Possible Bug: Recombining LCU gives it a move order?
Posted: Fri Feb 14, 2014 3:26 pm
Recently when I'm cycling divisions in/out of besieged bases, I notice something strange. So far I've always managed to cancel the phantom move order so I don't know if it would actually make the unit move or not. But what happens is this.
Unit is besieging a base, let's say Palembang. In an attack, it takes a lot of losses/disablements, so I turn off 'upgrade allowed', set Op Mode to Move and the destination to the NW, then split the unit into 3 parts (this seems to make recovery demonstrably faster).
Once the units arrive in the hex to the NW, I will recombine and resplit the unit to evenly redistribute disabled squads and newly arrived devices every day or every few days.
When I recombine the unit, it frequently gives the recombined ID a new move order in the same direction it was just moving - i.e., to the NW. I will post up screenshots in a little while. Working now and wanted to get this out of my brain while I was thinking about it.
I've noticed this on many occasions, not just with one unit or one area of the map.
Unit is besieging a base, let's say Palembang. In an attack, it takes a lot of losses/disablements, so I turn off 'upgrade allowed', set Op Mode to Move and the destination to the NW, then split the unit into 3 parts (this seems to make recovery demonstrably faster).
Once the units arrive in the hex to the NW, I will recombine and resplit the unit to evenly redistribute disabled squads and newly arrived devices every day or every few days.
When I recombine the unit, it frequently gives the recombined ID a new move order in the same direction it was just moving - i.e., to the NW. I will post up screenshots in a little while. Working now and wanted to get this out of my brain while I was thinking about it.
I've noticed this on many occasions, not just with one unit or one area of the map.