improvements for the game
Posted: Mon Nov 04, 2002 7:27 am
ok so ive just about played all the way through a whole game and experienced everything there is. it was like one long ten hour session spread out over the whole weekend. first i played one game with a 150 stars and 8 aliens then i played another game with 50 stars and 8 aliens but by then i knew what was going on so i won that time.
1. later in the game it does slow down a lot. you usually get bogged down with trivial things to do like negotiating with the other races or patroling places for pirates and stuff like that. i agree that something you be done to make the latter half just as interesting as the beginning. what if they added in like some sorta space monsters or something. not the sentinals on the planet but just random monster creatures that wonder the galaxy like in that star trek episode with the doomsday machines that blow up planets. or better yet, what about half way through the game you add something like the borg some evil race that springs up and goes and captures system after system thats like super powerful and all the other aliens have to rise up to fight against it.
2. as for those research artifact wisdom things i have no idea how those work usually i collect either the advanced research or the wisdoms and im not sure which is neccassary to move up an age? what if you took another idea from star trek and made it so that ships had to explore space like the options to explore random anomolies like black holes or collapsing stars and for each amount of data you research like a point system the game you rise in a level until you can advance up to the next age. i would think it would be cool to add in spatial things like that, like the ships battling around a black hole. i noticed when the ships fly near a sun their shields get damaged? or maybe i was mistaken? makes for an interesting strategy especially when the pirates try to hide near the sun and my more powerful shielded ships quickly overwhelm their weakened melting shields.
3. as for weapons and what not, im surprised there arent actuall researchable weapons that let you blow up whole planets. not the artifcats but just some sorta death star beam. or a missile that blows up a sun and takes out all the planets i know thats a little extreme so youd have to have some sorta counteract to it. the other night i tried to think of things you could add to the game and i was really drawing a blank. for my space empires iv mod i made just for myself, i created a stellar cartography, a deflector dish, a battle bridge, an engineering section, and a structural integrity field. just some ideas for more ship components, for instance the structural integrity field could be like force fields that act as armor but dont take up any of the ships space. thats how i made them in the mod. everything else i did was just changing the name of already existing components to star trek ones.
the two games just need more interface polishing really. great games on their own. as for the extra stuff, its not really neccassary its just cool to have in their. like i wish i could form fleets permantly instead of ordering fleet one to form up then do this then have fleet one disband. its such a pain to have to select them over and over.
so to sum it up, stuff like black holes, nebula, asteroid fields that sorta stuff. then with some new enemies, like monsters or ghost ships or those crazy robot ships that go insane and are bent on taking over the universe, just really random crazy stuff. like say you find a derelict space ship with all the crew on board dead but its like a cruiser class ship armed to the teeth. and you claim it as your own. i dont mean like it was one of the other enemy ships just you find it, its yours you get a new ship. and not the instant ship thing either. this ships floating in space.
i also feel that the spacedocks dont stand out enough and they shouldnt be directly over the planet they should be off to the side like the jump gates. you can tell its slowly getting bigger but it doesnt look like a real space dock just like something floatin in space while on the other hand the jump gate now thats really cool. noticed that everytime the ship goes in it makes a toilet flushing noise.
i for one think itd be cool to have starboard and port shielding and starboard port firing weapons. of course thatd change everything and youd need more space for the shields and components and all that play balancing.
in the retail version i kinda miss the old shareware version ships. do you think itd be possible to update the shareware ships into the divided galaxies version?
there needs to be some more options for diplomacy like sometimes i wanted to do some of the options but they were greyed out for no reason? i couldnt make demands from my enemy. i guess it was becuase i was far more advanced then him and had all the systems captured.....
my final last want for this game would be the space base option. the ability to have just floating in space large space stations. think of it as a component where you add like an engineering thing onto a starship and then the starship is like a floating engineering post and it can repair other ships and build space stations. so then you tell it to go to a system and build an starbase there and next thing you know you have a starbase, kinda like a spaceship/planet. you can build components and it has personal and weapons and some space stations can build small ships and they can repair damaged ships. but it cant move. that would be my number one want. space stations.
then the weird borg things that try and take over the universe. just like cyborgs or robots bent on galactic domination. :rolleyes: is that so much to ask for? is it?
