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Cernauti

Posted: Sat Feb 08, 2014 1:55 am
by rogerdubbs
Cernauti is part of Bessarabia in Matrix World in Flames. It is not part of Bessarabia in WiF Final Edition or any other version I know. Is this deliberate or a bug? Giving Russia an extra city in the south means an extra supply source and location requiring assault.

RE: Cernauti

Posted: Sat Feb 08, 2014 5:28 am
by paulderynck
It is intentional and allegedly will become that way. I'm not sure of the source info for this. Inquiries have been made with ADG but it may be awhile before it is confirmed.

RE: Cernauti

Posted: Sat Feb 08, 2014 1:29 pm
by rogerdubbs
I did some research, and I see that while not part of Bessarabia, it was in fact occupied.

See the Wikipedia article Soviet_occupation_of_Bessarabia_and_Northern_Bukovina
(I can't post links yet)

So I guess it is a good change, if anti-Axis. Russia can probably use the extra help though.

Note that the Romanians have a MIL from Cernauti, so the axis lose that too, at least as a free build.

RE: Cernauti

Posted: Sat Feb 08, 2014 4:35 pm
by Shannon V. OKeets
ORIGINAL: rogerdubbs

I did some research, and I see that while not part of Bessarabia, it was in fact occupied.

See the Wikipedia article Soviet_occupation_of_Bessarabia_and_Northern_Bukovina
(I can't post links yet)

So I guess it is a good change, if anti-Axis. Russia can probably use the extra help though.

Note that the Romanians have a MIL from Cernauti, so the axis lose that too, at least as a free build.
The change in the map was approved by Harry Rowland (Australian Design Group).

RE: Cernauti

Posted: Sat Feb 08, 2014 6:05 pm
by joshuamnave
It's mentioned in the RAC as one of the divergences. The Germans get the militia for free after they retake Cernauti (or maybe they have to retake all of Bessarabia, don't remember).

RE: Cernauti

Posted: Sat Feb 08, 2014 7:00 pm
by Orm
ORIGINAL: Zartacla

It's mentioned in the RAC as one of the divergences. The Germans get the militia for free after they retake Cernauti (or maybe they have to retake all of Bessarabia, don't remember).
I am not sure I understand why Germany would get the militia for free. Any rule you could direct me to would be helpful.

RE: Cernauti

Posted: Sat Feb 08, 2014 7:31 pm
by joshuamnave
ORIGINAL: Orm

ORIGINAL: Zartacla

It's mentioned in the RAC as one of the divergences. The Germans get the militia for free after they retake Cernauti (or maybe they have to retake all of Bessarabia, don't remember).
I am not sure I understand why Germany would get the militia for free. Any rule you could direct me to would be helpful.

I'm not sure either, I just know that I always get it. Would it surprise me to learn that that's a bug? Not really.

RE: Cernauti

Posted: Sat Feb 08, 2014 11:42 pm
by Shannon V. OKeets
ORIGINAL: Zartacla

ORIGINAL: Orm

ORIGINAL: Zartacla

It's mentioned in the RAC as one of the divergences. The Germans get the militia for free after they retake Cernauti (or maybe they have to retake all of Bessarabia, don't remember).
I am not sure I understand why Germany would get the militia for free. Any rule you could direct me to would be helpful.

I'm not sure either, I just know that I always get it. Would it surprise me to learn that that's a bug? Not really.
Not a bug. It is a reserve unit so it always enters the game on the turn following Rumania's entry into the war.

RE: Cernauti

Posted: Sun Feb 09, 2014 4:03 am
by paulderynck
But if the Bessarabia claim has been allowed, that unit is out of the game until its city once again becomes Rumanian. That could be two turns after Barb starts.

But then it could be treated as a City Based Volunteer, I guess, first time onto the board = free.

RE: Cernauti

Posted: Sun Feb 09, 2014 9:03 am
by Orm
ORIGINAL: paulderynck

But if the Bessarabia claim has been allowed, that unit is out of the game until its city once again becomes Rumanian. That could be two turns after Barb starts.

But then it could be treated as a City Based Volunteer, I guess, first time onto the board = free.
I agree that it could be treated as a CBV but at the moment it is not a CBV. If it is treated as a CBV then that is either a bug or needs a deviation (or clarification) added to the rules. And if it is considered a CBV should it then be added and removed depending on whether that option is in play or not.

RE: Cernauti

Posted: Mon Feb 10, 2014 11:22 am
by rogerdubbs
I guess I need to read the differences list, sorry about that.

I think Steve's interpretation of the rule is correct. The MIL is removed from the game while controlled by the other side, but re-enters the game when Cernauti is recaptured. Since it has never been called out, it is still a reserve unit and can be called out.

In theory this could happen with other MiL, but it isn't very likely.

RE: Cernauti

Posted: Mon Feb 10, 2014 2:44 pm
by Shannon V. OKeets
ORIGINAL: rogerdubbs

I guess I need to read the differences list, sorry about that.

I think Steve's interpretation of the rule is correct. The MIL is removed from the game while controlled by the other side, but re-enters the game when Cernauti is recaptured. Since it has never been called out, it is still a reserve unit and can be called out.

In theory this could happen with other MiL, but it isn't very likely.
I still have a bug to fix for this unit.

Given that the USSR claimed Bessarabia and the claim was granted, then later Germany and the USSR are at war: if the Axis recapture Cernauti, but haven't recaptured all of Bessarabia, then technically Cernauti is still a Russian city, controlled by Germany. Under those circumstance, a portion of the code permits the Cernauti Reserve Militia unit to arrive as a reinforcement while another part of the code denies the player the ability to place the unit in Cernauti. This gets even more confused when the city is fully stacked and the optional rule for Off-city Reinforcements is in effect.

The situation is difficult to recreate and unlikely to happen during game play, so this has lower priority. But I would like to clean it up since that is the only remaining bug on my list for the Off-city Reinforcements optional rule.