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Bright Torpedoes
Posted: Sun Feb 02, 2014 3:48 am
by Ardilus
***UPDATED TO V.2***
While trying out some great weapons effects by other authors, I felt I needed to design some torpedoes of my own. I had read here that torpedo sprites are rendered in-game only up to 15x15 px., and that seems about right. These four sprites are designed and painted 15x15 to avoid quality loss on render, using the open-source Paint.NET. I hope you have fun with them!
(screenshot below)
RE: Bright Torpedoes
Posted: Sun Feb 02, 2014 3:49 am
by Ardilus
snap!

RE: Bright Torpedoes
Posted: Sun Feb 02, 2014 12:03 pm
by CyclopsSlayer
Looks good!
One of my long time desires would be to have the Torpedoes with a cometary like tail trailing along behind. Not practical I know, but hey...
RE: Bright Torpedoes
Posted: Sun Feb 02, 2014 2:19 pm
by Ardilus
Thanks Cyclops. I've been thinking how awesome it would be to be able to use animated sprite sets for weapons effects (and thrusters). Torpedoes are animated by the engine to rotate clockwise, which is a nice touch I think, but does restrict what makes for effective design. On the other hand their size and symmetry have lent themselves to be very accessible for breaking into visual modding. I've begun dabbling with some other weapon effects and maybe can release a few more before Universe.
RE: Bright Torpedoes
Posted: Mon Feb 03, 2014 1:50 am
by tjhkkr
Thank you!
RE: Bright Torpedoes
Posted: Wed Feb 05, 2014 2:20 am
by Ardilus
I haven't been satisfied with my tinting range for red/epsilon, so tried a new color mix on the original layers. I think these work better, though maybe still a little opaque. Try version 2, attached!
Meanwhile I think I've got a pretty nice little BSG-inspired cannon projectile in the making. I'll test some more and thought I would release with some similarly designed missiles that I haven't started.
***Version 2 link moved to initial post***
RE: Bright Torpedoes
Posted: Wed Feb 05, 2014 2:20 am
by Ardilus
Snap!

RE: Bright Torpedoes
Posted: Wed Feb 05, 2014 2:25 am
by Tcby
Great work Ardilus!
RE: Bright Torpedoes
Posted: Wed Feb 05, 2014 1:23 pm
by Igard
Very good work!
RE: Bright Torpedoes
Posted: Wed Feb 05, 2014 4:55 pm
by Buio
Looks good!
RE: Bright Torpedoes
Posted: Sat Feb 08, 2014 4:58 pm
by Ardilus
Thank you everyone! My projectile set is complete, posted separately. Please enjoy!