1. later in the game it does slow down a lot. you usually get bogged down with trivial things to do like negotiating with the other races or patroling places for pirates and stuff like that. i agree that something you be done to make the latter half just as interesting as the beginning. what if they added in like some sorta space monsters or something. not the sentinals on the planet but just random monster creatures that wonder the galaxy like in that star trek episode with the doomsday machines that blow up planets. or better yet, what about half way through the game you add something like the borg some evil race that springs up and goes and captures system after system thats like super powerful and all the other aliens have to rise up to fight against it.
2. as for those research artifact wisdom things i have no idea how those work usually i collect either the advanced research or the wisdoms and im not sure which is neccassary to move up an age? what if you took another idea from star trek and made it so that ships had to explore space like the options to explore random anomolies like black holes or collapsing stars and for each amount of data you research like a point system the game you rise in a level until you can advance up to the next age. i would think it would be cool to add in spatial things like that, like the ships battling around a black hole. i noticed when the ships fly near a sun their shields get damaged? or maybe i was mistaken? makes for an interesting strategy especially when the pirates try to hide near the sun and my more powerful shielded ships quickly overwhelm their weakened melting shields.
3. as for weapons and what not, im surprised there arent actuall researchable weapons that let you blow up whole planets. not the artifcats but just some sorta death star beam. or a missile that blows up a sun and takes out all the planets i know thats a little extreme so youd have to have some sorta counteract to it. the other night i tried to think of things you could add to the game and i was really drawing a blank. for my space empires iv mod i made just for myself, i created a stellar cartography, a deflector dish, a battle bridge, an engineering section, and a structural integrity field. just some ideas for more ship components, for instance the structural integrity field could be like force fields that act as armor but dont take up any of the ships space. thats how i made them in the mod. everything else i did was just changing the name of already existing components to star trek ones.
the two games just need more interface polishing really. great games on their own. as for the extra stuff, its not really neccassary its just cool to have in their. like i wish i could form fleets permantly instead of ordering fleet one to form up then do this then have fleet one disband. its such a pain to have to select them over and over.
so to sum it up, stuff like black holes, nebula, asteroid fields that sorta stuff. then with some new enemies, like monsters or ghost ships or those crazy robot ships that go insane and are bent on taking over the universe, just really random crazy stuff. like say you find a derelict space ship with all the crew on board dead but its like a cruiser class ship armed to the teeth. and you claim it as your own. i dont mean like it was one of the other enemy ships just you find it, its yours you get a new ship. and not the instant ship thing either. this ships floating in space.
i also feel that the spacedocks dont stand out enough and they shouldnt be directly over the planet they should be off to the side like the jump gates. you can tell its slowly getting bigger but it doesnt look like a real space dock just like something floatin in space while on the other hand the jump gate now thats really cool. noticed that everytime the ship goes in it makes a toilet flushing noise.
in the retail version i kinda miss the old shareware version ships. do you think itd be possible to update the shareware ships into the divided galaxies version?
there needs to be some more options for diplomacy like sometimes i wanted to do some of the options but they were greyed out for no reason? i couldnt make demands from my enemy. i guess it was becuase i was far more advanced then him and had all the systems captured.....
my final last want for this game would be the space base option. the ability to have just floating in space large space stations. think of it as a component where you add like an engineering thing onto a starship and then the starship is like a floating engineering post and it can repair other ships and build space stations. so then you tell it to go to a system and build an starbase there and next thing you know you have a starbase, kinda like a spaceship/planet. you can build components and it has personal and weapons and some space stations can build small ships and they can repair damaged ships. but it cant move. that would be my number one want. space stations.