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Submarine counter art
Posted: Sun Feb 02, 2014 2:33 pm
by Shellshock
This mod replaces the generic submarine counters with counters bearing art of a sub class specific to the nation it represents.
I left the Chinese sub counter as is. As what little navy that China possessed was pretty much rubbed out by Japan prior to the period in the game, I really couldn't think of what to use. (Did China even have any subs prior to the Cold War?) If anyone has some ideas let me know.
Download the the attached file and unzip it somewhere convenient. It will be replacing the
Page22 bitmap file in your Matrix Games/World in Flames/ Bitmaps/ Unit Bitmaps folder. Make sure to back up the original file.
Happy submerging!
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:11 pm
by warspite1
ORIGINAL: Shellshock
This mod replaces the generic submarine counters with counters bearing art of a sub class specific to the nation it represents.
I left the Chinese sub counter as is. As what little navy that China possessed was pretty much rubbed out by Japan prior to the period in the game, I really couldn't think of what to use. (Did China even have any subs prior to the Cold War?) If anyone has some ideas let me know.
Download the the attached file and unzip it somewhere convenient. It will be replacing the
Page22 bitmap file in your Matrix Games/World in Flames/ Bitmaps/ Unit Bitmaps folder. Make sure to back up the original file.
Happy submerging!
warspite1
These are coooooooooool [8D]
From the unit descriptions I think a German Type II sub would fit the bill:
This is a World In Flames "what if" counter that allows the Chinese player to build
submarines; provided of course that she has access to her port facilities.
In reality, during the Sino-Japanese war the Japanese were able to occupy China's main ports and so naval construction was impossible. In 1939 the Chinese ordered two submarines from Germany for use in coastal waters, but these were never delivered.
Could you do a type for each counter if you had the detail provided to you? E.g the write-ups refer to certain classes.
LOVE that T-class!!
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:13 pm
by Ur_Vile_WEdge
Technically, the Chinese player can build subs (or ships) at any time, even when they don't control a port. THey can't be placed as reinforcements until they have one, but you can build the units beforehand, to be ready and waiting when you get access to the water again.
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:15 pm
by warspite1
ORIGINAL: Ur_Vile_WEdge
Technically, the Chinese player can build subs (or ships) at any time, even when they don't control a port. THey can't be placed as reinforcements until they have one, but you can build the units beforehand, to be ready and waiting when you get access to the water again.
warspite1
Well that's not very sensible is it....[&:]
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:37 pm
by paulderynck
I'm sure they could be built pre-fab and then hauled in donkey carts to the captured port and launched the next turn... Not.
But in WiF: possible unless house ruled out (or playing Factories in Flames). It's a game and all games can have gamey devices.
If China is building ships, Japan is likely out of the game anyway...
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:39 pm
by warspite1
ORIGINAL: paulderynck
I'm sure they could be built pre-fab and then hauled in donkey carts to the captured port and launched the next turn... Not.
But in WiF: possible unless house ruled out (or playing Factories in Flames). It's a game and all games can have gamey devices.
If China is building ships, Japan is likely out of the game anyway...
warspite1
Indeed. I will amend the write-up.
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:51 pm
by WarHunter
ORIGINAL: paulderynck
I'm sure they could be built pre-fab and then hauled in donkey carts to the captured port and launched the next turn... Not.
But in WiF: possible unless house ruled out (or playing Factories in Flames). It's a game and all games can have gamey devices.
If China is building ships, Japan is likely out of the game anyway...
I like to call that, Sci-Fi Wif.
RE: Submarine counter art
Posted: Sun Feb 02, 2014 3:52 pm
by WarHunter
ORIGINAL: Shellshock
This mod replaces the generic submarine counters with counters bearing art of a sub class specific to the nation it represents.
I left the Chinese sub counter as is. As what little navy that China possessed was pretty much rubbed out by Japan prior to the period in the game, I really couldn't think of what to use. (Did China even have any subs prior to the Cold War?) If anyone has some ideas let me know.
Download the the attached file and unzip it somewhere convenient. It will be replacing the Page22 bitmap file in your Matrix Games/World in Flames/ Bitmaps/ Unit Bitmaps folder. Make sure to back up the original file.
Happy submerging!
Very good looking submarines!

Thanks for sharing them with us.
RE: Submarine counter art
Posted: Sun Feb 02, 2014 4:06 pm
by Shellshock
ORIGINAL: warspite1
In 1939 the Chinese ordered two submarines from Germany for use in coastal waters, but these were never delivered.
Well, for what it's worth I've amended the file. The Type IIs were coastal subs at best, so I made the silhouette small.
Cheers!
RE: Submarine counter art
Posted: Sun Feb 02, 2014 4:08 pm
by Shellshock
ORIGINAL: WarHunter
Very good looking submarines!

Thanks for sharing them with us.
Thanks! [:)] Now as they say in
Das Boot-- zink zem all! [:D]
RE: Submarine counter art
Posted: Sun Feb 02, 2014 4:11 pm
by warspite1
ORIGINAL: Shellshock
ORIGINAL: WarHunter
Very good looking submarines!

Thanks for sharing them with us.
Thanks! [:)] Now as they say in
Das Boot-- zink zem all! [:D]
warspite1
Eh? I thought they were German not French....
RE: Submarine counter art
Posted: Sun Feb 02, 2014 4:13 pm
by warspite1
ORIGINAL: Shellshock
ORIGINAL: warspite1
In 1939 the Chinese ordered two submarines from Germany for use in coastal waters, but these were never delivered.
Well, for what it's worth I've amended the file. The Type IIs were coastal subs at best, so I made the silhouette small.
Cheers!
warspite1
Yep - for use in coastal waters. Any thoughts on my earlier question?
RE: Submarine counter art
Posted: Wed Feb 05, 2014 1:21 pm
by Cataphract88
Thanks for the great new submarine artwork. [:)]
RE: Submarine counter art
Posted: Thu Feb 06, 2014 10:26 pm
by Shellshock
ORIGINAL: warspite1
Could you do a type for each counter if you had the detail provided to you? E.g the write-ups refer to certain classes.
The game counter mix (if you can call it that) only supports one submarine bitmap image per nation that had subs in their respective navies. So, even if you drew up artwork for every class of WW2 submarine, it can only display one type at a time, no matter how many sub flotillas you have. So, I basically just tried to draw up the sub class that best represented that nation's undersea effort.
RE: Submarine counter art
Posted: Fri Feb 07, 2014 4:14 am
by AxelNL
ORIGINAL: Shellshock
ORIGINAL: warspite1
Could you do a type for each counter if you had the detail provided to you? E.g the write-ups refer to certain classes.
The game counter mix (if you can call it that) only supports one submarine bitmap image per nation that had subs in their respective navies. So, even if you drew up artwork for every class of WW2 submarine, it can only display one type at a time, no matter how many sub flotillas you have. So, I basically just tried to draw up the sub class that best represented that nation's undersea effort.
With great results. Nice work!
RE: Submarine counter art
Posted: Fri Feb 07, 2014 1:04 pm
by Extraneous
Here is a link to
China’s Submarine Fleet.
There are also links here to what happened to China's navy (see China’s Sunken Warships Part 1 - 5).
RE: Submarine counter art
Posted: Fri Feb 07, 2014 4:00 pm
by WarHunter
ORIGINAL: Extraneous
Here is a link to
China’s Submarine Fleet.
There are also links here to what happened to China's navy (see China’s Sunken Warships Part 1 - 5).
Thanks for the link. Very nicely put together.
Except for reading and watching "The Sand Pebbles", a facet of ww2 i had little knowledge of.
RE: Submarine counter art
Posted: Sat Feb 08, 2014 4:21 pm
by Shannon V. OKeets
ORIGINAL: Shellshock
ORIGINAL: warspite1
Could you do a type for each counter if you had the detail provided to you? E.g the write-ups refer to certain classes.
The game counter mix (if you can call it that) only supports one submarine bitmap image per nation that had subs in their respective navies. So, even if you drew up artwork for every class of WW2 submarine, it can only display one type at a time, no matter how many sub flotillas you have. So, I basically just tried to draw up the sub class that best represented that nation's undersea effort.
It wouldn't be that hard to use additional bitmap images for the different types of submarines introduced by Convoys in Flames. The raw data is present for Snorkel subs, Walther subs, etc. I would just need to load in the additional bitmap images and apply the associated bitmap depending on the submarine subtype (pardon the pun).
Very low priority obviously.
RE: Submarine counter art
Posted: Sat Feb 08, 2014 9:16 pm
by Shellshock
ORIGINAL: Shannon V. OKeets
It wouldn't be that hard to use additional bitmap images for the different types of submarines introduced by Convoys in Flames. The raw data is present for Snorkel subs, Walther subs, etc. I would just need to load in the additional bitmap images and apply the associated bitmap depending on the submarine subtype (pardon the pun).
Very low priority obviously.
Good to hear Shannon. [8D] I'm sure there much bigger priorities to be looked after. However, when the day comes I'll try to be ready with a few bitmaps. [;)]
BTW, I'm assuming the "Flying Sub" in the game refers to the Japanese subs with the Glen scout floatplane. Not those I-400 class monstrosities.
RE: Submarine counter art
Posted: Sat Feb 08, 2014 11:34 pm
by Shannon V. OKeets
ORIGINAL: Shellshock
ORIGINAL: Shannon V. OKeets
It wouldn't be that hard to use additional bitmap images for the different types of submarines introduced by Convoys in Flames. The raw data is present for Snorkel subs, Walther subs, etc. I would just need to load in the additional bitmap images and apply the associated bitmap depending on the submarine subtype (pardon the pun).
Very low priority obviously.
Good to hear Shannon. [8D] I'm sure there much bigger priorities to be looked after. However, when the day comes I'll try to be ready with a few bitmaps. [;)]
BTW, I'm assuming the "Flying Sub" in the game refers to the Japanese subs with the Glen scout floatplane. Not those I-400 class monstrosities.
Yes.
You need to allow room for the 6 numbers on each naval unit - they are always the same size and in the same position. Actually, convoys might have double digits in the upper left and one of the Naval Supply units has a double digit in that location too.