressive.