Page 1 of 1

Torp device/HQ???

Posted: Mon Feb 17, 2014 5:54 pm
by packerpete
I am playing the Guadalcanal scenario and was wondering how to make the 1st MAW has torps available for the airwing. If I understand it correctly They need to made a HQ first but what type? I am trying for a radius of 1 also.

From playing around with the editor I am gathering that the last digit is the radius and a 5 or higher is the torp device? I set the HQ type to 51 and it is not working correctly.

I am assuming that each number has a different connotation and each place a different category. Probably did not word this correctly either but I hope you get the meaning. Thanks in advance.

RE: Torp device/HQ???

Posted: Tue Feb 18, 2014 1:35 pm
by Symon
To provide torps, it needs to be an Air HQ which is numeral 5. The second digit is the range, so 51 is a valid entry. Just because you have a HQ unit doesn't mean you get auto-torps. You need the requisite supply, the base support minimums, and the nominal association requirements.

[ed] Alfred will be a very useful source of information for you.

RE: Torp device/HQ???

Posted: Tue Feb 18, 2014 1:47 pm
by Gaspote
tm.asp?m=3348633&mpage=1&key=torpedo%2Cbase�

ORIGINAL: Quixote

This hints at nothing, and links to nothing. It's just correct.
(Note: I ran my tests exclusively in stock. I assume that the results hold true for most mods as well, but you know what they say about assuming.)

Image

RE: Torp device/HQ???

Posted: Tue Feb 18, 2014 2:27 pm
by Symon
You clearly seem know more about it than I do. You have a nice day, now [;)]

RE: Torp device/HQ???

Posted: Wed Feb 19, 2014 3:30 am
by LoBaron
Just leave me outta this. [:D]

RE: Torp device/HQ???

Posted: Wed Feb 19, 2014 11:32 am
by Symon
ORIGINAL: LoBaron
Just leave me outta this. [:D]
Heck no. I'm perfectly serious. Well done. Much better than I could have put it. [:)]

RE: Torp device/HQ???

Posted: Wed Feb 19, 2014 4:57 pm
by packerpete
Thank you very much sir.

RE: Torp device/HQ???

Posted: Sat Feb 22, 2014 12:12 pm
by Gaspote
Although I forgot to mention it's possible to have torpedo with naval HQ in base. I know I got torpedoes in Saipan without air HQ in hex or in range but I don't know what are the condition exactly.

edit : Some naval HQ are command HQ too, they give torpedoes to bombers too but with a bigger cost in supplies. For example the southeast area fleet is a naval command HQ, which give torpedoes.

RE: Torp device/HQ???

Posted: Sun Mar 09, 2014 12:44 am
by GaryChildress
Out of curiosity, is it necessary to manually request torpedoes each time with air HQs or will they automatically draw them at some point? Was looking at the 1000 mile war scenario and noticed that the air HQs don't start out with torps but I seem to recall using them before with Betties without actually requesting any manually. [&:]

RE: Torp device/HQ???

Posted: Sun Mar 09, 2014 1:14 am
by cohimbra
ORIGINAL: Gary Childress

Out of curiosity, is it necessary to manually request torpedoes each time with air HQs or will they automatically draw them at some point? Was looking at the 1000 mile war scenario and noticed that the air HQs don't start out with torps but I seem to recall using them before with Betties without actually requesting any manually. [&:]
Hi, take a look at the AirHQ screen and select Show Unit TOE; now you can see that the writing
Torpedo Ordnance change his color to yellow.
You can click on this and choose the quantity of torpedoes that this LCU try to keep each
turn. You must have the option Replacement ON selected in the LCU screen and a good
quantity of supplies in base (how many? I don't know, but I suppose that you have many
supplies in your base with an AirHQ). Regards.

RE: Torp device/HQ???

Posted: Sun Mar 09, 2014 2:15 am
by GaryChildress
Thanks again cohimbra! There must be a billion and one things to know about WitPAE. I know maybe 20 things. [:o]