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New to Game.Units explained

Posted: Thu Feb 06, 2014 12:59 am
by baldbrother
I'm sure it's in the manual but I would appreciate an explanation of the different colors/symbols in top right corner square on the unit display. I think I've got the symbols but have forgotten what the white/pink indicates. Blame a failing memory and/or too much red wine - or both. Thanks.

RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 1:47 am
by budd
here you go hope this is what you were looking for.



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RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 2:27 am
by baldbrother
Thanks Budd. Exactly what I needed. I see it's -6' in Tacoma. Here in Adelaide South Australia it's 31'c but after several days of mid 40's, 6'...minus or plus, is looking inviting. For a short while anyway.

RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 2:37 am
by baldbrother
While you're here another question. Are bridges that are blown depicted in a different way?

RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 9:49 am
by Phoenix100
No. You get an explosion graphic on the bridge and an urgent message as they are blown - it's hard to miss the message (big red writing) as the game freezes for a few seconds whilst the terrain tables are re-calculated (to reflect the fact you can no longer cross), but it is sometimes difficult to spot which bridge has gone if you miss the explosion graphic, at least if you're playing a big scenario, where the whole map won't necessarily be in view and were you might be expecting about four bridges to blow at any minute(the big Meuse/Rhine scenario, for example). Then the only way to tell is by putting your mouse over the bridge you think it might have been, right-clicking and reading the movement values, which will be 0 if it's down. But sometimes it's also difficult to pinpoint the bridge exactly with your mouse pointer, because there is occasionally a discrepancy (very slight) between where the crossing is shown and where it actually is. I have (rarely) had to use the movement planning tool to find out where a road does actually cross a river, and if a bridge is blown where you have to do that to see the crossing before it's blown then you might have to fiddle for a bit to find it after it's down. Usually though it's ok.

RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 10:42 am
by budd
ORIGINAL: baldbrother

Thanks Budd. Exactly what I needed. I see it's -6' in Tacoma. Here in Adelaide South Australia it's 31'c but after several days of mid 40's, 6'...minus or plus, is looking inviting. For a short while anyway.

We're a pretty temperate area so that's a bit cold for us, they say with wind chill it was -20 but it was sunny and beautiful to go along with it. didn't stop 700,000 + people from attending our NFL world champions Seattle Seahawks Celebration Rally/Parade in Seattle.



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RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 12:56 pm
by Remmes
ORIGINAL: **budd**

We're a pretty temperate area so that's a bit cold for us, they say with wind chill it was -20 but it was sunny and beautiful to go along with it. didn't stop 700,000 + people from attending our NFL world champions Seattle Seahawks Celebration Rally/Parade in Seattle.

It must have been a long wait to see the 'Hawks' become champs. Was rooting for Peyton but what a great game from the Seattle 'D'. Enjoy the moment!

RE: New to Game.Units explained

Posted: Thu Feb 06, 2014 6:04 pm
by Fred Sanford
When on F1, if a unit is processing orders, the box is pink. If they're done thinking about it and are executing, then the box is white.

Blown crossings or crossing with no bridges or ferries will have an open symbol ) ( in the little white circle symbol for that crossing.

RE: New to Game.Units explained

Posted: Fri Feb 07, 2014 5:15 am
by Phoenix100
Blown crossings or crossing with no bridges or ferries will have an open symbol ) ( in the little white circle symbol for that crossing.

Didn't know and had never noticed that. Thanks, Fred.