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[ADDED v1.09] Capturing airbases

Posted: Tue Feb 18, 2014 8:37 am
by incredibletwo
Hi all!

Would capturing airbases and then being able to use them for your own forces be beyond the scope/capability of CMANO?

Cheers!

RE: Capturing airbases

Posted: Tue Feb 18, 2014 8:50 am
by Vici Supreme
Hi! [8D]
Hmm, you already can in some way... You could set a bunch of referrence points around the airbase and then create an event which teleports the "captured" airbase at the location while another spawns the old air base out to a remote part of the map, far off your AO. Got to look how you handle it with captured aircrafts.
In my opinion a spawn-trigger for the event editor could be very useful, not only in this case! [;)]
Greetings

RE: Capturing airbases

Posted: Tue Feb 18, 2014 9:22 am
by Jakob Wedman
A change of side event action would do the trick, I think [:)]

Existing request updated.

RE: Capturing airbases

Posted: Tue Feb 18, 2014 10:15 am
by mikmykWS
Can also land and operate from allied bases

RE: Capturing airbases

Posted: Fri Jan 08, 2016 4:46 pm
by Dimitris
This is now possible from v1.09 onwards, using the "change unit side" Lua method.