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Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 7:45 pm
by Icedawg
How long does this take? I know it varies based on ship speed, but how about an Essex CV?

As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.

I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.


RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 8:03 pm
by Bullwinkle58
ORIGINAL: Icedawg

How long does this take? I know it varies based on ship speed, but how about an Essex CV?

As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.

I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.


Balboa to where?

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 8:12 pm
by Icedawg
I was thinking just to the closest map edge. From there, I can estimate times to other parts of the map.

Specifically, after their arrival, I'm concerned about how long it will take my opponent to get his Essex CVs from Balboa to the general Java/Sumatra area.

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 8:19 pm
by witpqs
There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 8:27 pm
by Icedawg
ORIGINAL: witpqs

There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.

The off-map movement table shows distances between off-map hexes and other off-map hexes, but I couldn't find anything about the distance to the on-map entry hex. That's what I'm looking for.

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 9:00 pm
by Bullwinkle58
ORIGINAL: Icedawg
ORIGINAL: witpqs

There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.

The off-map movement table shows distances between off-map hexes and other off-map hexes, but I couldn't find anything about the distance to the on-map entry hex. That's what I'm looking for.

When I said "to where" I meant did you mean to the Pacific entry box for, say, San Diego? That's the only direct on-map exit (Pacific) from Balboa from memory. But a ship that appears there can go to CT and then onward to several bodies of water. Or it can go to UK/Aden/India depending on the date. Or it can go to South America/Port Stanley and come out about on the latitude of Tahiti. And so forth.

You also need to know if the off-map speed is Cruise or not. It can vary the answer a lot.

If I wanted a CV at Java I'd go through CT. There's no damage accrual off-map, no fuel usage, and you can run at Full without fuel worries. Also can't be attacked.

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 9:02 pm
by witpqs
There is also shown the distance to on-map bases. But to the entry hexes, I don't recall ever seeing that.

However, in looking now I see the matter covered in a different way on pages 45, 46 and 47 of the PDF of the manual. They give the "virtual hex locations" off the off-map bases, and the hex locations of the entry hexes. You can then calculate the distance between the two.

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 9:07 pm
by Icedawg
ORIGINAL: Bullwinkle58
ORIGINAL: Icedawg
ORIGINAL: witpqs

There is a table in the manual about distance to bases. I don't know that they have ever published the distance to the first on-map hex or whatever.

The off-map movement table shows distances between off-map hexes and other off-map hexes, but I couldn't find anything about the distance to the on-map entry hex. That's what I'm looking for.

When I said "to where" I meant did you mean to the Pacific entry box for, say, San Diego? That's the only direct on-map exit (Pscific) from Balboa from memory. But a ship that appears there can go to CT and then onward to several bodies of water. Or it can go to UK/Aden/India depending on the date. Or it can go to South America/Port Stanley and come out about on the latitude of Tahiti. And so forth.

You also need to know if the off-map speed is Cruise or not. It can vary the answer a lot.

If I wanted a CV at Java I'd go through CT. There's no damage accrual off-map, no fuel usage, and you can run at Full without fuel worries. Also can't be attacked.

Originally, I was thinking the Pacific entry box. But now I'm starting to second guess myself. In the end, what I want to know is this. What is the shortest possible time it would take my opponent to get his Essex CVs arriving at Balboa to the area around Cocos Island moving at mission speed? Shortest possible path, not stopping to fix system damage, not worried about attack, no refueling stops necessary (magical unlimited fuel) etc.

RE: Travel Time From Balboa To Main Map

Posted: Tue Feb 11, 2014 9:19 pm
by witpqs
FYI, it's only between two off-map bases that fuel is not a concern. When heading to or from the map to/from an off-map base fuel is handled the same as on-map.

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 12:17 am
by Bullwinkle58
ORIGINAL: Icedawg

Originally, I was thinking the Pacific entry box. But now I'm starting to second guess myself. In the end, what I want to know is this. What is the shortest possible time it would take my opponent to get his Essex CVs arriving at Balboa to the area around Cocos Island moving at mission speed? Shortest possible path, not stopping to fix system damage, not worried about attack, no refueling stops necessary (magical unlimited fuel) etc.

