Snow Covered Roads - Map
Posted: Sun Nov 03, 2002 11:05 pm
Speaking of maps. Here is one that features roads that are covered with snow.
I do not oten build large maps - this is 100x240. It might be ok for a large pbem battle.
This map will be the home of the following battle:
ZHALAN'YE AIRBORNE OPERATION*
_____Assault/Defend*
___Soviet versus Germany*
___0700 18 January 1942*
_____50 Turns Maximum*
______For Version 7.1*
_Scenario Design: Redleg*
*
A large, 50 turn battle designed to play as an "Operation". That is, larger than a scenario and smaller than a campaign. It should be played with C/C turned off and all other options and settings turned on. Due to the length of the operation, it may be
desirable to set "Limited Ammo Off" so as to avoid the need to ration ammo supply. Especially for the AI, which has a lot of trouble with shot selection.
This operation is also intended for 2-player mode; either pbem or hotseat.
It is not well-suited for on-line play due to the size and number of turns.
**
The operation is designed to play from either side.
**
The situation:
**
Beginning at 0330 hours, 18 January, the Soviet 201st airborne brigade began their jump behind enemy lines in support of a wider Soviet offensive. The landscape was covered with knee-deep snow and it was windy. Soviet paratroops were scattered over a large area. The drops would continue for the next few days.
**
German rear-area forces were also somewhat scattered and road-bound due to the snow-covered terrain. As soon as possible some reinforcements were dispatched to the area. Some of the
towns were garrisoned by the Germans; some were not.
**
The German force:
**
The "core force" consists of several garrisons in and around the towns, villages and the rail and road junctions. The "auxillary force" consists of reinforcements of light armor, grenadiers, and a few tanks which will arrive at various points during the first few turns. In addition, the German side, when played by the human, has access to 500 points of reinforcements which may be purchased at any point in the "operation". These reinforcements,
if used, will arrive at reinforcement hex 1. The German mission is to decide which of the villages can be held and defend them while awaiting reinforcement. When Soviet intentions become more clear and sufficient strength is gained, the mission will change to the destruction of the Soviet force in detail.
**
The Soviet force:
**
The Soviet "core force" consists of paratroops that landed earlier and partisans. The "auxillary force" is further airborne drops that will arrive in the first part of the operation. No further reinforcements are available. The Soviets are widely scattered and will seeking various objectives. Their mission is to sieze the airfield for future landings of both supplies and troops. In addition, they are to sever the rails and roadways and
capture some of the villages.
**
Design notes:
**
The victory hexes are valued at 10 points per turn (maximum of 500 points each). The hexes begin under German control. The invaders will attempt to capture enough of them to deprive
the German side of victory. Soviet forces are well-trained and experienced elite paratroops. The partisans are of average quality; leadership being provided by Red Army Officers. German forces are of "average" quality.
**
The ammo load for both sides has been increased due to the length of the campaign and the need for some units to be involved in more than one battle. German units are valued at
1.5 in order to reflect the need to conserve German units for future operations.
**
The battlemap is a somewhat distorted in order to accommodate retreat hexes and other problems associated with units that are surrounded.
**
Portions of this Soviet airborne operation were successful; a base of operations behind German lines was established and the German rear area was disrupted. This assisted the advance of the Soviet 1st Guards Cavalry Corps.
**
After the battle:*
The Soviet airborne operation lasted too long, had too many objectives and missions and suffered from poor weather conditions and severe shortages of weapons and supplies since
the airfield was not captured. As with most Soviet airborne opeations, there was a lot of micro-management of Soviet units by higher headquarters.
As you might guess, the testing of this is an absolute bearcat! But I am plugging away on it and hopefully, it will be finished one of these days.
I do not oten build large maps - this is 100x240. It might be ok for a large pbem battle.
This map will be the home of the following battle:
ZHALAN'YE AIRBORNE OPERATION*
_____Assault/Defend*
___Soviet versus Germany*
___0700 18 January 1942*
_____50 Turns Maximum*
______For Version 7.1*
_Scenario Design: Redleg*
*
A large, 50 turn battle designed to play as an "Operation". That is, larger than a scenario and smaller than a campaign. It should be played with C/C turned off and all other options and settings turned on. Due to the length of the operation, it may be
desirable to set "Limited Ammo Off" so as to avoid the need to ration ammo supply. Especially for the AI, which has a lot of trouble with shot selection.
This operation is also intended for 2-player mode; either pbem or hotseat.
It is not well-suited for on-line play due to the size and number of turns.
**
The operation is designed to play from either side.
**
The situation:
**
Beginning at 0330 hours, 18 January, the Soviet 201st airborne brigade began their jump behind enemy lines in support of a wider Soviet offensive. The landscape was covered with knee-deep snow and it was windy. Soviet paratroops were scattered over a large area. The drops would continue for the next few days.
**
German rear-area forces were also somewhat scattered and road-bound due to the snow-covered terrain. As soon as possible some reinforcements were dispatched to the area. Some of the
towns were garrisoned by the Germans; some were not.
**
The German force:
**
The "core force" consists of several garrisons in and around the towns, villages and the rail and road junctions. The "auxillary force" consists of reinforcements of light armor, grenadiers, and a few tanks which will arrive at various points during the first few turns. In addition, the German side, when played by the human, has access to 500 points of reinforcements which may be purchased at any point in the "operation". These reinforcements,
if used, will arrive at reinforcement hex 1. The German mission is to decide which of the villages can be held and defend them while awaiting reinforcement. When Soviet intentions become more clear and sufficient strength is gained, the mission will change to the destruction of the Soviet force in detail.
**
The Soviet force:
**
The Soviet "core force" consists of paratroops that landed earlier and partisans. The "auxillary force" is further airborne drops that will arrive in the first part of the operation. No further reinforcements are available. The Soviets are widely scattered and will seeking various objectives. Their mission is to sieze the airfield for future landings of both supplies and troops. In addition, they are to sever the rails and roadways and
capture some of the villages.
**
Design notes:
**
The victory hexes are valued at 10 points per turn (maximum of 500 points each). The hexes begin under German control. The invaders will attempt to capture enough of them to deprive
the German side of victory. Soviet forces are well-trained and experienced elite paratroops. The partisans are of average quality; leadership being provided by Red Army Officers. German forces are of "average" quality.
**
The ammo load for both sides has been increased due to the length of the campaign and the need for some units to be involved in more than one battle. German units are valued at
1.5 in order to reflect the need to conserve German units for future operations.
**
The battlemap is a somewhat distorted in order to accommodate retreat hexes and other problems associated with units that are surrounded.
**
Portions of this Soviet airborne operation were successful; a base of operations behind German lines was established and the German rear area was disrupted. This assisted the advance of the Soviet 1st Guards Cavalry Corps.
**
After the battle:*
The Soviet airborne operation lasted too long, had too many objectives and missions and suffered from poor weather conditions and severe shortages of weapons and supplies since
the airfield was not captured. As with most Soviet airborne opeations, there was a lot of micro-management of Soviet units by higher headquarters.
As you might guess, the testing of this is an absolute bearcat! But I am plugging away on it and hopefully, it will be finished one of these days.