Soviet OOB's/TOE's
Posted: Mon Feb 17, 2014 3:53 pm
I would be interested to see the sources you guys used for the Soviet OOB's and TOE's.
By the way, I just downloaded the game
By the way, I just downloaded the game
ORIGINAL: Sabre21
I've got a few questions and I'm sure I'll have more as I get into the game. I hope you don't mind.
1. I noticed you included the TOS-1 as part of the Soviet inventory. That weapon system was in development and testing in the late 80's and was never deployed to GSFG. Did you guys add it in just for fun? It was a very short range rocket system designed to be used against well fortified positions. As for rockets, the BM-21 was still the primary counter battery system at division level in 1989. The RM-70 was used by the E Germans and Czechs.
a1. Yes it is one of those odd fringe units we included. The funnier thing about it was the fact it was a decoy for the version that carriers a laser array in a similar looking turret. We give the scenario designers a chance to through some odd stuff on the battlefield.
2.You guys use the term readiness in reference to each unit. Normally this is used to determine how many primary systems are available at a given time. So if a tank commander reports 90% readiness, you can expect 9 out of 10 tanks are available for combat duty. How is it used in game? I don't see any changes in TO&E by looking at varying readiness levels.
a2. Readiness in the game is a measure of how well the unit is doing in terms of fatigue and cohesion. Not a runner available. Sorry for the confusion.
3. I didn't see any snow weather conditions in the rulebook. Is that to be added later?
a3. No snow just yet. We had enough fun just getting 30 odd maps with a spring/summer look going. We do plan to add snow and it is already in the code waiting turn on down the road.
4. As for visibility, usually a good day in Germany you could have 7 miles vis (11k) but rarely did we have many days like that over there. Fog could easily last all day long at times over wide areas. I have been grounded before for a week due to thick fog with vis no more than 200 meters. Weather in Germany just really sucked bad in the winter and early spring.
a4. We have average visibility at 5k. In some cases up to 10k. Fog cuts it to 1500m. Rain even less. We will be adding more dynamics to the weather model in the future and hence the visibility will ebb and flow with that.
5. Are there any cobras (AH-1's) in any of the scenarios. So far I haven't seen any. All the US divisional Cavalry had them as well as the 3 air cav troops in the ACR's. The OH 58's that were used were the OH-58c models. The A models had all been replaced pretty much by 86.
a5. I believe so. Steve would know better off the top of his head. We also have something in the works that I know has AH1s in it, but I can't say anything right now. [:D]
6. I forgot to add night vis too. I see it is limited to 1500m which is just under a mile. You know AH-64's can engage targets (at that time) out to 8000m using hellfires. Their thermals were very good for targeting.
a6. That is broken and fixed in 2.03 to 500m. IR sight and Thermals can of course see further depending on weather. Thermals also suffer from thermal inversion at dawn and dusk.
ORIGINAL: Capn Darwin
Answers below.
ORIGINAL: Sabre21
I've got a few questions and I'm sure I'll have more as I get into the game. I hope you don't mind.
1. I noticed you included the TOS-1 as part of the Soviet inventory. That weapon system was in development and testing in the late 80's and was never deployed to GSFG. Did you guys add it in just for fun? It was a very short range rocket system designed to be used against well fortified positions. As for rockets, the BM-21 was still the primary counter battery system at division level in 1989. The RM-70 was used by the E Germans and Czechs.
a1. Yes it is one of those odd fringe units we included. The funnier thing about it was the fact it was a decoy for the version that carriers a laser array in a similar looking turret. We give the scenario designers a chance to through some odd stuff on the battlefield.
2.You guys use the term readiness in reference to each unit. Normally this is used to determine how many primary systems are available at a given time. So if a tank commander reports 90% readiness, you can expect 9 out of 10 tanks are available for combat duty. How is it used in game? I don't see any changes in TO&E by looking at varying readiness levels.
a2. Readiness in the game is a measure of how well the unit is doing in terms of fatigue and cohesion. Not a runner available. Sorry for the confusion.
3. I didn't see any snow weather conditions in the rulebook. Is that to be added later?
a3. No snow just yet. We had enough fun just getting 30 odd maps with a spring/summer look going. We do plan to add snow and it is already in the code waiting turn on down the road.
4. As for visibility, usually a good day in Germany you could have 7 miles vis (11k) but rarely did we have many days like that over there. Fog could easily last all day long at times over wide areas. I have been grounded before for a week due to thick fog with vis no more than 200 meters. Weather in Germany just really sucked bad in the winter and early spring.
a4. We have average visibility at 5k. In some cases up to 10k. Fog cuts it to 1500m. Rain even less. We will be adding more dynamics to the weather model in the future and hence the visibility will ebb and flow with that.
5. Are there any cobras (AH-1's) in any of the scenarios. So far I haven't seen any. All the US divisional Cavalry had them as well as the 3 air cav troops in the ACR's. The OH 58's that were used were the OH-58c models. The A models had all been replaced pretty much by 86.
a5. I believe so. Steve would know better off the top of his head. We also have something in the works that I know has AH1s in it, but I can't say anything right now. [:D]
6. I forgot to add night vis too. I see it is limited to 1500m which is just under a mile. You know AH-64's can engage targets (at that time) out to 8000m using hellfires. Their thermals were very good for targeting.
a6. That is broken and fixed in 2.03 to 500m. IR sight and Thermals can of course see further depending on weather. Thermals also suffer from thermal inversion at dawn and dusk.
Hope that covers things. [8D]