My best guess/estimate/looking at some TFs in my game hairy swing would be:

Balboa to CT: about 10 days

CT to IO map at 12 kts is about 16 days. Adjust up for a CV. Maybe 50%? So 8 days?

Map edge to Cocos about 4-ish.

So, three weeks or so? Plus or minus a week.

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 12:26 am
by msieving1
ORIGINAL: Icedawg

How long does this take? I know it varies based on ship speed, but how about an Essex CV?

As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.

I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.


Where the task force will appear on map depends on the assigned destination, and that determines how long it takes to reach the map. If you hover the mouse over a task force in the off map holding box, a window appears showing the hex where the task force will arrive on map and how long it will take to get there.

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 7:08 am
by jay102
Although a bit off topic, anybody notice the 15 hexes difference between Balboa and Cristolbal? When calculating distance of TF movement, it's a whooping 15 hexes difference if TF depart from the closer side of the Panama Canal(on map they are just 1 hex away from each other).

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 7:24 am
by Alfred
Yes.
 
It takes time to negotiate all those locks.
 
Alfred

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 9:45 am
by Bullwinkle58
ORIGINAL: Alfred

Yes.

It takes time to negotiate all those locks.

Alfred

Hardest working donkeys in show business. [:'(]

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 9:46 am
by Bullwinkle58
ORIGINAL: msieving1

Where the task force will appear on map depends on the assigned destination, and that determines how long it takes to reach the map. If you hover the mouse over a task force in the off map holding box, a window appears showing the hex where the task force will arrive on map and how long it will take to get there.

Very good point. The TFs I used in my post would take about three more days to get on map, given where they're going, than one going to Cocos I.

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 2:02 pm
by HansBolter
ORIGINAL: Alfred

Yes.

It takes time to negotiate all those locks.

Alfred

Yes, quite a bit more time by off board movement than by on board movement.

I discovered that an Allied player should NEVER move directly from the East Coast to Balboa.

Instead Move to Cristobal first and then to Balboa.

Using on board movement from Cristobal to Balboa requires only one turn.

The cost difference for moving from EC to Balboa is something like 5 turns longer than moving from EC to Cristobal.

I can't recall the exact turn differential as I discovered it some time ago but recall it is considerable.

I used to be lazy and try avoiding the extra micromanagement of moving to Cristobal first, but no longer do after discovering the difference.

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 4:13 pm
by geofflambert
ORIGINAL: msieving1

ORIGINAL: Icedawg

How long does this take? I know it varies based on ship speed, but how about an Essex CV?

As a Japanese player, I haven't taken much time to try to decipher the off map movement table, but based on my quick glances through it, I don't think extra time mulling it over would help. It all sounds Greek to me.

I'm curious because I'd like to have some sort of estimate of the on-map arrival times of allied CVs slated to enter the game at Balboa.


Where the task force will appear on map depends on the assigned destination, and that determines how long it takes to reach the map. If you hover the mouse over a task force in the off map holding box, a window appears showing the hex where the task force will arrive on map and how long it will take to get there.

So, Icedawg, you're going to have to break down and do a simulation. Get a destroyer or cruiser there, send it then the next day you'll be able to do as instructed.

RE: Travel Time From Balboa To Main Map

Posted: Wed Feb 12, 2014 11:11 pm
by Capt Hornblower
FYI: For a combat TF going directly from Balboa to Pearl, it takes approximately 7-8 game days at mission speed to appear on the map.

RE: Travel Time From Balboa To Main Map

Posted: Thu Feb 13, 2014 1:03 pm
by crsutton
On average about 8 to 10 days.

RE: Travel Time From Balboa To Main Map

Posted: Mon Jun 02, 2014 5:03 pm
by wegman58
Three days seems like a long time unless you have a BUNCH of ships. I was on an LST that supported one of the PHMs which set the record in 1979. Don't remember what it was, they cleared everything out for the record breaker. But it should be less than a day if you have priority, and a bird farm would have priority.

Interesting transit though. That Gaillard Cut (through a 300 foot hill) is one of the more impressive things I've sailed through.