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Changing the heavy weapons threshold?
Posted: Sat Feb 15, 2014 4:49 pm
by Jonathan Pollard
Is there a way to change the point at which the addition of heavy weapons such as machineguns change an infantry or cavalry unit into a heavy weapons unit? I like to create infantry and cavalry divisions with lots of machine guns, but I'd like them to stay as infantry and cavalry instead of becoming heavy weapons after I add many machine guns.
RE: Changing the heavy weapons threshold?
Posted: Sun Feb 16, 2014 3:16 pm
by Jonathan Pollard
For example:

RE: Changing the heavy weapons threshold?
Posted: Mon Feb 17, 2014 3:38 am
by ernieschwitz
Yes there is a way. You go into the Subformation Tyoe of the unit, and define it´s Symbol Weight to be different...
RE: Changing the heavy weapons threshold?
Posted: Mon Feb 17, 2014 12:21 pm
by Jonathan Pollard
Thanks, it worked perfectly. For those who have trouble finding where to change the value like I did, it's in the "Graphics" section of the Property Sheets.
RE: Changing the heavy weapons threshold?
Posted: Mon Feb 17, 2014 12:27 pm
by demyansk
Is this mod out yet?
RE: Changing the heavy weapons threshold?
Posted: Mon Feb 17, 2014 3:43 pm
by Jonathan Pollard
It's not out yet, I still have a lot of work to do on the scenario. It's based on the Blitzkrieg boardgame by Avalon Hill with the addition of the minor country armies in Blitzkrieg Module System by SPI.
I tried to attach a .zip save file of my unfinished scenario to this post but got the message "file is too large!" even though it is only 356 KB.
If you'd like to see what the map looks like, it's the same map that the "AH Blitzkrieg" scenario by spidey007 (Alan Guile) uses, with minor modifications. It can be found in the Scenario Bank.
http://www.advancedtactics.org/scenario ... &tengine=1
EDIT: I've added a preview version of my scenario to the scenario bank in case you're really desperate to see it [X(].
http://www.advancedtactics.org/scenario ... &tengine=0