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Vivid Projectiles (v2 Update)

Posted: Sat Feb 08, 2014 4:55 pm
by Ardilus
***UPDATED TO v2***

Some nice new projectile graphics for your (great) enjoyment. This set replaces graphics for autocannons, railguns, missiles, and bombs. As I had done with Bright Torpedoes, I have adhered to the basic color philosophy of vanilla (e.g. blue assault missiles).

This set does NOT replace ground combat projectile graphics. Maybe on an update?

(screenshot posted below)

***Version 2 Changes:
Bolder, Brighter, Badder
I moved away from thick colors on version 1 while trying to emulate a certain palette. Now, while working on blasters, it is clear that bright and saturated is a far better look. Please enjoy these much improved projectiles!

*Auto-cannons elongated with sharper tails and array members pushed toward background.
*Railguns slightly elongated, recolored, and brightened considerably.
*Missiles slightly recolored, saturated, and glow radius increased with brightening.
*Bombs have not been altered in this version


RE: Vivid Projectiles (fx)

Posted: Sat Feb 08, 2014 4:56 pm
by Ardilus
***Updated to v2***

snap!


Image

RE: Vivid Projectiles (fx)

Posted: Sat Feb 08, 2014 5:51 pm
by tjhkkr
Thank you!

RE: Vivid Projectiles (fx)

Posted: Sat Feb 08, 2014 7:43 pm
by DeadlyShoe
looks cool :)

RE: Vivid Projectiles (fx)

Posted: Fri Feb 14, 2014 3:44 pm
by Ardilus
Hey everyone. I've updated this set to make (most) everything much brighter and richer. A huge improvement, the link and screenshot have been replaced to version 2 above. I am sorry the jpeg does not do justice to the in-game detail. Please update and enjoy!

RE: Vivid Projectiles (fx)

Posted: Fri Feb 14, 2014 4:41 pm
by jesuswhywhy
nice, its stuff like this that makes me wish there was a weapons attrition system in ds

RE: Vivid Projectiles (fx)

Posted: Fri Feb 14, 2014 7:13 pm
by Bingeling
I am not in the mood to try this right now, but it would be sweet to see something showing "before and after".

In general all games look cooler when you play than in screenshots, so images for sure will not do these justice either.

RE: Vivid Projectiles (fx)

Posted: Fri Feb 14, 2014 10:01 pm
by Igard
Looks really nice Ardilus!

RE: Vivid Projectiles (fx)

Posted: Sun Feb 16, 2014 8:43 am
by hewwo
I'll definitely give this a try next time I find the time to play :)

RE: Vivid Projectiles (fx)

Posted: Thu May 08, 2014 9:05 am
by FireLion1983
Can't wait to try this out - thanks!